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Official Move Approval III
(03-12-2016, 12:48 PM)Gilgamesh Wrote:
(03-11-2016, 05:23 PM)Mega Man Wrote: Umm decided on a new move.
Skull Barrier 600 OM (Tier 1 Super Defensive Moves)
Mega Man changes his weapon chip to Skull Barrier preventing him from using his buster or other moves. This takes half a second while changing his color theme to light blue. He then can spawn 3 orbiting skulls that defend in on all sides leaving no openings. These skulls block physical damages and reflect projectiles. However after a certain amount of damage (not as much as other defensive moves can take) the skulls will disappear. To balance the move Omni has made it less energy efficient and Mega Man can only use it 3-4 times before needing more weapon energy (SP mod will decide whether it's 3 or 4). The move can be used in rapid succesion also.

I'm not sure what you mean by reusing this move. A T1 Super defense blocks an attack of T1 Offense or lower once with the use of SP. If you want you could turn it into a normal defensive move with the same effect.


(03-11-2016, 05:55 PM)Strazio Rockwell Wrote: Mhkay, this might be a bit outta left field, but I'm going to see if I can't make this move work. Let me know if it is too convoluted and I will try my best to simplify it.

"Taste my Rage" Tier 2 super move (800) Requires Physical Strength, Burst Movement, Debuff Proficiency, (Buff proficiency?)

Strazio dashes towards his opponent and grabs them tightly, pulling them close. White hot energy begins to crackle around the two as Strazio transfers large amounts of raw magick into his opponent's body. The entire transfer takes about ten seconds, during which neither Strazio nor his victim can move or attack, should a third party break the hold the attack loses effectiveness proportionate to the time left in the transfer. Magick is inherently entropic, and it wreaks havoc upon the internal organs and system of his victim. Due to Strazio's particular brand of magick it is also charged with a potent dose of anger and rage. After the attack that opponent's body is still filled with destructive magick, pulsing every few moments with pain, damaging their internal organs. Their mind is also wracked with rage-filled thoughts and only the most resolute of opponents can resist falling into a rage-filled frenzy. Both of these effects persist until the magick dissipates, which takes a maximum of three minutes. The effects grow weaker as time goes on and the energy leaves their body. However this sudden surge of energy is not without its benefits, the target will find their physical strength and speed is slightly increased as their body consumes the raw magick in order to temporarily augment itself. The more they use the magick the quicker it will dissipate, to a minimum duration of one minute.

Is this more offensive or utility? Is it a mixture of both? Or is the rage part and buff part just flavor to add to the offensive super move?

(03-11-2016, 10:22 PM)Erik Vrell Wrote: Grounding field. (Requires Area shield proficiency, ???) (300 OM)

Erik channels his power, creating a partially invisible dome of energy around him which negates projectiles, grounding physical projectiles and dissapating magic and the like. The field has a radius of 2 metres. While sustaining the field, Erik can only walk slowly and must use one hand to channel his energy. Also, allied projectiles are not safe from the field. They will be negated just as an enemy attack would be. The field doesn't take much energy to sustain, but each projectile negated will drain energy proportional to its damage, with weak attacks draining very little energy, and heavy attacks draining a fair amount.

How long is the channel? Maybe elaborate "partially invisible", not quite sure what that means. Also just elaborate on how long he can hold it up, or how many attacks, or etc

(03-12-2016, 11:30 AM)Orihime Inoue Wrote:
(03-03-2016, 07:01 PM)Orihime Inoue Wrote:
(03-01-2016, 05:37 PM)Orihime Inoue Wrote: I would like to purchase this as a Teri 1 Super Defense

Santen Kesshun (三天結盾, Three Sacred Links Shield)- :+1200 OM is Orihime's defensive technique. It repels attacks by placing a shield between the enemy and Orihime. The incantation arranges three spirits Hinagiku, Lily, and Baigon into a triangle which has the ability to repel the "outer shield." Because the barrier rejects negative events, it can also function as an airbag of sorts, allowing Orihime and anyone else nearby to survive a potentially lethal fall unharmed. Orihime is also able to shape Santen Kesshun into a dome-shaped barrier large enough to easily hold herself and other individuals. It takes roughly half a second to activate and when Orihime chooses, the shield will either simply dissipate, or explode outwards, damaging anyone nearby at the cost of more energy.

Orihime can maintain the shield indefinitely and with relative ease, until met with opposition.The more force her defenses are met with, blocks a t1 or lower

It's roughly 4 feet wide and 6 feet in length when in triangle form, and can hold no more than 2 people when in dome form.

Halo Energy Sword: 300 (???)OM This was my weapon in the Graveyardverse[Image: fcb79207-4b27-4304-8e02-627d5f955f18_zpsmlvygra3.png]
The Type-1 Energy Weapon/Sword consists of a curved hilt, housing an energy storage module and a device for projecting the plasma which forms the blade. The actual blade is composed of two partially ionized 'blades' of free moving electron based gas held in a blade-like form by two small magnetic-field generators built into the handle of the weapon. This forms and contains the oval shaped, ionized blades for which the weapon is recognized. The battery's energy is reduced for each successful strike. Each strike from the sword will drain the battery by 10% of its energy. Once the battery power is fully depleted, the sword will deactivate unless recharged. It takes 40 Seconds of charging for every 10% of battery replenished.

EDIT (thanks)

So...is this approved Gil?

Still wondering?

I swear I replied to this somewhere but yeah these are fine. Just add in that the Defense that covers more than one person can only effectively protect against a T1 AOE
[/quote]
ok I'll post later with edits
[Image: images?q=tbn:ANd9GcTDzSWtdpJZU47q04EAgSD...SMadM0brlg]
The Blue Bomber, the world saver, Mega Man to the rescue


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