04-18-2016, 11:11 AM
Character Name: Abner White
Character Source: Original
[spoiler]
Role: Secondary to Prime conversion, per the Saga. Finally getting around to reposting this.
Appearance: Abner wears green BDU pants, black boots, and a grey t-shirt. He wears a black bulletproof vest as well, but only because it was issued to him and happens to have extra pockets for storage. He frequently complains about how hot the damn thing is. He also wears a ballcap with a woodland camouflage pattern. His face is scruffy and unshaven, and if he's not smoking a cigarette he's likely chewing tobacco dip. He speaks with an accent associated with the rural American southeast. One would be able to correctly guess upon looking at him that he is in his late 30s, most noticeably his black hair is showing bits of grey in it.
History: Abner had been an Imperial stormtrooper for a long time, as well as a soldier in his world before arriving in the Omniverse. He served on many missions and was well known as one of the Empire's best "normal" stormtroopers, in that he had no extra powers and is not a Prime. That said, he slowed down considerably the past few years. He wanted to take a break from being a front-line soldier, but he didn't have many other marketable skills. He's seen and done many things, and now he's become somewhat tired of it all. He worked as a stormtrooper in the Nexus for the past several years, having to deal with both new Primes as well as soldiers from Camelot. He was sent to the Nexus to help recruit Primes to the Imperial side after it was decided that he might not be the best at patrolling in Coruscant. This didn't work too well, as he was much more interested in simply surviving than actually recruiting Primes, unlike some of the more eager, younger troopers. He was then reassigned to the special operations section, with the hope that a proper use could be found for his unique skills.
His first assignment was to investigate the rumors that there was a way to find Omni directly. Abner set out to the Tangled Green, where he found himself united with other like-minded souls from various walks of life. Alongside them he trekked through a temple and set up a small community in the swamps while they investigated the possible location of the portal to the Void. Eventually it was discovered that they had to travel through the Swamp of Sadness. Abner journeyed through as well, his doubts with the Empire culminating in a terrifying experience. He made it through, but promised to no longer toil through his job, but instead actively try to make the world better.
He was one of the survivors who met Omni, and though he was disappointed in the god's attitude and reasoning, he still accepted the offer to become a Prime. Abner has now returned to the Omniverse he knows so well with powers he never imagined would be his.
Level: 1
Stats: (+1 Stat Upgrade - 1000 OM)
ATK: 3
DEF: 1
SPD: 2
TEC: 5
Proficiencies: Physical Strength (1000), Ranged Proficiency (1000), Area Shield (400)
Powers: Suppression (1000), Stealth (1200)
Moves:
Sig Sauer P226 (300) - A fairly standard, black pistol that Abner keeps in a thigh holster on his right side. It takes him less than a second to draw it from the holster, as he has trained and practiced extensively with it. The pistol holds fifteen rounds in the magazine, plus one that he always keeps in the chamber. When empty, if he has a fresh mag on his person (he carries two on his belt and two on his vest for a total of four spares), it takes him about a second and a half to reload the weapon. Abner can accurately shoot up to 25 yards in a hurry and on the move, and around 50 with a little more aim and concentration. It fires .40 S&W rounds, allowing him to be accurate and have solid stopping power at the same time. It is semi-automatic, so it will fire just as fast as he can pull the trigger.
E-11 Blaster Rifle (300) - A black energy rifle assigned to Abner by the Empire. The weapons shoots red laser beams instead of ballistic projectiles. It is shorter than an average assault rifle, for ease of movement, and can be fired one handed, though with significantly less accuracy. It has an effective range of about 320 yards, and Abner's model is semi-automatic, allowing his to fire as fast as he can pull the trigger. It is customized to have a rechargeable energy core, which means he theoretically never has to reload it, however if he continues to fire, it will need to cool down for ten seconds after the thirtieth shot. It is actually less powerful than his other weapons, but far more accurate. Abner carries the gun on a three point sling across his chest, so that he can shoulder it quickly, but also simply let it drop when he needs a different weapon.
