01-23-2017, 11:33 PM
I've altered this previously submitted move:
Flaming Soul (300) Debuff Proficiency
If someone happens to touch Frisk's soul, she can use that to channel her empathy directly into her opponent, performing as a more potent and direct form of the ACT move, diminishing their will to fight much more greatly. The move lasts for 3 seconds. Frisk can initiate this as soon as she’s aware the soul is being touched. Frisk will be in a trance like state, so it will not be broken even if she is attacked, but she will feel the accumulated pain from said attacks as soon as she’s out of it. The heart will stick on the opponent’s skin until the spell is finished, at which point the heart will disappear and return to Frisk’s pocket. The opponent, while obviously being very distracted, has full movement through the entire process, and can dodge and use moves. Though the soul is engulfed in red flames while this happens, it does not damage the opponent in any way. After being used once, this move cannot be done again for another 90 seconds, though most wouldn't be dumb enough to grab her soul again after that.
Using Telekinesis to grab the soul is the same as grasping it with your hands in the case of this move, but only when the soul is grabbed directly, not if you're grabbing Frisk and she happens to have the soul on her.
Frisk requires Ranged Proficiency before she can physically throw her soul at her opponents with intent of them catching it to induce this move, until then, she's just a very lousy throw with it.
This move doesn’t drain much stamina.
Problem is, now that my opponent can move, it's almost unusuable as it's just a free 3 second to attack her. I originally had it so we both just go into a trance, but it might be written off as overpowered as then my allies have free hits on my opponent. I could make it so the effect shields my opponent somehow, but wouldn't I need shield prof at that point? Do I need shielf prof if it's just protecting my opponent?
Flaming Soul (300) Debuff Proficiency
If someone happens to touch Frisk's soul, she can use that to channel her empathy directly into her opponent, performing as a more potent and direct form of the ACT move, diminishing their will to fight much more greatly. The move lasts for 3 seconds. Frisk can initiate this as soon as she’s aware the soul is being touched. Frisk will be in a trance like state, so it will not be broken even if she is attacked, but she will feel the accumulated pain from said attacks as soon as she’s out of it. The heart will stick on the opponent’s skin until the spell is finished, at which point the heart will disappear and return to Frisk’s pocket. The opponent, while obviously being very distracted, has full movement through the entire process, and can dodge and use moves. Though the soul is engulfed in red flames while this happens, it does not damage the opponent in any way. After being used once, this move cannot be done again for another 90 seconds, though most wouldn't be dumb enough to grab her soul again after that.
Using Telekinesis to grab the soul is the same as grasping it with your hands in the case of this move, but only when the soul is grabbed directly, not if you're grabbing Frisk and she happens to have the soul on her.
Frisk requires Ranged Proficiency before she can physically throw her soul at her opponents with intent of them catching it to induce this move, until then, she's just a very lousy throw with it.
This move doesn’t drain much stamina.
Problem is, now that my opponent can move, it's almost unusuable as it's just a free 3 second to attack her. I originally had it so we both just go into a trance, but it might be written off as overpowered as then my allies have free hits on my opponent. I could make it so the effect shields my opponent somehow, but wouldn't I need shield prof at that point? Do I need shielf prof if it's just protecting my opponent?
![[Image: eTZZc0W.jpg]](http://i.imgur.com/eTZZc0W.jpg)

