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Carmelita Sandiego Fox-Cooper
#9
The ranged debuff is intended to act as a temporary alternative to actual damage, by frying nerves. This would mean that, if the fight tips in Carmelita's favour and she lands successive shot after shot, the opposing fighter would not need healing despite being incapacitated, rather than the alternative very bloody mess of a regular sidearm.
Frying the nerves will do two things due to the nerves firing off when they shouldn't: receiving false feedback and giving muscles commands they shouldn't. This means that vision will start to blur, ears may begin to ring and skin might feel pain or numbness.
The maximum effect of the stun gun is reaching a level at which a character can barely stagger and can't see or hear anything, but this takes a lot of successfully landed shots: to put it in perspective, at least twice a battle's worth of nothing but successful hits. In practice, Carmelita will land a lot less than this.
I'm not sure how to quantify this, but if you feel that this contradicts what has been said so far I'll make suggested alterations.

The charged shot has been changed to three seconds charge, the timing has been reduced to fifteen seconds. The effect is still unreliable, and still consumes all charges, meaning that maximum repeat time is three seconds to recharge the battery and three seconds to charge the shot.


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Carmelita Sandiego Fox-Cooper - by Carmelita - 05-04-2016, 02:58 AM

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