03-12-2016, 02:13 PM
Character Name: Captain Carmen Isabella Sandiego
Character Source: Where in the World is Carmen Sandiego
B-Lister (3pts) (Major character; niche series; different universe)
[spoiler]
Character History:
After being summoned to the Omniverse, Carmen originally planned to continue the life she was familiar with from home. To this end she created her own version of ACME detectives agency, summoning Omniverse versions of the chief and the rest of the ACME agents. For a time, this was good, but unfortunately, Carmen's views of the competence of the ACME corporation affected the abilities of the secondaries she summoned, and meant that this Omniverse's version of the agency was unable to properly challenge her. She grew steadily more ahead of her supposed chasers, and grew less and less interested in them. On a whim, she decided to try ended to the ACME corporation, and did so in less than a week.
For a time, she was despondent, unsure of how to proceed. By chance, she happened to encounter a criminal being pursued by Coruscant militia. Seeing the fervor with which Judge Dredd pursued even that small time criminal, gave Carmen new hope. She began to commit outrageous crimes against both of the Empire and Kingdom, always escaping their capture.
Her latest escapade has led her to the Vasty Deep, where she has decided to take some time to explore the finer points of piracy while planning her next big caper. She has already plundered several vessels, and successfully ransacked two island villages. Carmen is enjoying the life of the pirate queen more than she expected, but she is aware that it will only be a matter of time until the Imperial Navy starts to pursue her in full.
(If you want me to come up with specific capers for bounties I can do that. You're also welcome to come up with your own if you prefer, the bounty isn't very important to her role at the moment.)
Level 2 Prime NPC
Use: currently just as a villain for the Vasty Deep, I don't see any reason why she couldn't be used for something in the future. (the Sage certainly isn't going to be able to defeat her right now)
Appearance:
![[Image: Carmen_Sandiego.png]](https://upload.wikimedia.org/wikipedia/en/e/ed/Carmen_Sandiego.png)
Starting Stats:
ATK:2
DEF:2
SPD:3
TEC:3
Proficiencies:
Ranged Proficiency (1000 OM)
Physical Strength (1000 OM)
Area Attack Proficiency (600 OM)
(2600 OM)
Powers:
Burst Movement (800 OM)
Stealth (1200 OM)
Suppression (1000 OM)
(3000 OM)
Moves:
Dual Saber-Pistols (ranged, physical, 600 OM)
Captain Sandiego wields a pair of flintlock pistols, outfitted with blades along the bottom edge. Although she prefers to use these tools for ranged attacks, she will not hesitate to use them in melee if the situation arises. These pistols are single-shot, and require approximately five seconds to reload and prepare both pistols to fire again. As they are only flintlock, accuracy is tenuous beyond about 15 meters.
The blades are thin and run the length of the barrel, protruding a little more than about 10 centimeters. They are meant mostly for defense, and even at that will be better at deflecting an attack than blocking it outright. The pistols do not have the durability to be used as melee weapons for extended periods of time.
![[Image: 34acf361e9efedddb481cad184a07345.jpg]](https://s-media-cache-ak0.pinimg.com/736x/34/ac/f3/34acf361e9efedddb481cad184a07345.jpg)
Cutlass Combat (physical, 300 OM)
for the above reasons, Captain Sandiego also feels it wise to carry a cutlass. The blade is small, only .5 meters in length, and is balanced finely for swift and rapid strokes. Again the blade will not have the durability to withstand repeated assaults from larger weapons, so Sandiego's style of combat emphasizes not getting hit to begin with. She is not above turning tail, and would much rather flee than continue a losing battle.
Grenade! (Tier 1 Super Attack: ranged, area 600 OM)
Captain Sandiego whips out a large round ball about the size of a clenched fist. Lighting it, she lobs it at the enemy. Five seconds after being lit the grenade explodes, affecting approximately a 5 meter spherical area. Primarily used against large clumps of opponents, she might also find it effective against particularly troublesome opponents. Characters with fast enough reactions could probably scoop up the grenade and toss it away, dampening or even completely avoiding the ensuing blast, depending on the speed involved (Let's say speed three to be able to toss the bomb away before it goes off, speed five to be unaffected by the attack entirely.)
(1200 OM)
Equipment:
Smoke Grenade (250 OM)
For when situations turn dire. She will happily use this grenade to escape a would-be capture. We must keep up reputations and all that.
