01-24-2017, 02:05 AM
(01-23-2017, 11:33 PM)Frisk Wrote: I've altered this previously submitted move:
Flaming Soul (300) Debuff Proficiency
If someone happens to touch Frisk's soul, she can use that to channel her empathy directly into her opponent, performing as a more potent and direct form of the ACT move, diminishing their will to fight much more greatly. The move lasts for 3 seconds. Frisk can initiate this as soon as she’s aware the soul is being touched. Frisk will be in a trance like state, so it will not be broken even if she is attacked, but she will feel the accumulated pain from said attacks as soon as she’s out of it. The heart will stick on the opponent’s skin until the spell is finished, at which point the heart will disappear and return to Frisk’s pocket. The opponent, while obviously being very distracted, has full movement through the entire process, and can dodge and use moves. Though the soul is engulfed in red flames while this happens, it does not damage the opponent in any way. After being used once, this move cannot be done again for another 90 seconds, though most wouldn't be dumb enough to grab her soul again after that.
Using Telekinesis to grab the soul is the same as grasping it with your hands in the case of this move, but only when the soul is grabbed directly, not if you're grabbing Frisk and she happens to have the soul on her.
Frisk requires Ranged Proficiency before she can physically throw her soul at her opponents with intent of them catching it to induce this move, until then, she's just a very lousy throw with it.
This move doesn’t drain much stamina.
Problem is, now that my opponent can move, it's almost unusuable as it's just a free 3 second to attack her. I originally had it so we both just go into a trance, but it might be written off as overpowered as then my allies have free hits on my opponent. I could make it so the effect shields my opponent somehow, but wouldn't I need shield prof at that point? Do I need shielf prof if it's just protecting my opponent?
I think that something as a mutual debuff where both you and your opponent are locked into a trance is not necessarily overpowered, since you're exposing yourself to the same risk (being attacked from the outside during that time) and essentially putting them in the same situation as if you had them grabbed while someone else punches away. Having allies on the field will give you a pretty big advantage one way or another.
As for the effect shielding an opponent... I'm not sure if that would be approved. From personal experience I can tell that "unconventional" disadvantages to your move are rarely approved - Undyne's Green Soul Mode giving her opponent a shield that they can use to block spears would be my most recent example. On the other hand, Sabrina's Pokeballs, which essentially remove an opponent from battle for a few seconds and do make them "invulnerable" for that time, did get approved.
I'd also recommend being a bit more specific with stamina consumption - that's just me and my need for detail.
On another note, 90 seconds seems like a huge cooldown to this move, especially since cooldowns are usually not regarded as a big disadvantage - but in most fights you'd be able to use this move once or twice. You're of course free to do as you like, but perhaps you could lower it and slightly raise the stamina cost as a tradeoff?
I'm also a bit confused at the second-to-last bit, about Frisk throwing the soul. Is that a note for a future upgrade, since Ranged Prof is not listed as a requirement and your projected cost is 300? If so I would note it below the actual move, as a note to yourself, because it sounds like it's meant to be part of the move at the moment. You might also note in that case if throwing the soul counts as "using" the move for triggering the cooldown, or if that only happens if the heart hits.
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