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Hero Maker Mk. III
#1
Welcome Hero Maker mk. III

Here you will find a Comprehensive* system for randomly generating folks of the super powered kind.


Roll 1d6 to determine number of powers, then roll 1d4 to determine if you have a weakness. A roll of 4 requires you to roll on the weakness tree. A power roll of 5 or 6 automatically requires you to roll on the weakness tree.

After determining powers and weaknesses, roll once on the Origins table to reveal the source of your powers.

These tables are not designed to be fully comprehensive of all possible powers and combinations. It is an exercise in exploring how you can tie random character elements together into a cohesive narrative.

POWERS

Any power marked with a * requires an additional roll to discern the version of that power. Any power marked with a ° automatically requires you to generate a weakness.

  1. Acid
  2. Angelic Channeling
  3. Animal Empathy
  4. Astral Projection
  5. Aura Cloak*
  6. Charged Melee*
  7. Clairvoyance
  8. Demonic Channeling
  9. Durability°
  10. Elastic Body
  11. Energy Projection
  12. Energy Absorption
  13. Life Draining
  14. Extreme Reflexes
  15. Flight
  16. Forcefield
  17. Geomancy
  18. Cryogenesis
  19. Illusions
  20. Incorporeal Form
  21. Infector
  22. Invisibility
  23. Jumping
  24. Lightning Control
  25. Liquid Control
  26. Minions*
  27. Petrification
  28. Plant Control
  29. Pyrokinesis
  30. Regeneration
  31. Healing
  32. Smoke/Vapor Generation
  33. Growth
  34. Martial Arts Master
  35. Mechanical Command
  36. Mental Pinnacle
  37. Insect Control
  38. Mind Control
  39. Natural Weapon*
  40. Necrotic Energy
  41. Web/Cords
  42. Radioactive Manipulation
  43. Self Duplication
  44. Extreme Agility
  45. Shapeshifting*
  46. Shrinking
  47. Skeletal Shaping
  48. Sonic Blasts
  49. Spacial Warping°
  50. Speed
  51. Strength
  52. Summoning*
  53. Technical Genius
  54. Telepathy°
  55. Teleportation
  56. Telekinesis
  57. Time Manipulation°
  58. Truesight
  59. Underwater Breathing
  60. Weather Control
  61. Weapon Master*
  62. Wind Control
  63. Variable Density
  64. Vibration Control
  65. Visions
  66. Venom
SUBPOWERS

AURA CLOAK:
  1. Fire
  2. Ki
  3. Electricity
  4. Necrotic Energy
CHARGED MELEE:
  1. Fire
  2. Ki
  3. Electricity
  4. Ice
  5. Necrotic Energy
MINIONS:
  1. Animal
  2. Demonic
  3. Martial
  4. Robotic
  5. Soldiers
  6. Thugs
  7. Undead
NATURAL WEAPON:
  1. Claws
  2. Fangs
  3. Stinger
  4. Tail
  5. Tentacles
SHAPESHIFTING:
  1. Humanoid
  2. Animals
  3. Objects
  4. Universal°
WEAPON MASTER:
  1. Axes
  2. Long guns
  3. Swords
  4. Pole Arms
  5. Archery
  6. Knives
  7. Handguns
  8. Shields
  9. Bludgeons
  10. Chains
WEAKNESSES:

  1. Bad Luck
  2. Mineral Weakness
  3. Weak to Fire
  4. Mute
  5. Self-Harming Powers
  6. Rapid Aging
  7. Hunted
  8. Weak Willed
  9. Weak to Cold
  10. Chemical Dependence
  11. Slowly Dwindling Power
  12. Blind
  13. Uncontrolled Power
  14. Weak to Ki
  15. Hubris
  16. Limited Energy
  17. Monstrous Rage
  18. Deaf
  19. Parasitic Need
  20. Weak to Water
  21. Power Item
  22. Fugitive
  23. Hubris
  24. Physically Deformed
  25. Secret Identity
  26. Weak to Necrotic Energy
  27. Outcast
  28. Ravenous Metabolism
  29. Insanity
  30. Weak to Electricity
  31. Plaything of the Gods
ORIGINS

  1. Godhood
  2. Bestowed by Gods
  3. Magical Rites
  4. Stolen Technology
  5. Intentional Science
  6. Accidental Science
  7. Mutation
  8. Demonic Pact
  9. Corporate Technology
  10. Angelic Oath
  11. Spiritual Enlightenment
  12. Magical Curse
  13. Own Technology
  14. Supernatural Being
  15. Intense Training
  16. Spontaneous/Unknown
Clearly the rolls here are not using standard d20 dice. You'll have to use a digital die roller.

List the heroes you come up with below! Remember, the first one you generate is the powers you would really get if this was really real for real. :frog:

For powers, I got Weather Control, Radioactive Manipulation, Astral Projection, Flight, Animal Empathy, Necrotic Melee.

My weakness is Monstrous Rage.

My powers are from an Angelic Oath.

I am Bethselamin, the Disciple of Repose.

Born into a life of poverty, Samuel Hadanna was taken into a monastery run by a sect of Monks who revered the natural world as sacred and in need of protecting. Taking on the name Bethselamin, the young boy quickly internalised the holy naturalists' dogma.

After leading a long, full life of devout worship and sacrifice, Bethselamin, or 'Selam' to his friends, eventually fell ill from an unknown ailment. Accepting that his time in the living world was over, Selam passed away and was greeted at the Pearly Gates by the Angel of Death; Maschit. There, Selam was offered a choice; ascend to the highest heaven, or live among the people of the Lord's Earth, as a herald and divine hand. Always eager to serve on the Lord's behalf, Bethselamin chose the latter and was returned to the world of the living, healthy and strong...but also more.

His angelic connections to the world gave him intuitive control over the weather, and the ability to summon the beasts of the earth as allies in his times of need. This was on top of his already angelic traits of having functional wings and the ability to traverse the spirit world on a whim. It was given as his duty to ensure the natural cycle of life and death was preserved in the world, and that the natural earth was not twisted by man.

All was not entirely well, however. It wasn't long before Bethselamin discovered that he must be ever-vigilant of his thoughts and emotions. Wrath driven by anger, or any thought of egregious violence warps the gifts bestowed by Maschit, turning him into a rampaging avatar of destruction. 

In this form, waves of natural, yet very deadly waves of radiation wash outwards from his body, incinerating most things in his immediate vicinity. In addition, the Angel of Death's influence becomes so unrestrained, that his very limps and rot and destroy living tissue at a touch.

Horrified of the potential of this dark side, Bethselamin must struggle to remain serene and kind, all while battling against those who would disrupt the natural order...
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued


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Hero Maker Mk. III - by Tearen Wover - 03-11-2016, 09:18 PM

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