04-04-2016, 03:32 AM
(04-03-2016, 09:59 AM)Red-Hood Wrote:(04-03-2016, 09:01 AM)Minato Namikaze Wrote:Can I turn this into a tier 1 super move for 1000 instead?(04-03-2016, 08:57 AM)Red-Hood Wrote:(04-03-2016, 08:05 AM)Red-Hood Wrote:Also I'd like to pint out that if the person affected by the gas has some sort of breathing apparatus or undead(doesnt normally breath, something of that sort) the. This obviously doesn't affect them at all.(Tuesday, March 29th, 2016, 04:14 am)Red-Hood Wrote: Wrote:Move: Dr. Crane's Gas Grenade (300 OM)
(Requires: Area Attack Pro, Debuff pro, Ranged pro)
Red acquired some of Johnathan Crane's(Scarecrow) fear toxin enabling him to create a grenade that causes those affected in a 6 foot radius to hallucinate their worst fears. Due to the experimental and possible danger of self harm Red only carries one of these at a time. Once thrown it takes about 5 seconds to detonate and another 5 for the gas to be fully dispersed in the target area
Quote:Can this be avoided if the people, that the gas grenade is thrown at, hold their breath? How long does the gas stick around for before it dissipates?I mean I guess, I dont think someone would think to do that, plus the gas would stick around long enough they'd have to inhale. Also I'm not sure what a fair amount of time to say, a minute? If that's too long that's fine
"Moves, whether offensive or defensive, may not have benefits against particular elements or character types."
I'll have
You can make this a super move, but what sort of super move would it be? And T1 super moves cost 600 OM not 1000.
(04-03-2016, 10:39 AM)Link Wrote:(04-03-2016, 06:14 AM)Link Wrote: Ring of Lightning - Power-up - 1000 OM
Link activates the Vongola Ring of Lightning. Emerald green electricity dances across the surface of his body before finally settling within the Master Sword and Hylian Shield, bolstering Link's defense and sharpening his attacks.
ATK: +2
DEF: +2
SPD: N/A
TEC: +1
Le bump
Approved
(04-03-2016, 11:39 AM)Dell Conagher Wrote:(04-02-2016, 02:07 AM)Dell Conagher Wrote: Not going to be including this in my character right now, but plan on possibly acquiring it later. Want to see if I understand the whole powers system.
Build Dispenser (Buff Proficiency, Homing Proficiency, possibly Healing and all its prerequisites) 600-900 OM
Dell deploys a dispenser from his toolbox, the dispenser building over the course of 20 seconds. During this time Dell can channel (hit the building with his wrench) to halve the cast (construction) time, but he will be vulnerable as he focuses.
While active, the dispenser will increase the Def stat of any prime or secondary within a small radius (approximately 3 feet) by 1, and provide health regeneration as if Dell were healing them directly, without taxing Dell directly.
Due to the nature of the healing provided and since it doesn't tax Dell directly, a dispenser will only last 10 minutes or until it is destroyed. The dispenser has 6(?) HP, but takes double damage from blunt force and explosions.
The dispenser is bright red, stands about 3 1/2 feet tall, has a large display on the front and back that doesn't appear to do anything, and says 'Provisions' above the gauges in big white letters.
Bumping as instructed
Increasing someone's stats by an actual number requires the use of a super move and SP. On top of that, I am going to say that you may only increase the stat of one person.
As for healing; this would only mitigate, not nullify, damage. Expect it to slowly close up/ heal cuts and bruises, rather than heal them completely.

![[Image: lIBxrEK.jpg?1]](http://i.imgur.com/lIBxrEK.jpg?1)