03-12-2016, 02:24 PM
Character Name: Merik
Character Source: Original
[spoiler]
Current Location: Endless Dunes
Age: late twenties
Status: Level 3 Prime
Original Character (For personal use)
Role: Merik is a secret prisoner held captive near and beneath the town with no name. The bounty on his head has been removed, because of ten years of inactivity that he has been held- people believe him to be already banished. Only five people in the town know of his presence, (this excludes the mayor) and this is to keep the town fearless and the price of a secret high.
Note: The current objective of his Roleplay use is to use Merik's extensive knowledge of the Dunes (as described in his backstory below) and his bandit past, he will serve as a treasure hunter and a guide. To the ruins and promise of treasure and possibly to the edge of the desert.
Appearance: Merik is exceedingly tall, standing at a looming 6'4, and his boots below his feet add an extra inch and a half.
He is slim, has a swift stride and wears mainly casual yet decent attire. His black pants are covered in sand dust and his blue collard shirt is faded with the decay of time.
Merik has a short blonde haircut that frames his face and forehead, people whom didn't know him would comment by how "voluptuous" it looks. He is clean cut naturally, but occasionally a shadow of scruff lines his masculine jawline.
His smile comes off as menacing, because of the reddish gleam in his eye, and his voice is hoarse because of all the sand he has inhaled, yet this makes him exceedingly more enticing when he uses a lower tone.
Personality: Merik is a man of many faces and the key to all his masks originates from his memories. The people that once used him for power now benefited him. He is a great manipulator, and has many trades. To those he finds of value, he admires them and is reluctant to manipulate them because he thinks of it as a sign of disrespect.
Merik is a good judge of character, perhaps because of his villainous tendencies, but almost always tells the truth- with his own spin on it. With that said, he is slightly disillusioned, from the time spend in jail, and it has caused him to madden further, where he may not always have control of his powers, when enraged, he might berserk.
He is quick to anger and has but a few ambitions, one of them, revealing the injustice in Coruscant that had slain his family. Another is to find some sort of peace for Elana, whom it is ambiguous if her love was mutual.
A few quirks: It seems as though he has a case of desert delirium or has maddened with his time inside a cell. He hates traitors, the unjust and secondaries. His mind, to him is a courtroom where he is the only judge, and if he finds your character poses a threat to his ambitions, he won't hesitate to strike you down.
Story:
(Aside from staff, I would appreciate it if people read Merik's ‘introduction’ (Uncharted) in the Endless Dunes before reading his story. Spoilers! And it might change your view of him)
Merik was once a highly regarded man of Coruscant, until his wife and children were murdered- he suspects by the state- as he stumbled upon the first remnants of hidden conspiracy in the land.
Later a warrant was put out for his arrest, but it quickly escalated as secondaries attempted to banish him. This is where he acquired a peculiar skill, he obtained a powerful move that allows him to parry a banishment circle thrown at him.
This made him a desirable member of any faction with high aspirations, and a valuable guard to any assassination plot. But he soon was forced to flee the land of Coruscant, after spilling so much innocent blood that it stained his hands permanently. He now wears gloves to cover the grim reminder of his actions, but knows in his own heart- daily the burden grows heavy- of his guilt, he didn't have to kill them, but because his power grew out of control, he couldn't help but to riposte the attack of a banishing circle spiraling at him.
One day..
People attacked him from all sides, in an ambush before he fled Coruscant, in a city street with commoners. The attackers didn't care about endangering the innocents as long as they got paid, and the plan they used to ambush him was heinous. They turned from the busy crowd in a synchronized approach, and from all directions threw almost a dozen banishment circles at him. His will to live and fight, to avenge his family by revealing the truth of Coruscant caused him to make a crushing choice.
"Forgive me." An image of his dead wife in his arms and two daughters flashed before his eyes in the bloodied mess he had found them. But he spoke to the victims of the crowd. As every single circle bounced off a layer of his telekinetic shield. Saving him from the bombardment, but not the pain as he watched families at the market sucked into the black depths of hell.
In a horrified frenzy he fled into the Endless Dunes. Forever incriminated he fell into the delusion that he would be forever a villain.
Bandits of the Endless Dunes hunted him in the crevices of the desert. The strong ones were able to kill him, but at their own expense. While he respawned dreading life more than banishment.
Elana, a beautiful brunette woman, came along to change that, and he fell madly in love with her, she claimed to know of all he had been through and remained sympathetic while confirming with him that Coruscant was to blame with a story of her own.