Remington 870 (300) - A standard, black twelve gauge shotgun. Abner typically keeps this slung over his back, which takes him about two seconds to get it into his hands and ready to fire. The shotgun has four shells of buckshot in the tube and an empty chamber while he's traveling, plus an additional six rounds stored on the side of the gun for quick access. Between every shot he must pump slide to load a new shell into the chamber. Though he can pump almost instantly after firing, loading the additional shells on the side into the barrel directly can take as much as a second to load and fire, slowing down his last shots considerably. The maximum range of the weapon is around 35 yards. Though up close it has devastating stopping power, the further away he gets, the less damage it does due to less pellets actually hitting the target.
Combat Knife - Requires Physical Strength (300)
A solid, heavy steel combat knife that Abner wears on the left shoulder strap of his bulletproof vest. It has a blade length of 7 inches, and an overall length of 12 when including the grip. It is a durable weapon, though it sees more utility use than combat use. The weapon hangs with the handle towards the ground, so he can draw it in a fluid downward motion with a great deal of speed. Though it is a remarkably sturdy weapon, Abner sacrifices power for speed and handling ability with this weapon.
Energy Launcher – Requires Ranged Proficiency (600 – Tier 1 Offensive Super)
An attachment on the bottom of his E-11 assault rifle that functions as a high tech grenade launcher. The energy launcher operates independently of the rifle; it is just simply attached directly underneath the barrel. Abner presses a button on the right side of the attachment, and it releases a powerful burst of concentrated energy that can have devastating effects on its target. The energy launcher has significantly less range than the rifle it is on, capable of going only 100 yards. It does not cause any form of explosion on impact, it simply dissipates once it connects with its target, leaving the damage done localized. It also takes special energy packs which limits its use considerably.
Deployable Shield – Requires Area Shield (600 – Tier 1 Defensive Super)
Abner carries several small and thin metallic projectors on his belt. Unfolded, they are only a few inches tall but five feet wide. Folded up, they take up only a few inches of space on his belt, so they are effectively out of the way. When Abner needs to, he throws one of these energy projectors to the ground, and it unfolds in the air. Upon landing on the ground, a translucent, blue tinted energy shield emerges from it. It measures five feet by five feet, and is capable of stopping powerful attacks, but will shatter if it takes too much damage. The deployable energy shields cannot be recharged or reloaded. Once they are deployed they immediately begin to drain their short battery supply, and Abner carries a small amount on him.
Total OM Spent: 8400
Here's his secondary saga profile, just to get everything in one place.
Full name: Captain Abner White
Source: Omniverse Original Character (or Star Wars?)
Appearance: Abner wears green BDU pants, black boots, and a grey t-shirt. He wears a black bulletproof vest as well, but only because it was issued to him and happens to have extra pockets for storage. He frequently complains about how hot the damn thing is. He also wears a black ballcap with the Imperial logo on it. His face is scruffy and unshaven, and if he's not smoking a cigarette he's likely chewing tobacco dip. He speaks with an accent associated with the rural American southeast. One would be able to correctly guess upon looking at him that he is in his late 30s, most noticeably his black hair is showing bits of grey in it.
History: Abner has been an Imperial stormtrooper for a long time, as well as a soldier in his world before arriving in the Omniverse. He served on many missions and is well known as one of the Empire's best "normal" stormtroopers, in that he has no extra powers and is not a Prime. That said, he's slowed down considerably the past few years. He'd like to take a break from being a front-line soldier, but he doesn't have many other marketable skills. He's seen and done many things, and now he's become somewhat tired of it all. He has worked as a stormtrooper in the Nexus for the past several years, having to deal with both new Primes as well as soldiers from Camelot. He was sent to the Nexus to help recruit Primes to the Imperial side after it was decided that he might not be the best at patrolling in Coruscant. This didn't work too well, as he was much more interested in simply surviving than actually recruiting Primes, unlike some of the more eager, younger troopers. He has now been reassigned to the special operations section, with his superiors hoping that his unorthodox skills and methods might bring some success in some unusual operations.
Goals and motivations: Abner would be more than happy to simply retire and fade away, but he has a long time left before that happens. So for now, he's content to do his work and be a soldier with as little effort as possible. The only real goal he has is making it back home at the end of every mission.
Why do they want to find Omni? He really doesn't. But his mission from the Empire is to investigate and follow up on rumors that there's a way to the Oververse, and they pay the bills. Should he actually reach Omni, he would have to re-evaluate his priorities.
