04-18-2016, 11:17 AM
Minato Namikaze Wrote:You can just say that the height he can jump is dependent on the level of super jumping he has. I would put a hard limit on how high you can actually launch someone. 2 seconds of charge time is way too low if you are going to be taking people up into the air with you. 5 Meters is a bit too large, how about 2.5 - 3?
Somerled crouches down, concentrating and channeling the wind for about three seconds, before vaulting into the air as high as he can with an incredibly powerful updraft, dragging anyone within a three meter radius into the sky with him. Those immediately next to him are thrown a few meters lower than he is, and the further away someone is while staying within the effective range, the lower they are launched, down to only a few meters up at max range. While the wind can't outright harm anyone, the large height that the victim is dropped from does, and the tumultuous air can prevent people from righting themselves, rendering even those who know how to fly vulnerable to it. Those who are skilled enough can stop their tumbling, though without a method to safely land, it won't make the inevitable crash any softer.
It's a very magic-draining move that Somerled can't use too much without exhausting himself.
Channel time increased to 3 seconds
Radius decreased to 3 meters
Maximum launch height decreased to less than the height of Somerled's jump.
![[Image: testclown.png]](https://cdn.discordapp.com/attachments/426940169548201995/453802699662557184/testclown.png)
Yuuka Kazami Wrote:Reimu comes back to make another pass at Meira and she just has an idiot neck child.
Credit to Yuuka for the sig