Base:
The SS VILE (1000 OM)
This frigate was summoned by Captain Sandiego to use as a base while she traverses the Vasty Deep. The ship is designed for speed over strength, it boasts only ten guns, all above deck. It has a galley for the storage of supplies and cargo, and an aft castle for the captain's quarters. The ship can reach approximately 10 knots under full sail, and is more maneuvarable than the majority of imperial navy ships, and that is the major reason the VILE has managed to defeat a grand total of three Imperial navy ships, as well as nearly half a dozen smaller trading vessels.[/spoiler]
Character Source: Where in the World is Carmen Sandiego
B-Lister (3pts) (Major character; niche series; different universe)
[spoiler]
Character History:
After being summoned to the Omniverse, Carmen originally planned to continue the life she was familiar with from home. To this end she created her own version of ACME detectives agency, summoning Omniverse versions of the chief and the rest of the ACME agents. For a time, this was good, but unfortunately, Carmen's views of the competence of the ACME corporation affected the abilities of the secondaries she summoned, and meant that this Omniverse's version of the agency was unable to properly challenge her. She grew steadily more ahead of her supposed chasers, and grew less and less interested in them. On a whim, she decided to try ended to the ACME corporation, and did so in less than a week.
For a time, she was despondent, unsure of how to proceed. By chance, she happened to encounter a criminal being pursued by Coruscant militia. Seeing the fervor with which Judge Dredd pursued even that small time criminal, gave Carmen new hope. She began to commit outrageous crimes against both of the Empire and Kingdom, always escaping their capture.
Her latest escapade has led her to the Vasty Deep, where she has decided to take some time to explore the finer points of piracy while planning her next big caper. She has already plundered several vessels, and successfully ransacked two island villages. Carmen is enjoying the life of the pirate queen more than she expected, but she is aware that it will only be a matter of time until the Imperial Navy starts to pursue her in full.
(If you want me to come up with specific capers for bounties I can do that. You're also welcome to come up with your own if you prefer, the bounty isn't very important to her role at the moment.)
Level 2 Prime NPC
Use: currently just as a villain for the Vasty Deep, I don't see any reason why she couldn't be used for something in the future. (the Sage certainly isn't going to be able to defeat her right now)
Appearance:
![[Image: Carmen_Sandiego.png]](https://upload.wikimedia.org/wikipedia/en/e/ed/Carmen_Sandiego.png)
Starting Stats:
ATK:2
DEF:2
SPD:3
TEC:3
Proficiencies:
Ranged Proficiency (1000 OM)
Physical Strength (1000 OM)
Area Attack Proficiency (600 OM)
(2600 OM)
Powers:
Burst Movement (800 OM)
Stealth (1200 OM)
Suppression (1000 OM)
(3000 OM)
Moves:
Dual Saber-Pistols (ranged, physical, 600 OM)
Captain Sandiego wields a pair of flintlock pistols, outfitted with blades along the bottom edge. Although she prefers to use these tools for ranged attacks, she will not hesitate to use them in melee if the situation arises. These pistols are single-shot, and require approximately five seconds to reload and prepare both pistols to fire again. As they are only flintlock, accuracy is tenuous beyond about 15 meters.
The blades are thin and run the length of the barrel, protruding a little more than about 10 centimeters. They are meant mostly for defense, and even at that will be better at deflecting an attack than blocking it outright. The pistols do not have the durability to be used as melee weapons for extended periods of time.
![[Image: 34acf361e9efedddb481cad184a07345.jpg]](https://s-media-cache-ak0.pinimg.com/736x/34/ac/f3/34acf361e9efedddb481cad184a07345.jpg)
Cutlass Combat (physical, 300 OM)
for the above reasons, Captain Sandiego also feels it wise to carry a cutlass. The blade is small, only .5 meters in length, and is balanced finely for swift and rapid strokes. Again the blade will not have the durability to withstand repeated assaults from larger weapons, so Sandiego's style of combat emphasizes not getting hit to begin with. She is not above turning tail, and would much rather flee than continue a losing battle.
Grenade! (Tier 1 Super Attack: ranged, area 600 OM)
Captain Sandiego whips out a large round ball about the size of a clenched fist. Lighting it, she lobs it at the enemy. Five seconds after being lit the grenade explodes, affecting approximately a 5 meter spherical area. Primarily used against large clumps of opponents, she might also find it effective against particularly troublesome opponents. Characters with fast enough reactions could probably scoop up the grenade and toss it away, dampening or even completely avoiding the ensuing blast, depending on the speed involved (Let's say speed three to be able to toss the bomb away before it goes off, speed five to be unaffected by the attack entirely.)
(1200 OM)
Equipment:
Smoke Grenade (250 OM)
For when situations turn dire. She will happily use this grenade to escape a would-be capture. We must keep up reputations and all that.
Base:
The SS VILE (1000 OM)
This frigate was summoned by Captain Sandiego to use as a base while she traverses the Vasty Deep. The ship is designed for speed over strength, it boasts only ten guns, all above deck. It has a galley for the storage of supplies and cargo, and an aft castle for the captain's quarters. The ship can reach approximately 10 knots under full sail, and is more maneuvarable than the majority of imperial navy ships, and that is the major reason the VILE has managed to defeat a grand total of three Imperial navy ships, as well as nearly half a dozen smaller trading vessels.[/spoiler]
If history is to become legend, it first must be recorded.

