09-16-2014, 05:41 PM
So you're saying he can have a heal, but it has to cost 1 SP per point of health returned and cost 1300OM just to get that ability? It seems exceedingly weak if that's all a character can do in a single day. Also, my friend tells me he's earning about 30 OM per post, so it would take him 30 posts to get to level 2, which would only give him 1 additional SP. Great. Now he can heal slightly bigger cuts, only on himself.
Minor Injury (1-2 damage points) A minor injury is something like a burn, cut or bruise.
That's not much. It's definitely not enough to sustain oneself in all-day battle, even if you dodge most of the attacks. I don't mind only being able to heal 1-2 points at a time, but only once for a whole 24-hour period or rest cycle? Even at level 5, which would take a hell of a lot of posts to reach, it's still not worth a blood-priest joining the battle in the first place. How do you allow vampires to heal?
I can understand swapping stat points from tec to spd for berserking, and why that won't cost sp. I just feel like the ability to heal on bloodletting is completely vital to what this character is and shouldn't use up the SP that is going to be needed for his supermove. It's like he can only have one or the other.
What I would like you to do is not to give me a yes or a no, but to help me make up a power that you would permit. What if we capped the heal to a max of x points per day? what about making it 1 point per hour? How about it costs 1 Sp to have it "active" that day, and then it would work on condition? That only leaves me with 1 other SP point, at level 2, to use Rupture. So in essence, Rupture would only be available once per day or per rest period. I could write with that stipulation.
And speaking of the Rupture ability. It would be a spell that causes wounds, obviously, but it would temporarily prevent blood clotting. Thus, a person who lies still won't take extra damage, but if a person were to run away, they would bleed to death.
I'm imaging this character being weakened and changed when he gets to your world, but I want to know if there is any hope of building him close to what he was. I think he's a fascinating personality, and has a cool backstory and a motivation that would be fun to interact with for other players. It's a shame that technicalities have to get in the way of story.
Minor Injury (1-2 damage points) A minor injury is something like a burn, cut or bruise.
That's not much. It's definitely not enough to sustain oneself in all-day battle, even if you dodge most of the attacks. I don't mind only being able to heal 1-2 points at a time, but only once for a whole 24-hour period or rest cycle? Even at level 5, which would take a hell of a lot of posts to reach, it's still not worth a blood-priest joining the battle in the first place. How do you allow vampires to heal?
I can understand swapping stat points from tec to spd for berserking, and why that won't cost sp. I just feel like the ability to heal on bloodletting is completely vital to what this character is and shouldn't use up the SP that is going to be needed for his supermove. It's like he can only have one or the other.
What I would like you to do is not to give me a yes or a no, but to help me make up a power that you would permit. What if we capped the heal to a max of x points per day? what about making it 1 point per hour? How about it costs 1 Sp to have it "active" that day, and then it would work on condition? That only leaves me with 1 other SP point, at level 2, to use Rupture. So in essence, Rupture would only be available once per day or per rest period. I could write with that stipulation.
And speaking of the Rupture ability. It would be a spell that causes wounds, obviously, but it would temporarily prevent blood clotting. Thus, a person who lies still won't take extra damage, but if a person were to run away, they would bleed to death.
I'm imaging this character being weakened and changed when he gets to your world, but I want to know if there is any hope of building him close to what he was. I think he's a fascinating personality, and has a cool backstory and a motivation that would be fun to interact with for other players. It's a shame that technicalities have to get in the way of story.