She adapted to his bandit lifestyle surprisingly well, and craved the thrills of the frequent chases. Every night she would look at him with a glimmer of a secret in her eye, but Merik was too blind to see, the secret she held closer than him in her heart.
After a trek across the Dunes, he held in his hand a wedding ring for her, one he had forged out of sunlight for her, he prepared her proposal with glee. Because she made him feel as though he was finally free, despite his ties with gangs that held an illusion of influence, one that claimed to be informing the people of the lies and conspiracies but potentially killed every person whom was ready to listen. Little did he know Elana was also in that gang and it had turned her against him. Elana was a spy.
The truth was known to him, after returning from this trek too early, and finding a meeting between Elana and a gang member, their identities were revealed, the ploy they had played so deceitfully was one that enraged Merik, they were both there for the bounty on his head. Heartbreakingly, he threw the ring to the ground, Elana was a traitor, they had whispered as he entered, plots of his death. The truth was one that would soon capture him and cage the beast he knew he had been all along.
"Was it all a lie?!" Merik threw down and beat the man with his bloodied fists, seeking a scapegoat that became his punching bad. Elana stabbed Merik in the back helplessly after failing to get his attention with her shrieks of terror and protest. The man Merik beat, deployed his first defense, and released a circle nearing Merik's proximity. Elana's desire for the bounty over his head had encouraged her betrayal, and now encouraged her own guilt, so she leapt in front of the circle, to save him. Which man? Merik or the comrade, they would never know.
"No!" Merik shrieked, reaching out to her, the love of his life snatched from his grasp. The man too, reached for his comrade, but they were both helpless at its encompassing doom surrounded her. The two men survived but Merik's spirit was crushed, he was to blame. She didn't need to be banished for the sake of a reward on his head. She didn't deserve that hellish fate.
"WHY did she keep up this masquerade so long?" Merik asked after agreeing to his containment, and was tied in binding ropes, "Part of it," the man replied, "Was because we needed enough time for the mages to work on where you will reside. The other.. Because it made you happy."
Merik punched a wall, that resulted in the house falling to his his feet, his heartbreak froze the blade in his shoulder as he went to meet his fate.
Base Stats:
ATK:2
DEF:3
SPD:2
TEC:3
Bought stat increase +1 TEC (1,000 OM)
Updated Stats:
ATK:2
DEF:3
SPD:2
TEC:4
Proficiencies: Ranged, 1,000, Physical Strength 1,000, Area Shield, 400, Debuff 1,000, Ranged Materialized, 600. Area Attack Prof 600. Remote Control prof. 600.
(5,200 OM)
Powers
5,500)
Hive mind: 400 Om
Disassemble: 800 Om
Telekinetic advanced: 1,000
basic Regeneration:1,300
Survival: 2,000
Moves
1,800 OM)
Force Shove: (300 Om) Can shove people backward if focused enough with his mind using telekinesis. The range (strength) of the force shove is usually around ten feet, and feels like a massive fist colliding with the core of an individual's body. Can effect maximum of three enemies. Merik gets fatigued quickly after this move, and in this way it can be used once per battle.
Mirrored Shield: (300 Om) an invisible fortress surrounds Merik, almost unconsciously, saving him from the threat of banishment, but he is not impervious to death within its confines.
It resembles a dome and banishment circles thrown at the shield bounce off of and back at thrower. Approx 6ft diameter.
The shield is fueled by his telekinetic influence. (Does not deflect other magics tangibly.) and can be used once per battle.
Five Finger Death Punch: (300 Om) Merik squares his stance to punch people straight in the chest, and they collapse gasping for air and are pushed back. As the punch is landed Merik also is sent flying backwards the same distance that they are. Maximum distance 5 feet. The lack of air lasts for about three minutes and could kill a weak secondary from oxygen deprivation.
The Dagger in My Back: (900 Om, variable) Merik has a dagger in his back, as though it is frozen with time, the blood around the wound has formed a sheath, restricting his agility in that shoulder. Every time he unsheathed the blade, and pulls it out, the bleeding starts, and his is fatally injured. But when he uses the blade, he removes it from his shoulder (painfully, I might add) and stabs the enemy, his own blood poisoned with heartache (and black magic), it causes hallucinations in his foe and a painful death by venomous poison resembling that of a snake bite.
Don't let it reach the heart or there is no cure but death! Depending on the artery punctured the time it takes to reach the heart is upward of two minutes. The poison's weaknesses include: sand directly applied to the bloodied wound, hacking off the affected appendage, or a declaration of allegiance to Merik, in which the person becomes a slave to Merik's every desire or dies. (This third condition is based on the fact that he fuels the magic. Obedience slows the motion of poison to the person's heart).
