01-21-2017, 08:05 AM
Tier 2 Super Attack: Buffer Zone
[Requires Physical Strength, Ranged Proficiency, Area Attack, Super Jumping - Basic, Burst Movement]
800 OM
Using his wristcomp’s systems mixed with some of the leftover influence from Okor’s Machine Spirit, Hiro creates an invisible area immediately around himself with a diameter of ten meters. A spike emerges from the device and stabs into the Hacker’s wrist, draining some of his vital OM while the program executes. How long it takes to execute depends on how many targets are within the buffer zone, up to a maximum of ten seconds for ten targets. Once the program finishes compiling, Hiro takes a knee and slams his fist into the ground underneath him. Red dataspikes emerge from under the targets, and can even throw lightly armored combatants into the air. If they are too heavy or armored, the dataspikes deal damage and pin them in place for the next phase of the attack.
Once targets are airbound or pinned, Hiro draws his blades and dashes back and forth in between the zone almost too fast to be seen, hitting each target multiple times before they either crash back down to the ground or the data spikes dissipate, dealing heavy damage. This attack is incredibly draining on Hiro, seeing as it literally feeds off his OM and then requires an intense physical effort to combo into the high speed blade assault.
[Requires Physical Strength, Ranged Proficiency, Area Attack, Super Jumping - Basic, Burst Movement]
800 OM
Using his wristcomp’s systems mixed with some of the leftover influence from Okor’s Machine Spirit, Hiro creates an invisible area immediately around himself with a diameter of ten meters. A spike emerges from the device and stabs into the Hacker’s wrist, draining some of his vital OM while the program executes. How long it takes to execute depends on how many targets are within the buffer zone, up to a maximum of ten seconds for ten targets. Once the program finishes compiling, Hiro takes a knee and slams his fist into the ground underneath him. Red dataspikes emerge from under the targets, and can even throw lightly armored combatants into the air. If they are too heavy or armored, the dataspikes deal damage and pin them in place for the next phase of the attack.
Once targets are airbound or pinned, Hiro draws his blades and dashes back and forth in between the zone almost too fast to be seen, hitting each target multiple times before they either crash back down to the ground or the data spikes dissipate, dealing heavy damage. This attack is incredibly draining on Hiro, seeing as it literally feeds off his OM and then requires an intense physical effort to combo into the high speed blade assault.
