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Power Rings - How do?
#25
Omni Wrote:You need to choose a basic shape for those melee weapons, like sword/spear (fine to group those together) or something with a big thing on the end like hammer/axe/scythe (again, I'd group those) or something like a giant wheel/shuriken-shaped weapon. Once done, those are all fine at 300 per.

Ranged wep: Is this part "Sinestro put more energy into each shot, the strength of which relates directly to how physically and mentally drained he is after the attack." correct with the 'AFTER' bit? Seems like 'before' would be more appropriate. Just checking. You also still need to specify how strong it can be. Again, probably 600 OM for this but needs clarification.

Shield is still 300 OM, still needs Wide prof.

Tethers is still 600 OM.
I think after is appropriate, like how after goku fires a big energy thing he's tired after he uses it? Does that make sense? I may have written it crazy style.

As far as shape goes, does "Top heavy" and "long/balanced" work as separate ones to generally describe those two work? I think he'll not be using any kind of circular thing that aren't ranged and thus operate like his other projectiles.

Small, Top Heavy, Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 1 foot or shorter, in any top heavy form (such as an axe or mace) during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.

Medium, Top Heavy, Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 1-2 feet long, in any top heavy form (such as an axe or mace) form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.

Large, Top Heavy, Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 2-3 feet long, in any top heavy form (such as an axe or mace) form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.

Long, Top Heavy, Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 3-4 feet long, in any top heavy form (such as an axe or mace) form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.

Very Long, Top Heavy, Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 4-5 feet long, in any top heavy form (such as an axe or mace) form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.

Small, Balanced, Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 1 foot or shorter, in any long, balanced (such as a sword or spear) form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.

Medium, Balanced, Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 1-2 feet long, in any long, balanced (such as a sword or spear) form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.

Large, Balanced, Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 2-3 feet long, in any long, balanced (such as a sword or spear) form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.

Long, Balanced, Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 3-4 feet long, in any long, balanced (such as a sword or spear) form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.

Very Long, Balanced, Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 4-5 feet long, in any long, balanced (such as a sword or spear) form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.
[Image: sig2.jpg]


Messages In This Thread
Power Rings - How do? - by Thaal Sinestro - 08-30-2013, 11:03 PM
Re: Move Approval - by Omni - 08-30-2013, 11:05 PM
Re: Move Approval - by Thaal Sinestro - 08-30-2013, 11:23 PM
Re: Move Approval - by Omni - 08-30-2013, 11:33 PM
Re: Move Approval - by Thaal Sinestro - 08-30-2013, 11:44 PM
Re: Move Approval - by Omni - 08-31-2013, 12:16 AM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 12:22 AM
Re: Move Approval - by Omni - 08-31-2013, 12:31 AM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 01:34 AM
Re: Move Approval - by Omni - 08-31-2013, 02:32 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 03:23 PM
Re: Move Approval - by Omni - 08-31-2013, 03:35 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 03:39 PM
Re: Move Approval - by Omni - 08-31-2013, 03:46 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 03:59 PM
Re: Move Approval - by Omni - 08-31-2013, 04:10 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 04:18 PM
Re: Move Approval - by Omni - 08-31-2013, 04:24 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 04:27 PM
Re: Move Approval - by Omni - 08-31-2013, 04:35 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 04:39 PM
Re: Move Approval - by Omni - 08-31-2013, 04:45 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 04:49 PM
Re: Move Approval - by Omni - 08-31-2013, 05:02 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 05:15 PM
Re: Move Approval - by Omni - 08-31-2013, 05:26 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 05:34 PM
Re: Move Approval - by Omni - 08-31-2013, 05:36 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 05:42 PM
Re: Move Approval - by Omni - 08-31-2013, 05:43 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 05:48 PM
Re: Move Approval - by Omni - 08-31-2013, 05:49 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 05:50 PM

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