Small Carbine, Operational Pistol: Held in a belt round his waist, a dueling pistol which his hand frequently falls on, a weapon adapted for the dunes. It shoots a striking bolt of laser at an enemy with a kick that causes him to move backward when in an unbalanced stance. The laser is released by a safety, can be fired ten times before the gun is heated and needs to cool for a minute, and the small shots are deployed by the trigger. (300 OM)
Mirage: (300 OM)
Bending an image (light molecules) with one's mind seems more impossible than not, right? Perhaps not for a person with telekinetic skill whom is hell bent on escaping a prison!
Mirage is a skill where Merik can bend wavelengths of light and use dust in the air as his advantage, and create a false image for no more than three minutes at a time. When he does this he cannot move more than three feet of his original "deployment" or the image dissipates. (As it is an image it affects multiple targets and can be used as a fake out).
It looks believable, especially to those wanting to believe it as real. The illusion is cast and can form into images such as people, bombs or places- provided the architecture is not too intricate and all are similar in size. (For size limit I'd like to put it at ten feet, but I know this move is questionable so I will let you decide, I plan to use it for a plot twist though).
Embassy Seal: (300) Merik casts an enchantment or rune on an object(a room, closet, jail or enclosed space), and it is encompassed in a protective layer, trapping whatever is inside and keeping anything outside of it out. It expires after a long amount of time, or when the enemy has hit a boundary (or wall of the room) 100 times or more with an attack.
Condition: on whatever room or object, the letters must be engraved on a visible surface "Here Lies: Only Death" and can be used only once per battle.
(300+ Om.
Shutter Shock: Targets the appendages and is a last minute resort as it causes numerous scratches in the shape of a curled wind blade that resembles three inch scissors with every cut. Two foot diameter and is activated after Merik is severely wounded and completely unconscious. Once per battle.)
RP fodder (optional):
He ages slowly: perhaps it's his telekinetic abilities that keeps the bonds of his atoms strong! But he ages one year for every ten since he became an adult. Because of this he usually does not grow facial hair. (0 Om)
Items: one banishment circle (250 OM)
Overall Spent OM: 14,250[/spoiler]
Character Source: Original
[spoiler]
Current Location: Endless Dunes
Age: late twenties
Status: Level 3 Prime
Original Character (For personal use)
Role: Merik is a secret prisoner held captive near and beneath the town with no name. The bounty on his head has been removed, because of ten years of inactivity that he has been held- people believe him to be already banished. Only five people in the town know of his presence, (this excludes the mayor) and this is to keep the town fearless and the price of a secret high.
Note: The current objective of his Roleplay use is to use Merik's extensive knowledge of the Dunes (as described in his backstory below) and his bandit past, he will serve as a treasure hunter and a guide. To the ruins and promise of treasure and possibly to the edge of the desert.
Appearance: Merik is exceedingly tall, standing at a looming 6'4, and his boots below his feet add an extra inch and a half.
He is slim, has a swift stride and wears mainly casual yet decent attire. His black pants are covered in sand dust and his blue collard shirt is faded with the decay of time.
Merik has a short blonde haircut that frames his face and forehead, people whom didn't know him would comment by how "voluptuous" it looks. He is clean cut naturally, but occasionally a shadow of scruff lines his masculine jawline.
His smile comes off as menacing, because of the reddish gleam in his eye, and his voice is hoarse because of all the sand he has inhaled, yet this makes him exceedingly more enticing when he uses a lower tone.
Personality: Merik is a man of many faces and the key to all his masks originates from his memories. The people that once used him for power now benefited him. He is a great manipulator, and has many trades. To those he finds of value, he admires them and is reluctant to manipulate them because he thinks of it as a sign of disrespect.
Merik is a good judge of character, perhaps because of his villainous tendencies, but almost always tells the truth- with his own spin on it. With that said, he is slightly disillusioned, from the time spend in jail, and it has caused him to madden further, where he may not always have control of his powers, when enraged, he might berserk.
He is quick to anger and has but a few ambitions, one of them, revealing the injustice in Coruscant that had slain his family. Another is to find some sort of peace for Elana, whom it is ambiguous if her love was mutual.
A few quirks: It seems as though he has a case of desert delirium or has maddened with his time inside a cell. He hates traitors, the unjust and secondaries. His mind, to him is a courtroom where he is the only judge, and if he finds your character poses a threat to his ambitions, he won't hesitate to strike you down.
