04-27-2016, 06:54 PM
Demonic Sword Shard (1200 OM):
Requires Phys. Prof. and Ranged Prof.
The shard is taken from Ryker’s blade. During the final battle the Demonic blade absorbed the enchantments of the Drake family heirloom and gained its abilities. The Shard is now a magical shifting weapon. It has several different forms. Its origin form is the blade as shard from the original weapon. Azure can use the shard as a normal blade or choose to ‘charge’ it with energy, causing the blade to glow with heat, without it becoming malleable. The heat increases cutting power and causes slight burns around the wound. The Shard is the only form that can be charged. The shard is shaped in such a way that a curved spike acts as a hand guard. The ‘handle’ is a piece of metal from the full sword that is covered by cloth. ln this form it is 5 feet long in total length and 6 inches wide. From the top of the hilt to the furthest point is about 4.5 feet, and the ‘hand guard’ takes up the other 6 inches. The next is a ‘rope dart’ with a sturdy but thin chain that is about 15 feet long, Azure can swing the rope dart at speeds that enable it to chop through a tree, but when thrown in a straight line the rope dart moves as fast as a bullet. The blade is somewhat difficult to aim when thrown at a moving target. The dart part is actually something like a butterfly sword connected to a small secondary wooden hilt by the chain and for now the butterfly sword will not be used in normal melee style combat. The butterfly sword part is a 12” long and 6” wide. The thick blade is meant as a slashing weapon and causes deep lacerations at max. The next form is a 6 foot long bardiche, a type of polearm with a wide curved blade that has space behind it located in the middle for extra grip. The blade is a wide half moon shape that comes to point at the top. The shape of the blade enables slashing and stabbing. The blade is 2 feet long with a 4 inch spike added om and 1 foot wide along the flat part of the blade. Transformation time between forms are about 3 seconds while charges time is 5 seconds. The transformations and charging require very little concentration and happen fluidly in battle, meaning that when attacked he can keep the blade charged. When the blade is charged and after every strike the energy persist and continues to drain as long as Azure keeps it up. The charging drains his Aura greatly.
Ignīs pila(300 OM):
Requires Ranged Prof.
Azure’s most signature spell. He holds his hand out, says the name of the spell, and la ball of fire that is about 3 inches in diameter forms in his hand. The ball moves as fast as Azure can throw it, so at about 70 mph. The entire throw takes two seconds to be completed. In order to make another ball Azure must say the name of the spell again. The ball detonates on impact but the flames dissipate right afterwards. This is purely cosmetic. The impact is purely blunt force and at a maximum leaves first to second degree burns. This puts very little strain on the caster and does a small amount of drain from the Aura.
I slowed down the time and the ball itself, I also made the ball smaller. The damage remains the same because first and second degree burns are superficial and only effect the top layers of skin, and since these are the absolute max burn injuries the move can inflict.
Requires Phys. Prof. and Ranged Prof.
The shard is taken from Ryker’s blade. During the final battle the Demonic blade absorbed the enchantments of the Drake family heirloom and gained its abilities. The Shard is now a magical shifting weapon. It has several different forms. Its origin form is the blade as shard from the original weapon. Azure can use the shard as a normal blade or choose to ‘charge’ it with energy, causing the blade to glow with heat, without it becoming malleable. The heat increases cutting power and causes slight burns around the wound. The Shard is the only form that can be charged. The shard is shaped in such a way that a curved spike acts as a hand guard. The ‘handle’ is a piece of metal from the full sword that is covered by cloth. ln this form it is 5 feet long in total length and 6 inches wide. From the top of the hilt to the furthest point is about 4.5 feet, and the ‘hand guard’ takes up the other 6 inches. The next is a ‘rope dart’ with a sturdy but thin chain that is about 15 feet long, Azure can swing the rope dart at speeds that enable it to chop through a tree, but when thrown in a straight line the rope dart moves as fast as a bullet. The blade is somewhat difficult to aim when thrown at a moving target. The dart part is actually something like a butterfly sword connected to a small secondary wooden hilt by the chain and for now the butterfly sword will not be used in normal melee style combat. The butterfly sword part is a 12” long and 6” wide. The thick blade is meant as a slashing weapon and causes deep lacerations at max. The next form is a 6 foot long bardiche, a type of polearm with a wide curved blade that has space behind it located in the middle for extra grip. The blade is a wide half moon shape that comes to point at the top. The shape of the blade enables slashing and stabbing. The blade is 2 feet long with a 4 inch spike added om and 1 foot wide along the flat part of the blade. Transformation time between forms are about 3 seconds while charges time is 5 seconds. The transformations and charging require very little concentration and happen fluidly in battle, meaning that when attacked he can keep the blade charged. When the blade is charged and after every strike the energy persist and continues to drain as long as Azure keeps it up. The charging drains his Aura greatly.
Ignīs pila(300 OM):
Requires Ranged Prof.
Azure’s most signature spell. He holds his hand out, says the name of the spell, and la ball of fire that is about 3 inches in diameter forms in his hand. The ball moves as fast as Azure can throw it, so at about 70 mph. The entire throw takes two seconds to be completed. In order to make another ball Azure must say the name of the spell again. The ball detonates on impact but the flames dissipate right afterwards. This is purely cosmetic. The impact is purely blunt force and at a maximum leaves first to second degree burns. This puts very little strain on the caster and does a small amount of drain from the Aura.
I slowed down the time and the ball itself, I also made the ball smaller. The damage remains the same because first and second degree burns are superficial and only effect the top layers of skin, and since these are the absolute max burn injuries the move can inflict.

