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Official Move Approval III
(03-19-2016, 03:35 PM)Dr. McNinja Wrote: Chain-Chuks (Requires Physical Strength) - 300 OM
[spoiler][Image: Chainsaw_4d53b8_1351214.jpg][/spoiler]
Dr. McNinja arms himself with chainsaw nunchuks. In one swing, the range is about 2.5 meters. This special weapon can only be held for 30 seconds before it sputters out of gasoline. They are also pretty heavy (about 5 kg each chainsaw) which means that the attack speed is lower, which means you can see it coming more easily. The weapon is difficult to block, while easy to dodge. He only carries one set at any given time, which means that 1) if the weapon is damaged or lost during a fight, he cannot summon any more and 2) putting the chain-chuks away does not reset the gas levels.

KITE. (Requires Master Acrobat, Flight) - 300 OM
[spoiler][Image: screen_shot_2016_02_29_at_3_32_19_pm_by_...9tkok7.png][/spoiler]
Doc summons a corpse of a pterodactyl onto his back. The process of preparing this move lasts 5 seconds. He then uses it as a kite to fly around, and he is able to retract and extend the pterodactyl's wings to change his course at any time. He may not use any other Moves while flying, unless otherwise specified. 

Nightshade Strike (Requires Physical Strength, Stealth, Debuff) - 300 OM
[spoiler][Image: screen_shot_2016_02_29_at_3_36_13_pm_by_...9tkp5o.png][/spoiler]
If he is stealthed and within arm's length of the target, Dr. McNinja can swiftly squeeze a crucial pressure point between the neck and left shoulder, stunning the target for 5 seconds. Doc becomes unstealthed every time he uses this move. However, the specific area (as shown in the picture) must be exposed. If the target has any defenses in that area whatsoever, or if Doc is detected, the Strike will fail and he will be unstealthed anyway.

Tier 1 Super Attack: Moon Laser (Requires Area Attack, Communicator, Ranged, Ranged Materialize) - 600 OM
[spoiler][Image: screen_shot_2016_02_29_at_3_23_06_pm_by_...9tknb9.png][/spoiler]
Dr. McNinja summons the Moon Laser used by the McNinjaverse's Dracula. The Moon Laser aims at the coordinates of Doc's Comm. Doc cannot set the coordinates himself; the Laser will only lock onto the coordinates of his device. Once it has locked on to those coordinates, it will not keep track of the Comm's location. After 20 seconds, the laser will fire. The laser itself has a direct impact radius of 2 meters, in which the laser will do full damage, but can also inflict half damage to any within a 5 meter radius. The laser itself is one quick burst.


I underlined revisions.
About "Kite", so this would be RP fodder? Can I buy it for 0 OM? (That's a thing, right?) And I'm guessing it's not okay to have a move which is a gimped version of Flight without having bought Flight.

Chain-chucks -
change "and he cannot summon anymore" to "he cannot summon anymore during battle" and it is good to go.

Nightsahde Strike - APPROVED

Moon Laser - looks good to me, you don't need range materialize since it targets yourself. Though I will say as a personal note, I think you might not want to make it so difficult to target because that seems like it would be a bitch to write, especially versus speedy characters. APPROVED (unless you want to alter it)

Kite - I mean if you want to limit your flight in such a way that is more power to you, I'm just saying if you have flight you don't need a move to do that. As you said you can of course create a fodder move so opponents know you can't fly the normal way with the flight power. And you are correct, you cannot have a gimped version of flight as a move without having flight. I think some characters have hover moves, but I don't remember the precedence on how powerful they can be, but I believe they are usually severaly limited and can only be above the ground so far.



(03-19-2016, 04:55 PM)Red-Hood Wrote: Lazarus' Blessing- Tier 1 power up (1000 OM)

Leftover energy from the Lazarus pit causes a green hue to encompass Red Hood ,causing him to become stronger, faster and slightly more durable.

ATK:+2
DEF:+1
SPD:+2
TEC:N/A

((I meant to put plus two on speed woops lol))

Lazarus Blessing - APPROVED

(03-20-2016, 12:26 AM)The Humble Sage Wrote: Perturbing Strike (300 OM, Debuff and Physical requirements)


The sage swiftly strikes a foe on the side of the head, aiming for the temple. (most likely with his dueling cane.) The target is briefly stunned, for basically a quarter second, and then there is a ringing that persists for approximately a minute and a half. The person struck will be able to function for the most part without effect, however they will have difficulty focusing intently on anything that requires concentrated effort. Those who are particularly resilient will likely be unaffected, (def 4 or above would completely ignore I'd say.) and while it makes focusing harder it in no way prevents them if they are determined to power through.