Story:
(Aside from staff, I would appreciate it if people read Merik's ‘introduction’ (Uncharted) in the Endless Dunes before reading his story. Spoilers! And it might change your view of him)
Merik was once a highly regarded man of Coruscant, until his wife and children were murdered- he suspects by the state- as he stumbled upon the first remnants of hidden conspiracy in the land.
Later a warrant was put out for his arrest, but it quickly escalated as secondaries attempted to banish him. This is where he acquired a peculiar skill, he obtained a powerful move that allows him to parry a banishment circle thrown at him.
This made him a desirable member of any faction with high aspirations, and a valuable guard to any assassination plot. But he soon was forced to flee the land of Coruscant, after spilling so much innocent blood that it stained his hands permanently. He now wears gloves to cover the grim reminder of his actions, but knows in his own heart- daily the burden grows heavy- of his guilt, he didn't have to kill them, but because his power grew out of control, he couldn't help but to riposte the attack of a banishing circle spiraling at him.
One day..
People attacked him from all sides, in an ambush before he fled Coruscant, in a city street with commoners. The attackers didn't care about endangering the innocents as long as they got paid, and the plan they used to ambush him was heinous. They turned from the busy crowd in a synchronized approach, and from all directions threw almost a dozen banishment circles at him. His will to live and fight, to avenge his family by revealing the truth of Coruscant caused him to make a crushing choice.
"Forgive me." An image of his dead wife in his arms and two daughters flashed before his eyes in the bloodied mess he had found them. But he spoke to the victims of the crowd. As every single circle bounced off a layer of his telekinetic shield. Saving him from the bombardment, but not the pain as he watched families at the market sucked into the black depths of hell.
In a horrified frenzy he fled into the Endless Dunes. Forever incriminated he fell into the delusion that he would be forever a villain.
Bandits of the Endless Dunes hunted him in the crevices of the desert. The strong ones were able to kill him, but at their own expense. While he respawned dreading life more than banishment.
Elana, a beautiful brunette woman, came along to change that, and he fell madly in love with her, she claimed to know of all he had been through and remained sympathetic while confirming with him that Coruscant was to blame with a story of her own.
She adapted to his bandit lifestyle surprisingly well, and craved the thrills of the frequent chases. Every night she would look at him with a glimmer of a secret in her eye, but Merik was too blind to see, the secret she held closer than him in her heart.
After a trek across the Dunes, he held in his hand a wedding ring for her, one he had forged out of sunlight for her, he prepared her proposal with glee. Because she made him feel as though he was finally free, despite his ties with gangs that held an illusion of influence, one that claimed to be informing the people of the lies and conspiracies but potentially killed every person whom was ready to listen. Little did he know Elana was also in that gang and it had turned her against him. Elana was a spy.
The truth was known to him, after returning from this trek too early, and finding a meeting between Elana and a gang member, their identities were revealed, the ploy they had played so deceitfully was one that enraged Merik, they were both there for the bounty on his head. Heartbreakingly, he threw the ring to the ground, Elana was a traitor, they had whispered as he entered, plots of his death. The truth was one that would soon capture him and cage the beast he knew he had been all along.
"Was it all a lie?!" Merik threw down and beat the man with his bloodied fists, seeking a scapegoat that became his punching bad. Elana stabbed Merik in the back helplessly after failing to get his attention with her shrieks of terror and protest. The man Merik beat, deployed his first defense, and released a circle nearing Merik's proximity. Elana's desire for the bounty over his head had encouraged her betrayal, and now encouraged her own guilt, so she leapt in front of the circle, to save him. Which man? Merik or the comrade, they would never know.
"No!" Merik shrieked, reaching out to her, the love of his life snatched from his grasp. The man too, reached for his comrade, but they were both helpless at its encompassing doom surrounded her. The two men survived but Merik's spirit was crushed, he was to blame. She didn't need to be banished for the sake of a reward on his head. She didn't deserve that hellish fate.
"WHY did she keep up this masquerade so long?" Merik asked after agreeing to his containment, and was tied in binding ropes, "Part of it," the man replied, "Was because we needed enough time for the mages to work on where you will reside. The other.. Because it made you happy."
Merik punched a wall, that resulted in the house falling to his his feet, his heartbreak froze the blade in his shoulder as he went to meet his fate.
Base Stats:
ATK:2
DEF:3
SPD:2
TEC:3
Bought stat increase +1 TEC (1,000 OM)
Updated Stats:
ATK:2
DEF:3
SPD:2
TEC:4
Proficiencies: Ranged, 1,000, Physical Strength 1,000, Area Shield, 400, Debuff 1,000, Ranged Materialized, 600. Area Attack Prof 600. Remote Control prof. 600.
