01-16-2017, 06:02 PM
(This post was last modified: 01-16-2017, 06:05 PM by Schwi Dola.)
While true Sans, that doesn't mean it doesn't violate the basic rules about moves and balance. Replace Phasing in that argument with keeping Elemental weaknesses and resistances on characters. 'Its all RP based so that the fact that someone has all elements isn't a true advantage'.
Except that it was decided that elemental bonuses/penalties would be an issue. So I guess what I'm getting at is that the basic premise of the Omniverse, to remove elemental bonuses/penalties so as to not create an undue advantage/disadvantage, counters the argument that combat is decided by RP alone. If it were true there would be no need for moves to not have elements matter. Phasing is somehow an exception to this rule.
I would want why its balanced on phasing to include elemental bonus/penalty but not anywhere else, and if it can't be explained than for it to be changed. All other notes in this thread have not addressed this, the central problem to phasing.
Except that it was decided that elemental bonuses/penalties would be an issue. So I guess what I'm getting at is that the basic premise of the Omniverse, to remove elemental bonuses/penalties so as to not create an undue advantage/disadvantage, counters the argument that combat is decided by RP alone. If it were true there would be no need for moves to not have elements matter. Phasing is somehow an exception to this rule.
I would want why its balanced on phasing to include elemental bonus/penalty but not anywhere else, and if it can't be explained than for it to be changed. All other notes in this thread have not addressed this, the central problem to phasing.
