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Quick Questions Archive
(04-15-2016, 05:56 PM)Eon Saverem Wrote: Has anyone ever considered having one of there Move requirements be an item or even an artifact? As in if lost or stolen they'd need to retrieve it to be able to use said move?

I'm not really sure what you mean. Items themselves have a function detailed in their description and most Artefacts function as some kind of move/power. So without the item/artefact you'd be unable to trigger the effect by definition.

If you mean some item or artefact in a looser, non-official sense like something of your own creation (like a sword or necklace or something), you're free to include that in the move's description upon approval if you like but it won't have any real effect on the move's power or your stats or anything; it'd just be flavor. Some players already do this with moves only being usable during Transformations and the like.

EDIT: I spoke with Ammy and she mentioned you might have meant a move linked to an Artefact and not a move provided by an Artefact's actual noted function. In this case it'd also be a self-imposed condition. It's allowed, but there's no benefit to doing so (beyond interesting story-ness, anyway).
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Messages In This Thread
Quick Questions Archive - by Minato Namikaze - 10-18-2015, 07:16 PM
Base Recall & Teleporter User Cap - by Carmelita - 05-07-2016, 04:52 AM

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