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Hey Mech-Heads!
#18
[Image: TOY-RBT-0796.jpg]
(I'll be designing my own mech at some point, but it's basically the Viper II)

Custom HMA-75α 'Libra'
Tier 1 Powered-Up Form

The HMA Libra in its Alpha Configuration is a 15 meter tall humanoid mech that focuses on high mobility and oppressive firepower. This particular mech has two combat configurations; Alpha is the ground assault walker. While it has better aiming and firing options, it cannot fly in this mode, though it can jump up to fifty meters in the air using jump jets. Shifting from Alpha to Beta takes three seconds.

ATK: 5
DEF: 3
SPD: 4
TEC: 3

Custom HMA-75β 'Libra'
Tier 1 Powered-Up Form

The HMA Libra in its Beta Configuration is an 18 meter multirole attack jet with a wingspan of 15 meters. While the Libraβ has limited hover capabilities, it is more suited to strafing and skirmish tactics at extremely high speeds. This makes aiming and weapons delivery more difficult. Switching from Beta to Alpha takes 1 second, but the Libra must have sufficient space to slow down and land.

ATK: 5
DEF: 3
SPD: 6
TEC: 1

Emergency Eject System (Requires Burst Movement)

In the event that the Libra is grounded or debilitated in either configuration, Drake can choose to escape the holding effect by immediately ending the Powered-Up Form. The ejection seat rockets him away at high speeds for twenty seconds before the booster fuel is exhausted, at which point Drake can unstrap himself and resume combat. If Drake chooses to eject from the Libra, he cannot use it again for the rest of the fight.

V2M Meteor Missiles (Requires Ranged, Homing, Area Attack)

The Libra is armed with a payload of twelve V2M warheads, with six in each shoulder nacelle. These 4.5 foot long missiles can either be ripple fired in a straight line at up to 2 missiles a second, or, the Libra can lock onto a target and activate a fly-by-wire homing system to ensure impact. Locking onto a target takes five seconds, during which time Drake must focus on aiming and programming the V2M. He can pilot and maneuver the Libra, but he cannot use other weapons systems and must maintain line-of-sight to his target. The Libra must stay within 185 Meters of the target during the entire locking process.

Whether the Meteors are unguided or locked, they fly at a speed of Mach 3 and impact with a blast radius of ten meters. Targets inside the blast radius are subjected to a huge concussive explosion as well as a fiery blast. The Libra cannot be rearmed with more Meteors after firing them, and Drake must manually summon new ordnance after the fight.

Magnetar VII Plasma Rotary Gun (Requires Ranged, Area Attack)

The Magnetar VII is the latest in Solo Arms armored coaxial gatling weaponry. This plasma weapon can fire a stream of magnetized, brass colored bolts at a rate of 2,000 rpm. The gun has a range of 400 meters, but is highly inaccurate and only good for saturation fire. In addition, the rotary chamber is very prone to overheating, so the Magnetar can only be fired in short bursts. For every second that fire is sustained, the gun must spend three seconds cooling, up to a maximum of five seconds of sustained fire and a fifteen-second cooldown.

If the Magnetar VII is fired for longer than five seconds, it will jam and become unusable until it can be repaired manually, which is a lengthy process. Additionally, while in Configuration Alpha, the Magnetar is hardpointed on the Libra's left arm. In Beta Mode, the Magnetar VII is locked in a forward-firing position from the nose of the Libra's fuselage.

HFP Saber, 'Ceres' Model (Requires Physical, Area Attack)

The Ceres Saber is the Libra's primary melee weapon. It is an 8 meter long and 1 meter wide beam of contained plasma, emitted from a module grafted onto the Libra's right hand. I keeping with the Libra's High-Mobility strategem, the Ceres was not designed for prolonged melee engagements, and cannot block enemy weaponry in any way. Rather, it's cutting ability and efficiency have been optimized for quick hit-and-run tactics.

Similar to the Magnetar VII module, the Ceres Saber can overheat in the same fashion and time-ranges if it is used for too long. When used for attack, it takes .6 seconds for the beam to extend to combat length as well as retraction, and these periods must be factored into overall weapon activation time. This hypothetically only allows for one or two quick slashes before the Libra must retreat to allow for cooling. The destructive power of the plasma, however, usually makes this more than enough to quickly neutralize melee targets. Despite being 'efficient', the power used to fuel the HFP Saber is routed from the Libra's engines, and therefore the HMA cannot use the Ceres whenever it is in its Beta Configuration.

Libra Damage Control Systems - Tier 1 Utility (Requires Basic Regen, Survival)

In the event of critical damage to the Libra, Drake can route emergency power to the Libra's automated repair systems. These quick patches and fire suppression systems will not create long-lasting repairs, but can at least restore the Libra to fighting condition in the event that it is disabled or critically damaged.

Prototype Directed Antinilium Converter, Codename 'Quasar Cannon' – Tier 2 Attack (Requires Ranged, Area Attack)

Just a giant fuck-off death beam.
[Image: screen_shot_2018_02_16_at_4_33_57_pm_by_...c3dkog.png]


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Hey Mech-Heads! - by Drake Oneir - 02-15-2018, 04:45 PM

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