05-03-2016, 07:01 PM
The person who replied to my thread said that they would only be able to attack what Emrys is attacking, which does not work well for a turret. Even with that being said, I think Emrys' later "homing" based abilities might be considered assist, as they gain more and more complex imperatives as he "upgrades" them. I was going to give them "variables" that cost 300, soft of like a Gambit list from FFXII, if you know the reference. The new character (or old, from my perspective) would be a bit less "edgy" in terms of OOC rulebending, which Emrys would have a conflict with just about every new move.
