07-13-2015, 02:17 PM
Given that the previous topic is now at +70 pages and a bit cumbersome, we believe it is prudent to start a new topic.
Another helpful thread for moves is the Move Creation Workshop. Consider going there before trying to get your moves approved.
Please use the following guide from the Writing Moves section of the Moves Page when describing your move:
To figure out what proficiencies you'll need to purchase a move, use this quick checklist:
The most moves you can get approved in advance is 5. This is so people don't just dump huge piles of moves to get priced and fixed up, creating lots of work for staff. If you want to get more moves approved, purchase some of the ones you already got approved. Staff may approve extra stuff for you, but have the right to refuse until you purchase moves.
DON'T BUMP YOUR MOVES UNLESS IT HAS BEEN 3 OOC DAYS WITHOUT STAFF INPUT. Especially if you're submitting some enormous wall of text or several moves at once.
Another helpful thread for moves is the Move Creation Workshop. Consider going there before trying to get your moves approved.
Please use the following guide from the Writing Moves section of the Moves Page when describing your move:
Quote:Don't just say "it's an energy ball". Say "it's a weak energy ball which can be used while moving". Let the reader know what it looks like, so they can write it out accurately. So "it's a weak, purple-hued energy ball which can be fired from the palm of the hand while moving". This is still pretty basic, but hopefully you get the idea. The more detail the better (though we don't necessarily need to know the story of how your character trained under robotic monks for twelve years to learn it; that's for your character history).
Here's an example list of things you should consider when writing a move. If you think one of these things is relevant to the move, and not obvious (we know swords can be used to swing and stab, and we know most guns can be shot while moving) then include the answer as part of your move description. It saves the staff a lot of time unnecessarily asking these same questions, and saves you from having to answer them.
• How powerful is it? Does it have a wide area of effect, or multiple projectiles? How big is the weapon? What size are the projectiles?
• *Is it instantaneous, or quick to use? Or is it slow?* (Almost instantaneous? A moment? Several seconds? Longer? Be specific.)
• Once activated, how fast does it travel? (Fast as a thrown ball or slower? Arrow? Bullet?)
• Is it difficult to aim? Must it be aimed at all?
• Can the user move around or do other things while using the move, or must they be stationary?
• Does the user have to keep their focus on the move, or is it 'fire and forget'?
• Does it have effects that linger after the user is no longer performing the move? If so, how long do they last?
• What does it look like? How is it performed? How does it feel to get hit with it?
• Is the move variable, or does it have a fixed method of use?
Additional Notes:
When describing how long effects linger we prefer to use literal timescales rather than "lasts x posts" or "lasts x rounds" because depending on writing style and word count, a single post might last thirty seconds in IC time, or several minutes.
When describing how powerful a move is, try not to use wording like "cuts through skin" or "breaks bones". This is because the damage of an attack may vary depending on your current transformed state, and your opponent's DEF stat in relation to your ATK. It's best to leave this somewhat vague.
Include which powers/proficiencies you think it needs and what price you think it merits (either 300 for a simple move or 600/900/1200 etc for variable moves).
To figure out what proficiencies you'll need to purchase a move, use this quick checklist:
Quote:Is it melee-based? If so, you'll need the Physical Strength proficiency.
Does it attack at range? If yes, you'll need the Ranged Proficiency.
Is the target area big enough to hit more than one target? Can it miss and still do damage from 'splash' damage? If yes, you'll need the Area Attack Proficiency.
Is it a shield which covers an entire person, or larger still? If so, you'll need the Area Shield Proficiency.
Can it be manually controlled by the user at range, like an appendage made out of an element? If yes, you'll need the Remote Control Proficiency.
Can it be manifested at range, like a wall of sand or a pillar of flame? If yes, you'll need the Ranged Materialize Proficiency.
Can it home in on an opponent without needing to be aimed? If yes, you'll need the Homing Proficiency.
Can it boost an ally's fighting abilities in some way? If yes, you'll need the Buff Proficiency.
Does it inflict lingering negative 'debuffs' on opponents, for example by slowing speed or interfering with their senses? If yes, you'll need the Debuff Proficiency.
The most moves you can get approved in advance is 5. This is so people don't just dump huge piles of moves to get priced and fixed up, creating lots of work for staff. If you want to get more moves approved, purchase some of the ones you already got approved. Staff may approve extra stuff for you, but have the right to refuse until you purchase moves.
DON'T BUMP YOUR MOVES UNLESS IT HAS BEEN 3 OOC DAYS WITHOUT STAFF INPUT. Especially if you're submitting some enormous wall of text or several moves at once.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!