04-15-2016, 11:57 PM
>We need to move the Hydralisks to the tertiary site as well. Let's see how they like it when something shoots back at them.
Also, why can't we be bros?
>I shall teach the captured Terrans about the glory of the Hive Mind!
>After teaching them about how great we are, I want to send a group of them back to the Terrans without any sort of modification. Whilst they are captured, I will treat them well and feed them and they will know of the Zerg's ultra peaceful ways and we'll be super bros.
unfortunately, it seems your zerg rather purposefully left no one alive. You don't imagine how sociopathic, occasionally cannibalistic, and uniformly sadistic creatures would choose to spare no one, but it seems all you have left in your area is a bunch of corpses.
Of course, those can always be useful too, be it for experimentation, eventual DNA replication, or as additional resources for the hive cluster once broken down to their base components...
>
f possible, begin reparations of the structures of the hive as well as develop more defensive structures for future defenses.
Creating an evolution chamber you realize you've been missing for quite some time within your base, you then send numerous, fresh-spawned drones to mutate into sunken and spore colonies within your hive cluster. The sunken colonies tendrils are capable of piercing the armor of a tank after striking from underground, and the spore colonies allow for detection of cloaked or otherwise hidden nearby creatures, as well as shooting down aerial attacks with bolts of poisonous spores that burn hotter than the worst plasma.
after securing your primary and secondary hive cluster, you work on rebuilding your tertiary hive cluster, adding just a bit extra for defense. Wouldn't want to lose it twice, would we?
your ability to produce more offensive creatures slows down as a result of this mineral usage, but you believe it was worth it.
>Continue observing the occupied settlement from afar. Try to look for weaknesses in base design.
You bring back a majority of your forces, keeping your zerglings nearby to spot weaknesses.
Realizing that improving the stealth of your forces as much as possible is helpful, and remembering your recently deceased drones and zerglings, you begin work on enhancing your personal zerg genomes with the ability to burrow.
unfortunately, the defense, while fairly makeshift, doesn't seem to have any outright weaknesses. though it doesn't as a whole seem exactly strong. Still, your ability to attack is a little bit on the backfoot right now.
>Scout out the abandoned settlement some more. Contemplate a way to turn it into a zerg hive.
You scout out the abandoned settlement. you're relatively certain it would be as easy as sending a drone to mutate into a hatchery to turn it into zerg-owned property, but with a lack of mineral and gas clusters, that would seem to be only useful as a military settlement.
You do find out that this is mostly an agricultural settlement. Large farms dot the surroundings, and several greenhouses exist in the interior. there appear to be quite a few basic tools and machines here - for some reason, the locals left in a hurry.
Maybe they heard about a zerg hive cluster in the area, or something.
(Oh, and kill those damn camera drones if possible.)
you create a flock of mutalisks, and combined with your spore colonies, quickly tear through each and every one of the camera drones. several attempt to flee, but you're incredibly certain you've dealt with every single one of them, their metal bodies falling to the ground with a clatter.
Also, why can't we be bros?
>I shall teach the captured Terrans about the glory of the Hive Mind!
>After teaching them about how great we are, I want to send a group of them back to the Terrans without any sort of modification. Whilst they are captured, I will treat them well and feed them and they will know of the Zerg's ultra peaceful ways and we'll be super bros.
unfortunately, it seems your zerg rather purposefully left no one alive. You don't imagine how sociopathic, occasionally cannibalistic, and uniformly sadistic creatures would choose to spare no one, but it seems all you have left in your area is a bunch of corpses.
Of course, those can always be useful too, be it for experimentation, eventual DNA replication, or as additional resources for the hive cluster once broken down to their base components...
>
f possible, begin reparations of the structures of the hive as well as develop more defensive structures for future defenses.
Creating an evolution chamber you realize you've been missing for quite some time within your base, you then send numerous, fresh-spawned drones to mutate into sunken and spore colonies within your hive cluster. The sunken colonies tendrils are capable of piercing the armor of a tank after striking from underground, and the spore colonies allow for detection of cloaked or otherwise hidden nearby creatures, as well as shooting down aerial attacks with bolts of poisonous spores that burn hotter than the worst plasma.
after securing your primary and secondary hive cluster, you work on rebuilding your tertiary hive cluster, adding just a bit extra for defense. Wouldn't want to lose it twice, would we?
your ability to produce more offensive creatures slows down as a result of this mineral usage, but you believe it was worth it.
>Continue observing the occupied settlement from afar. Try to look for weaknesses in base design.
You bring back a majority of your forces, keeping your zerglings nearby to spot weaknesses.
Realizing that improving the stealth of your forces as much as possible is helpful, and remembering your recently deceased drones and zerglings, you begin work on enhancing your personal zerg genomes with the ability to burrow.
unfortunately, the defense, while fairly makeshift, doesn't seem to have any outright weaknesses. though it doesn't as a whole seem exactly strong. Still, your ability to attack is a little bit on the backfoot right now.
>Scout out the abandoned settlement some more. Contemplate a way to turn it into a zerg hive.
You scout out the abandoned settlement. you're relatively certain it would be as easy as sending a drone to mutate into a hatchery to turn it into zerg-owned property, but with a lack of mineral and gas clusters, that would seem to be only useful as a military settlement.
You do find out that this is mostly an agricultural settlement. Large farms dot the surroundings, and several greenhouses exist in the interior. there appear to be quite a few basic tools and machines here - for some reason, the locals left in a hurry.
Maybe they heard about a zerg hive cluster in the area, or something.
(Oh, and kill those damn camera drones if possible.)
you create a flock of mutalisks, and combined with your spore colonies, quickly tear through each and every one of the camera drones. several attempt to flee, but you're incredibly certain you've dealt with every single one of them, their metal bodies falling to the ground with a clatter.

