05-09-2016, 12:39 PM
The first effect is impractical, Any effects that you are including in this effect will never actually be used if that's the way you want it to work. I'm going to ask you to decide on an amount of successive hits to cause the desired effect (I would suggest three or four).
Since it's a stacking move, there should be a time limit that the effect lasts for after each shot (so that if you only get one shot in, the effects would only last like 3 seconds, unless stacked to maximum, then it would last for a longer time).
Also, since there are three different effects that you want this to cause, each one will have to be dampened quite a bit. Rather than blurry vision, an opponent might find it hard to focus their eyes, the numbness is fine as long as it is relatively slight. Basically, something like a disorientation rather than taking out someone's senses entirely.
The base move for this (the non charged version) since it is a stacking effect, will cost you 600 OM
Charged effect - Having it effect people at random like that isn't really something that works for a move like this, it either does, doesn't or your character can chose whether or not the effect is used (that last one will cost you an extra 300 OM because it would make it variable).
Since it's a stacking move, there should be a time limit that the effect lasts for after each shot (so that if you only get one shot in, the effects would only last like 3 seconds, unless stacked to maximum, then it would last for a longer time).
Also, since there are three different effects that you want this to cause, each one will have to be dampened quite a bit. Rather than blurry vision, an opponent might find it hard to focus their eyes, the numbness is fine as long as it is relatively slight. Basically, something like a disorientation rather than taking out someone's senses entirely.
The base move for this (the non charged version) since it is a stacking effect, will cost you 600 OM
Charged effect - Having it effect people at random like that isn't really something that works for a move like this, it either does, doesn't or your character can chose whether or not the effect is used (that last one will cost you an extra 300 OM because it would make it variable).

