06-22-2018, 11:18 AM
(06-18-2018, 10:50 PM)Dane Regan Wrote:(06-14-2018, 05:44 PM)Dane Regan Wrote:(06-08-2018, 11:00 AM)Dane Regan Wrote: T1SU - Charm (600): Physical, Debuff, Telepathy
[spoiler]Dane speaks a few words or a sentence to someone within 12ft of him over the course of 5 seconds (or so), during which he can't attack or defend himself but can still move to dodge and pursue. This breaches their mind if they don't immediately block him out (i.e. use a super defence). For the next 40 seconds, they fall desperately in love with him and are unable to act in a way that might harm him and his friends. They probably won't suddenly throw their own allies under the bus and fight for him, but the won't assist any of his enemies or hinder his allies - they're so in love with Dane than the idea of betraying him simply doesn't register, so they'll most likely abstain from combat. Some people may choose to help him and his allies or hinder their own allies in a fight situation, although this will typically be very minor and depends on the person (OOC permission is needed for more than them using one or two minor buffs or trying to stop the fight). However, this move will also end prematurely if the person under its effects takes damage from Dane or someone else they couldn't hurt during this move, or if they witness one of those people try to hurt them.
RP Notes: For targets who can't feel "love" (e.g. robots), or for those where Dane is far out of line with their "tastes", this will simply take the form of feelings like immense respect and devotion, or just act like a strong friendship - but has the same mechanical impacts. Some targets may experience lingering effects, but most probably won't (this is writing fodder). In non-combat situations, this move may last for longer durations (such as against some NPCs or with OOC permission).[/spoiler]
T2SU - Dominate (800): Physical, Debuff, Telepathy
[spoiler]Dane presses his palm against the head of his target for 5 seconds. This can be a full hold or just a touch, but, if not blocked (with a T2 super defence or higher), a barrage of information will flow directly into their mind from Dane, forcing his will upon them for the next 40 seconds. During this time, they cannot work in a way to harm or hinder Dane or his allies, nor aid Dane's enemies. Furthermore, they experience a very strong compulsion to assist Dane. Unlike Charm, they're still somewhat lucid, so have the ability to try and resist. This varies from person to person somewhat, but as a bare minimum, they will have to attack anyone Dane designates and work to protect him.
This won't be at full effectiveness: they could easily try to miss most strikes, opt not to use their more powerful or exerting attacks, and so on - however, their mind will always force them to attempt a method that could be lethal (so they can't "attack" someone with a feather). Setting up opportunities for Dane to attack more easily is considered to be under the lethality umbrella (as Dane attacking someone could be lethal). Even if they don't end up hurting anyone, they will hinder Dane's enemies to a good extent of their ability, such as blocking and obstructing their attacks. They still maintain a sense of self-preservation, so won't mindlessly tank attacks if they wouldn't normally, but will happily end up with some grazes.
In addition to this, they will be forced to obey any other basic order Dane gives them that doesn't directly put them in harm's way (e.g. he can ask them to drop a weapon, or try to execute a basic attack, but not to stab themselves, or get in the way of a strong enemy's attack). Dane cannot directly force them to use specific moves or powers (but could ask them to climb a wall - prompting them to use a wall climbing move), nor can he ask them to give up an item or artefact or lead them to spend sp. Lastly, this effect ends prematurely if they ever take more than a couple of moderate hits from either Dane or someone they're unable to attack. In some cases, this may have a longer duration - even spanning weeks and months, potentially even indefinitely (requires OOC permission). This is more prevalent when used against a defeated opponent or someone with a weaker mind (rp fodder).
[/spoiler]
Reposting these after some discussion in the staff forum about the appropriate duration of "stun/freeze/etc." super utilities as well as whether I can stretch "mind control" as far as I did. Haven't really changed much besides:
>adding minor quirks to the "mind control" (to stop shenanigans like stealing items and stuff - lemme know if there's another "exploit" I missed)
>changing Charm so it ends when Dane or his allies try to hurt the charmed person
>adding charge times to each of them
>adding in a bit of fluff regarding the rp side of the "love" thing
The basic consensus is that 40 seconds of bringing someone out of a fight for 1sp is fine if they can't be hurt (or it ends if they're attacked). Although technically, Charm doesn't bring someone out of a fight, it just stops them hurting Dane's team or aiding someone who wants to hurt Dane's team. I think it's fine - because it doesn't force them to fight for Dane or anything - but it has an interesting effect on a free-for-all worth considering.
Bump/reminder.
Pls notice me.
I know I can't get these until after DA, but they're still pending so...
Anyway, I have something else to add which should be simpler. I'm hoping to be able to exchange Dane's "swords" move and his shield for a 900 OM discount (think of this as a 900 OM upgrade to Dane's existing weapons - as both the swords and his shield fit under things he can use with Tavern Brawler). Think I've got all the details down and everything covered, but a lot of it is somewhat variable. Lemme know if you think I missed something.
Tavern Brawler (1800): Physical, Area Defence
[spoiler]Dane can pick up and use almost any rigid weapon or object as effectively as if it was his own from the moment it touches his hand - be it something he managed to snatch from an opponent, a weapon he picked up off the ground, something he summoned himself (following the usual summoning rules), or something more improvised (like a branch from a tree, a table leg, or even a chair). These can be a variety of shapes and sizes, varying from small (like a dagger), to medium (like a sword), to long (like a spear), or anywhere in between - but cannot be larger than 12ft. Furthermore, they can also be a variety of different widths (like shields), and thus more capable of blocking or deflecting attacks over a larger area. Each object comes with the rough benefits and drawbacks you'd expect (e.g. a smaller weapon will likely be faster but weaker, and using a large table or a door as a shield will likely slow Dane down), and Dane has to be physically strong enough to lift them and even stronger to use them well.
Dane will often carry some weapons with him to use via this move that he either summoned himself or picked up on the fly (such as normal swords and shields), but is perfectly capable of improvising. In general - even if they would usually be fragile - weapon-type objects tend not to break once in Dane's hands, however the shield-like objects do have a durability depending on Dane's DEF (and are usually able to take a few solid hits, more if he manages to tilt them to make an attack glance off). Dane can only use the basic melee property of weapons he takes (so if it usually has a fancy poison debuff, that will become ineffective). He could technically take a pistol if he wanted, but he'd only be able to punch people with it effectively (and not shoot it) - or hurl it at someone.
Lastly, Dane can throw his weapons, however, these lose momentum after travelling about 12ft and thus tend not to do damage after travelling this distance (as well as landing soon after). Should Dane ever gain ranged proficiency (maybe someone mimicking this move has it, or maybe he's fused with someone with ranged prof), then the thrown objects will not slow mid-flight. They move at about the speed you'd expect from an object of their size and mass (so a thrown beer mug would naturally travel faster than a table - and a table would take a bit longer to actually throw).
Cost breakdown:
300 - Small Weapons
300 - Medium Weapons
300 - Large Weapons
^See Thaal's hard light weapons along with some other moves out there if you need convincing. I'm using an established precedent here.
300 - Shield-like objects
300 - Variable Shield Size
300 - Throwing
=1800[/spoiler]

