04-18-2016, 09:43 AM
I've made a formula for finding the number of crystals, since it changes depending on how large the original cast arc is. The formula is #Crystals=((2r•pi)•(a/360))/2 where r is the radius of the cast circle's arc, and a is central angle of the arc. So for example if the original arc was cast at 5 feet from him, in a semicircle in front of him, r=5, a=180, so the number comes out to ~8 crystals. Its a bit more complicated, but its pretty easy to plug stuff in, as well as just use the description of the cast to show how it will work. This way it leaves room to dodge between crystals, as no matter what the cast arc is, it leaves 2 feet between the crystal spawns, so 16 inches to dodge between them. Though I imagine since it's able to be variably cast with different arc sizes, that the move will cost 600?