Personality: "Doesn't give a shit" appears to be the easiest way to describe Abner. He will do his job with as little effort as is needed to get it done. That said, he'll never leave something unfinished or in bad shape, he's just not the "extra mile" type. He is very laid back and relaxed, and he rarely gets worked up over anything. The flip side is that he is fiercely loyal to his allies, after he warms up to them. He will fight for them and do anything he can to help them out. If they make a questionable or unwise decision on the quest, though, he'll be the first to tell them that he thinks they've done wrong, in his own (colorful) way. One of the reasons he was sent away from Corsucant is that if he has an opinion that isn't very politically correct, he's not afraid to speak it out loud.
Possible Reactions: Whatever crazy life story anyone has, Abner's not impressed by it. He's seen and heard it all already. Whatever crazy enemy or challenge is thrown at them, he'll take it in stride. If one of his companions gets on a long tangent about their past, the others will likely see Abner shaking his head somewhere nearby. He's a believer that when it's it's his time to die, then it's his time. That said, he won't dive headfirst needlessly. If the quest gets too hard, and people begin dying rapidly, Abner will gladly speak up and say that it's time to go back. If he can't convince his team to turn back, then that's fine by him, he's liable to leave on his own. If there appears to be no other alternative, he will press on, grumbling more than usual about it.
Relationships: Abner knows many Imperial soldiers, from high to low ranking, simply as a result of his tenure. He's also met several Primes in his time in the Nexus and is also on friendly terms with some Camelot soldiers, preferring that over the possibility of violence breaking out.
Combat Style: Abner typically operates at long range with a rifle or a pistol, but if he's forced to he can survive up close with his hand to hand skills or his combat knife.
Skills: Despite his apathetic personality, Abner is actually an incredibly skilled hand to hand fighter and an expert shot with a pistol and a rifle. He is a great tracker, having grown up a hunter. He has plenty of survival skills that pertain to long missions away from backup or support.
Extra: Abner has one appearance already, in this post during my alt's arrival in the Omniverse.
Possible Quotes: Not exactly a quote, but he is pretty well known for his exasperated and annoyed sigh. [/spoiler]
Character Source: Original
[spoiler]
Role: Secondary to Prime conversion, per the Saga. Finally getting around to reposting this.
Appearance: Abner wears green BDU pants, black boots, and a grey t-shirt. He wears a black bulletproof vest as well, but only because it was issued to him and happens to have extra pockets for storage. He frequently complains about how hot the damn thing is. He also wears a ballcap with a woodland camouflage pattern. His face is scruffy and unshaven, and if he's not smoking a cigarette he's likely chewing tobacco dip. He speaks with an accent associated with the rural American southeast. One would be able to correctly guess upon looking at him that he is in his late 30s, most noticeably his black hair is showing bits of grey in it.
History: Abner had been an Imperial stormtrooper for a long time, as well as a soldier in his world before arriving in the Omniverse. He served on many missions and was well known as one of the Empire's best "normal" stormtroopers, in that he had no extra powers and is not a Prime. That said, he slowed down considerably the past few years. He wanted to take a break from being a front-line soldier, but he didn't have many other marketable skills. He's seen and done many things, and now he's become somewhat tired of it all. He worked as a stormtrooper in the Nexus for the past several years, having to deal with both new Primes as well as soldiers from Camelot. He was sent to the Nexus to help recruit Primes to the Imperial side after it was decided that he might not be the best at patrolling in Coruscant. This didn't work too well, as he was much more interested in simply surviving than actually recruiting Primes, unlike some of the more eager, younger troopers. He was then reassigned to the special operations section, with the hope that a proper use could be found for his unique skills.
His first assignment was to investigate the rumors that there was a way to find Omni directly. Abner set out to the Tangled Green, where he found himself united with other like-minded souls from various walks of life. Alongside them he trekked through a temple and set up a small community in the swamps while they investigated the possible location of the portal to the Void. Eventually it was discovered that they had to travel through the Swamp of Sadness. Abner journeyed through as well, his doubts with the Empire culminating in a terrifying experience. He made it through, but promised to no longer toil through his job, but instead actively try to make the world better.