Perturbing Strike - You mention you can use a dueling cane, does this alter the move in any way (even if it adds just a small bit of reach), or is it just for flavor? I would remove the portion about def 4 and above ignoring it, that is a bit too gamey. The move's effectiveness would vary based upon your ATK and TEC vs the opponent's DEF and other mitigating factors. So I'm understanding the move correctly, you basically smack them on the side of the head and concuss them so they have a hard time concentrating?

(03-20-2016, 09:37 AM)Thor Wrote: Tier 1 Super Attack: Bolt of the Thunder God - (requires ranged proficiency) - 600 OM 

Storm clouds roiling overhead, Thor calls down a bolt of lightning into his hammer. After five seconds of lightning the bolt is aimed and fired from his hammer, blasting a target up to 10 meters away. The force of the attack is enough to send most would-be opponents flying backward. It sends the person backward 5 meters minus their defense. So someone with 3 defense would be knocked back 2 meters. Only the toughest of opponents can stand against the power of the Thunder God!

Bolt of the Thunder God - I'd remove the bit about the DEF mitigation and just offer a maximum range, it would be assumed that tankier opponents are affected ever so slightly less.

(03-20-2016, 05:12 PM)Ezrihel Wrote: Yes, I expected the blade to be based off my ATK stat and whatnot, sorry for not mentioning it, as I thought it was obvious? (not being smart, I didn't know I had to specify that it was based on my attack, I thought every offensive move was inherently based on ATK.) I have an idea for it though, as a drawback. Not sure if it's what you meant by drawback, but I'll give it a shot.

- Edited version-

High Frequency O Katana (requires Physical Strength) – 300 OM

The high-frequency O Katana is an O Katana reinforced by a powerful alternating current and resonated at extremely high frequencies. This oscillation helps to weaken the molecular bonds of anything it cuts, thereby increasing its cutting ability. Striking, cutting, and thrusting attacks can be performed with the blade, with the sharpened edge and point used for lethal attacks, and the blunt edge can used to inflict crude blunt damage.

The blade itself is a 36” long tempered high carbon spring steel blade, made to withstand enormous amounts of pressure from both striking and bending. The tempered blade can withstand being bent upwards of 55 degrees without having its integrity weakened. The total length and weight of the sword is 49” and 48oz, making the handle a comfortable 13” long, allowing for a reliable two handed grip. This sword is stored in a black lacquered wood scabbard and secured on the left hip, making for easy access.

This blade must be charged via being completely sheathed. At full charge the blade has enough energy to power ten strikes at full ATK potential. With each hit the sword grows 10% weaker until the charge has completely worn off. If the wielder uses all ten strikes, without re-charging the weapon during the course of the fight, the blade "evaporates" and cannot be used until the user has finished the fight, whether through escape, victory, defeat or death. In total the blade takes five minutes to charge, or thirty seconds per strike. This sword is best used with the Iaido/Iaijutsu style of fighting.

High Frequency O Katana - No you don't need to specifically mention that it is based from ATK, I mentioned the ATK to make sure that people understand that if their move has no drawbacks and is quick it will only be as strong as a fraction of their ATK. Basically it was just a reiteration of the rules in case you wanted to make it stronger. I like the drawback, I think a slight bit of tweaking would make it perfect. I'd remove the bit about ATK potential (sorry if I had confused you with my earlier statement). Unless you are dead set on the evaporating portion I think we can find a happy medium while keep the power of the move. Perhaps you get 5 strikes at full power (each attack weaker than the last), but rather than it evaporating at emtpy it simply powers down and becomes a slightly weaker normal sword until recharged. You could also decrease the charge time to something like 10-15 seconds per strike. That way you won't be out of a sword if you attack too many times, and so your opponent won't be too wary about writing you using your sword charges in his post.
[Image: StrazSig.png]

[Image: DarkshireBadge.png][Image: DarkshireDefenseBadge.png][Image: SecondarySaga.png][Image: HerosGraveyardBadge.png]


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