03-31-2016, 09:31 AM
(03-31-2016, 08:31 AM)Alex Wrote:(03-25-2016, 04:31 PM)Somerled Murdoch Wrote: Violent Updraft (Area, Debuff, Super Jumping) (300): Somerled vaults into the air as high as he can, with a powerful, uplifting burst of wind. The vicious gust drags anyone within a 5 meter radius into the sky with him. Those immediately next to him are tossed as high as he jumps, and the further away someone is while staying within the effective range, the lower they are launched, down to a mere fraction of the height of his jump at 5 meters. While the wind can't outright harm anyone, the large height that the victim is dropped from does, and the tumultuous air prevents people from righting themselves, rendering even those who know how to fly vulnerable to it. Those who are skilled enough can stop their tumbling, though without a method to safely land, it won't make the inevitable crash any softer.
It's a very intense attack that can wear Somerled out quickly if he's not careful. He needs to concentrate for about two seconds, channeling the wind in preparation, if he's to jump safely. Otherwise, he can cast it much faster, in around a second or less, but then he is also tossed around by the turbulence.
Seems good to me almost. You left out what level of Super Jumping you have, as I imagine that, if someone is falling for say, 50 meters, they're probably going to have enough time to shake off some disorientation and figure out ways to land a little easier.
I left out which level of super jumping in case I decided to upgrade to Master, or someone with only Basic decided to mimic it. Or is that a no-go and I would need to change/get it re-approved if upgrading? Regardless, I'll note down in the move how high Somerled can jump (30 meters).
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Yuuka Kazami Wrote:Reimu comes back to make another pass at Meira and she just has an idiot neck child.
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