03-19-2016, 08:47 AM
(03-13-2016, 11:37 AM)Connor Hound Wrote: Werewolf
Tier 1 Powered-up form (1000)
Requires Physical Strength, Advanced Super Jumping, all moves for Connor's base form are disabled. Physical item Power-ups cannot be used in this form
ATK:3 +2
DEF:3 +1
SPD:3 +2
TEC:1 +0
Connor turns into an 8 ft tall humanoid wolf with reddish brown fur and Amber eyes. His muscle mass increases significantly, especially in the arms and legs. Until he works on controlling it, Connor must be significantly inraged in order to trigger this form. His Aura is activated at the first use of this move. After exiting Werewolf form he will be very exhausted, but he will still able to continue in combat for some time before tiring out completely. As the arm strength of a Grizzly and bite strength of an Hyena. He can now also jump higher and farther than normally (Meaning he can only access Advanced super jumping while in this form)
Moves that go with this form
Claws: 300 OM
Requires Physical Strength Prof. and Werewolf
While in Werewolf form Connor grows claws, but instead of wolf claws these are more bear like.
Fangs: 300
Requires Physical Strength Prof. and Werewolf
While in Werewolf form Connor grows fangs much akin to a wolves, but unlike the wolf he can crush concrete and not injure himself.
Quote:Resubmitting for an update. Underlined parts are what's new.
Werewolf - Looks good, just know that the drawbacks are purely fluff and they don't actively increase the power of the transformation.
Claws - Just give me an idea of about how long these claws are and they'll be good. Note that since these are "always on" and they're quick they won't be incredibly powerful.
Fangs - How long are the fangs? And similar to Claws they won't be overly powerful because there really isn't any downside to them.
(03-17-2016, 06:40 PM)Ezrihel Wrote: High Frequency O Katana (requires Physical Strength) – 300 OM
The high-frequency O Katana is an O Katana reinforced by a powerful alternating current and resonated at extremely high frequencies. This oscillation helps to weaken the molecular bonds of anything it cuts, thereby increasing its cutting ability. Striking, cutting, and thrusting attacks can be performed with the blade, with the sharpened edge and point used for lethal attacks, and the blunt edge can used to inflict crude blunt damage.
The blade itself is a 36” long tempered high carbon spring steel blade, made to withstand enormous amounts of pressure from both striking and bending. The tempered blade can withstand being bent upwards of 55 degrees without having its integrity weakened. The total length and weight of the sword is 49” and 48oz, making the handle a comfortable 13” long, allowing for a reliable two handed grip. This sword is stored in a black lacquered wood scabbard and secured on the left hip, making for easy access.
High Frequency O Katana - So is looks like you're trying to make a super sharp "cuts through everything like butter" katana. Which is fine, but without any drawbacks the blade won't be very powerful and its strength will be based off your ATK. Perhaps adding an on/off feature with a drawback will achieve the effect you're looking for? As it stands it would be about as strong as a regular katana.
(03-18-2016, 03:29 PM)Dr. McNinja Wrote: Chain-Chuks (Requires Physical Strength) - 300 OM
[spoiler][/spoiler]
Dr. McNinja arms himself with chainsaw nunchuks. This special weapon can only be held for 30 seconds before it sputters out of gasoline. They are also pretty heavy (about 5 kg each chainsaw) which means that the attack speed is lower, which means you can see it coming more easily. The weapon is difficult to block, while easy to dodge. He only carries one set at any given time, which means that 1) if the weapon is damaged or lost during a fight, he will have to Summon a new one to use this move, and 2) putting the chain-chuks away does not reset the gas levels.
KITE. (Requires Master Acrobat, Flight) - 300 OM
[spoiler][/spoiler]
Doc summons a corpse of a pterodactyl onto his back. The process of preparing this move lasts 5 seconds. He then uses it as a kite to fly around, and he is able to retract and extend the pterodactyl's wings to change his course at any time. He may not use any other Moves while flying, unless otherwise specified.
Nightshade Strike (Requires Stealth, Debuff) - 300 OM
[spoiler][/spoiler]
If he is stealthed and within arm's length of the target, Dr. McNinja can swiftly squeeze a crucial pressure point between the neck and left shoulder, stunning the target for 15 seconds. Doc becomes unstealthed every time he uses this move. However, the specific area (as shown in the picture) must be exposed. If the target has any defenses in that area whatsoever, or if Doc is detected, the Strike will fail and he will be unstealthed anyway.
Tier 1 Super Attack: Moon Laser (Requires Communicator, Ranged, Ranged Materialize) - 600 OM
[spoiler][/spoiler]
Dr. McNinja summons the Moon Laser used by the McNinjaverse's Dracula. The Moon Laser aims at the coordinates of Doc's Comm. Once it has locked on to those coordinates, it will not keep track of Doc's location. After 20 seconds, the laser will fire. The laser itself has a direct impact radius of 2 meters, in which the laser will do full damage, but can also inflict half damage to any within a 5 meter radius.
Chainsaw Numchucks - Are these things tiring to swing around? You mention that if they are damaged or lost he can resummon them, I imagine you are going for a "one-use and done" sorta thing with the drawbacks, is he able to resummon the weapon to get around this? Also how far out can these strike?
Kite - I don't see the purpose of this move. If you already have flight, why would you need a move that does the same thing, but in a gimped way?
Nightshade Strike - This needs Physical Strength (I think that's implied, but it's good bookkeeping). The move is a tad strong, even with it being as conditional as it is. I would nerf the stun duration to something like 5 seconds, as 15 seconds it pretty damn powerful.
Moon Laser - This would need Area Attack Proficiency since it strikes such a large area. How long does the laser fire for, a single burst or is it a sustained beam? Also I'm not sure how the targeting works, does it target Mcninja's dataverse device or does he just use that to call it in?
(03-19-2016, 05:58 AM)Thor Wrote: Tier 1 Super Attack: Bolt of the Thunder God - (requires ranged proficiency) - 600 OM
Storm clouds roiling overhead, Thor calls down a bolt of lightning into his hammer. After five seconds of lightning the bolt is aimed and fired from his hammer. The force of the attack is enough to send most would-be opponents flying backward. Only the toughest of opponents can stand against the power of the Thunder God!
Bolt of the Thunder God - What is the maximum range of the attack, and about how far is the target knocked back?
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