He was one of the survivors who met Omni, and though he was disappointed in the god's attitude and reasoning, he still accepted the offer to become a Prime. Abner has now returned to the Omniverse he knows so well with powers he never imagined would be his.
Level: 1
Stats: (+1 Stat Upgrade - 1000 OM)
ATK: 3
DEF: 1
SPD: 2
TEC: 5
Proficiencies: Physical Strength (1000), Ranged Proficiency (1000), Area Shield (400)
Powers: Suppression (1000), Stealth (1200)
Moves:
Sig Sauer P226 (300) - A fairly standard, black pistol that Abner keeps in a thigh holster on his right side. It takes him less than a second to draw it from the holster, as he has trained and practiced extensively with it. The pistol holds fifteen rounds in the magazine, plus one that he always keeps in the chamber. When empty, if he has a fresh mag on his person (he carries two on his belt and two on his vest for a total of four spares), it takes him about a second and a half to reload the weapon. Abner can accurately shoot up to 25 yards in a hurry and on the move, and around 50 with a little more aim and concentration. It fires .40 S&W rounds, allowing him to be accurate and have solid stopping power at the same time. It is semi-automatic, so it will fire just as fast as he can pull the trigger.
E-11 Blaster Rifle (300) - A black energy rifle assigned to Abner by the Empire. The weapons shoots red laser beams instead of ballistic projectiles. It is shorter than an average assault rifle, for ease of movement, and can be fired one handed, though with significantly less accuracy. It has an effective range of about 320 yards, and Abner's model is semi-automatic, allowing his to fire as fast as he can pull the trigger. It is customized to have a rechargeable energy core, which means he theoretically never has to reload it, however if he continues to fire, it will need to cool down for ten seconds after the thirtieth shot. It is actually less powerful than his other weapons, but far more accurate. Abner carries the gun on a three point sling across his chest, so that he can shoulder it quickly, but also simply let it drop when he needs a different weapon.
Remington 870 (300) - A standard, black twelve gauge shotgun. Abner typically keeps this slung over his back, which takes him about two seconds to get it into his hands and ready to fire. The shotgun has four shells of buckshot in the tube and an empty chamber while he's traveling, plus an additional six rounds stored on the side of the gun for quick access. Between every shot he must pump slide to load a new shell into the chamber. Though he can pump almost instantly after firing, loading the additional shells on the side into the barrel directly can take as much as a second to load and fire, slowing down his last shots considerably. The maximum range of the weapon is around 35 yards. Though up close it has devastating stopping power, the further away he gets, the less damage it does due to less pellets actually hitting the target.
Combat Knife - Requires Physical Strength (300)
A solid, heavy steel combat knife that Abner wears on the left shoulder strap of his bulletproof vest. It has a blade length of 7 inches, and an overall length of 12 when including the grip. It is a durable weapon, though it sees more utility use than combat use. The weapon hangs with the handle towards the ground, so he can draw it in a fluid downward motion with a great deal of speed. Though it is a remarkably sturdy weapon, Abner sacrifices power for speed and handling ability with this weapon.
Energy Launcher – Requires Ranged Proficiency (600 – Tier 1 Offensive Super)
An attachment on the bottom of his E-11 assault rifle that functions as a high tech grenade launcher. The energy launcher operates independently of the rifle; it is just simply attached directly underneath the barrel. Abner presses a button on the right side of the attachment, and it releases a powerful burst of concentrated energy that can have devastating effects on its target. The energy launcher has significantly less range than the rifle it is on, capable of going only 100 yards. It does not cause any form of explosion on impact, it simply dissipates once it connects with its target, leaving the damage done localized. It also takes special energy packs which limits its use considerably.
Deployable Shield – Requires Area Shield (600 – Tier 1 Defensive Super)
Abner carries several small and thin metallic projectors on his belt. Unfolded, they are only a few inches tall but five feet wide. Folded up, they take up only a few inches of space on his belt, so they are effectively out of the way. When Abner needs to, he throws one of these energy projectors to the ground, and it unfolds in the air. Upon landing on the ground, a translucent, blue tinted energy shield emerges from it. It measures five feet by five feet, and is capable of stopping powerful attacks, but will shatter if it takes too much damage. The deployable energy shields cannot be recharged or reloaded. Once they are deployed they immediately begin to drain their short battery supply, and Abner carries a small amount on him.
