06-17-2017, 07:56 PM
Ok no worries, added in as below.
Goliath Mini-Guns (Requires Ranged) (300) - Jim's Goliath sports two automatically fed mini-guns attached to the left and right side of the walker. They can fire 30mm bullets at a rate of thirty bullets a second. The Goliath keeps a store of bullets that allow firing without breaking for five minutes, though Jim would usually use it for burst fire. The guns can overheat if fired longer than 30 seconds at any one time; if overheated, the weapons are disabled for 20 seconds. Firing the guns also decreases Jim's movement speed by 1 SPD to compensate for kickback and aiming systems. He has to manually aim the guns, and they can be slow moving; a fast target (SPD of 4 or more), if constantly jumping about, can be difficult for Raynor to track accurately.
Goliath Mini-Guns (Requires Ranged) (300) - Jim's Goliath sports two automatically fed mini-guns attached to the left and right side of the walker. They can fire 30mm bullets at a rate of thirty bullets a second. The Goliath keeps a store of bullets that allow firing without breaking for five minutes, though Jim would usually use it for burst fire. The guns can overheat if fired longer than 30 seconds at any one time; if overheated, the weapons are disabled for 20 seconds. Firing the guns also decreases Jim's movement speed by 1 SPD to compensate for kickback and aiming systems. He has to manually aim the guns, and they can be slow moving; a fast target (SPD of 4 or more), if constantly jumping about, can be difficult for Raynor to track accurately.
![[Image: jimsig.jpg]](http://www.cytokineindustries.com/chevereto/images/2017/07/07/jimsig.jpg)
