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Move Creation Workshop
(03-23-2016, 08:09 PM)Somerled Murdoch Wrote: Violent Updraft (Area, Debuff, Super Jumping) (300): Somerled vaults into the air as high as he can, with a powerful, uplifting burst of wind. The vicious gust drags anyone within a 5 meter radius into the sky with him. Those immediately next to him are tossed as high as he jumps, and the further away someone is while staying within the effective range, the lower they are launched, down to a mere fraction of the height of his jump at 5 meters. While the wind can't outright harm anyone, the large height that the victim is dropped from does, and the tumultuous air prevents people from righting themselves, rendering even those who know how to fly vulnerable to it. Though those who are skilled enough can stop their tumbling. 
It’s a very intense attack that can wear Somerled out quickly if he uses it too much. The turbulence can also toss him end over end if he’s not careful about it.
How long does this attack need to prepare for? Can it be charged or does it need to be charged? Other than that it seems like a fun attack.
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Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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