(5,200 OM)
Powers
5,500)Hive mind: 400 Om
Disassemble: 800 Om
Telekinetic advanced: 1,000
basic Regeneration:1,300
Survival: 2,000
Moves
1,800 OM)Force Shove: (300 Om) Can shove people backward if focused enough with his mind using telekinesis. The range (strength) of the force shove is usually around ten feet, and feels like a massive fist colliding with the core of an individual's body. Can effect maximum of three enemies. Merik gets fatigued quickly after this move, and in this way it can be used once per battle.
Mirrored Shield: (300 Om) an invisible fortress surrounds Merik, almost unconsciously, saving him from the threat of banishment, but he is not impervious to death within its confines.
It resembles a dome and banishment circles thrown at the shield bounce off of and back at thrower. Approx 6ft diameter.
The shield is fueled by his telekinetic influence. (Does not deflect other magics tangibly.) and can be used once per battle.
Five Finger Death Punch: (300 Om) Merik squares his stance to punch people straight in the chest, and they collapse gasping for air and are pushed back. As the punch is landed Merik also is sent flying backwards the same distance that they are. Maximum distance 5 feet. The lack of air lasts for about three minutes and could kill a weak secondary from oxygen deprivation.
The Dagger in My Back: (900 Om, variable) Merik has a dagger in his back, as though it is frozen with time, the blood around the wound has formed a sheath, restricting his agility in that shoulder. Every time he unsheathed the blade, and pulls it out, the bleeding starts, and his is fatally injured. But when he uses the blade, he removes it from his shoulder (painfully, I might add) and stabs the enemy, his own blood poisoned with heartache (and black magic), it causes hallucinations in his foe and a painful death by venomous poison resembling that of a snake bite.
Don't let it reach the heart or there is no cure but death! Depending on the artery punctured the time it takes to reach the heart is upward of two minutes. The poison's weaknesses include: sand directly applied to the bloodied wound, hacking off the affected appendage, or a declaration of allegiance to Merik, in which the person becomes a slave to Merik's every desire or dies. (This third condition is based on the fact that he fuels the magic. Obedience slows the motion of poison to the person's heart).
Small Carbine, Operational Pistol: Held in a belt round his waist, a dueling pistol which his hand frequently falls on, a weapon adapted for the dunes. It shoots a striking bolt of laser at an enemy with a kick that causes him to move backward when in an unbalanced stance. The laser is released by a safety, can be fired ten times before the gun is heated and needs to cool for a minute, and the small shots are deployed by the trigger. (300 OM)
Mirage: (300 OM)
Bending an image (light molecules) with one's mind seems more impossible than not, right? Perhaps not for a person with telekinetic skill whom is hell bent on escaping a prison!
Mirage is a skill where Merik can bend wavelengths of light and use dust in the air as his advantage, and create a false image for no more than three minutes at a time. When he does this he cannot move more than three feet of his original "deployment" or the image dissipates. (As it is an image it affects multiple targets and can be used as a fake out).
It looks believable, especially to those wanting to believe it as real. The illusion is cast and can form into images such as people, bombs or places- provided the architecture is not too intricate and all are similar in size. (For size limit I'd like to put it at ten feet, but I know this move is questionable so I will let you decide, I plan to use it for a plot twist though).
Embassy Seal: (300) Merik casts an enchantment or rune on an object(a room, closet, jail or enclosed space), and it is encompassed in a protective layer, trapping whatever is inside and keeping anything outside of it out. It expires after a long amount of time, or when the enemy has hit a boundary (or wall of the room) 100 times or more with an attack.
Condition: on whatever room or object, the letters must be engraved on a visible surface "Here Lies: Only Death" and can be used only once per battle.
(300+ Om.
Shutter Shock: Targets the appendages and is a last minute resort as it causes numerous scratches in the shape of a curled wind blade that resembles three inch scissors with every cut. Two foot diameter and is activated after Merik is severely wounded and completely unconscious. Once per battle.)
RP fodder (optional):
He ages slowly: perhaps it's his telekinetic abilities that keeps the bonds of his atoms strong! But he ages one year for every ten since he became an adult. Because of this he usually does not grow facial hair. (0 Om)
Items: one banishment circle (250 OM)
Overall Spent OM: 14,250[/spoiler]

![[Image: -Gildarts-fairy-tail-35651033-300-180.gif]](http://images6.fanpop.com/image/photos/35600000/-Gildarts-fairy-tail-35651033-300-180.gif)