Total OM Spent: 8400
Here's his secondary saga profile, just to get everything in one place.
Full name: Captain Abner White
Source: Omniverse Original Character (or Star Wars?)
Appearance: Abner wears green BDU pants, black boots, and a grey t-shirt. He wears a black bulletproof vest as well, but only because it was issued to him and happens to have extra pockets for storage. He frequently complains about how hot the damn thing is. He also wears a black ballcap with the Imperial logo on it. His face is scruffy and unshaven, and if he's not smoking a cigarette he's likely chewing tobacco dip. He speaks with an accent associated with the rural American southeast. One would be able to correctly guess upon looking at him that he is in his late 30s, most noticeably his black hair is showing bits of grey in it.
History: Abner has been an Imperial stormtrooper for a long time, as well as a soldier in his world before arriving in the Omniverse. He served on many missions and is well known as one of the Empire's best "normal" stormtroopers, in that he has no extra powers and is not a Prime. That said, he's slowed down considerably the past few years. He'd like to take a break from being a front-line soldier, but he doesn't have many other marketable skills. He's seen and done many things, and now he's become somewhat tired of it all. He has worked as a stormtrooper in the Nexus for the past several years, having to deal with both new Primes as well as soldiers from Camelot. He was sent to the Nexus to help recruit Primes to the Imperial side after it was decided that he might not be the best at patrolling in Coruscant. This didn't work too well, as he was much more interested in simply surviving than actually recruiting Primes, unlike some of the more eager, younger troopers. He has now been reassigned to the special operations section, with his superiors hoping that his unorthodox skills and methods might bring some success in some unusual operations.
Goals and motivations: Abner would be more than happy to simply retire and fade away, but he has a long time left before that happens. So for now, he's content to do his work and be a soldier with as little effort as possible. The only real goal he has is making it back home at the end of every mission.
Why do they want to find Omni? He really doesn't. But his mission from the Empire is to investigate and follow up on rumors that there's a way to the Oververse, and they pay the bills. Should he actually reach Omni, he would have to re-evaluate his priorities.
Personality: "Doesn't give a shit" appears to be the easiest way to describe Abner. He will do his job with as little effort as is needed to get it done. That said, he'll never leave something unfinished or in bad shape, he's just not the "extra mile" type. He is very laid back and relaxed, and he rarely gets worked up over anything. The flip side is that he is fiercely loyal to his allies, after he warms up to them. He will fight for them and do anything he can to help them out. If they make a questionable or unwise decision on the quest, though, he'll be the first to tell them that he thinks they've done wrong, in his own (colorful) way. One of the reasons he was sent away from Corsucant is that if he has an opinion that isn't very politically correct, he's not afraid to speak it out loud.
Possible Reactions: Whatever crazy life story anyone has, Abner's not impressed by it. He's seen and heard it all already. Whatever crazy enemy or challenge is thrown at them, he'll take it in stride. If one of his companions gets on a long tangent about their past, the others will likely see Abner shaking his head somewhere nearby. He's a believer that when it's it's his time to die, then it's his time. That said, he won't dive headfirst needlessly. If the quest gets too hard, and people begin dying rapidly, Abner will gladly speak up and say that it's time to go back. If he can't convince his team to turn back, then that's fine by him, he's liable to leave on his own. If there appears to be no other alternative, he will press on, grumbling more than usual about it.
Relationships: Abner knows many Imperial soldiers, from high to low ranking, simply as a result of his tenure. He's also met several Primes in his time in the Nexus and is also on friendly terms with some Camelot soldiers, preferring that over the possibility of violence breaking out.
Combat Style: Abner typically operates at long range with a rifle or a pistol, but if he's forced to he can survive up close with his hand to hand skills or his combat knife.
Skills: Despite his apathetic personality, Abner is actually an incredibly skilled hand to hand fighter and an expert shot with a pistol and a rifle. He is a great tracker, having grown up a hunter. He has plenty of survival skills that pertain to long missions away from backup or support.
Extra: Abner has one appearance already, in this post during my alt's arrival in the Omniverse.
Possible Quotes: Not exactly a quote, but he is pretty well known for his exasperated and annoyed sigh. [/spoiler]
