08-31-2013, 04:49 PM
Small Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 1 foot or shorter, in any form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.
Medium Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 1-2 feet long, in any form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.
Large Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 2-3 feet long, in any form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.
Long Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 3-4 feet long, in any form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.
Very Long Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 4-5 feet long, in any form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.
Hard-Light Blast:
The ring can fire a concentrated beam of yellow hard-light when Sinestro concentrates. This can take the form of a single beam or appear as any other ranged weapon Sinestro can dream up. Sinestro put more energy into each shot, the strength of which relates directly to how physically and mentally drained he is after the attack. These weapons and projectiles will immediately dissipate upon his breaking his concentration for any reason.
Hard-Light Shield:
Sinestro is covered in a yellow aura that protects him from attacks and environmental effects. The more he focuses, the more damage the shield can take, but the the more physically and mentally drained he is after the defense.
Hard-Light Tethers:
In the same way that Sinestro can manipulate objects in creative ways, he can also manipulate characters. Iron chains, ribbons of light, crushing snakes can all be used. In general, these tethers always accomplish the same goal: they slow a character down and they immobilize their arms. However, these shackles can be broken just like any other item: hitting, cutting and ripping free in a feat of strength are all options. Additionally, if he loses his concentration, the tethers immediately dissipate. The more energy he puts into these tethers, the harder they are to break but the more physically and mentally exhausted he becomes.
Sinestro can summon up a glowing yellow melee weapon, that is 1 foot or shorter, in any form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.
Medium Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 1-2 feet long, in any form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.
Large Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 2-3 feet long, in any form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.
Long Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 3-4 feet long, in any form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.
Very Long Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon, that is 4-5 feet long, in any form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.
Hard-Light Blast:
The ring can fire a concentrated beam of yellow hard-light when Sinestro concentrates. This can take the form of a single beam or appear as any other ranged weapon Sinestro can dream up. Sinestro put more energy into each shot, the strength of which relates directly to how physically and mentally drained he is after the attack. These weapons and projectiles will immediately dissipate upon his breaking his concentration for any reason.
Hard-Light Shield:
Sinestro is covered in a yellow aura that protects him from attacks and environmental effects. The more he focuses, the more damage the shield can take, but the the more physically and mentally drained he is after the defense.
Hard-Light Tethers:
In the same way that Sinestro can manipulate objects in creative ways, he can also manipulate characters. Iron chains, ribbons of light, crushing snakes can all be used. In general, these tethers always accomplish the same goal: they slow a character down and they immobilize their arms. However, these shackles can be broken just like any other item: hitting, cutting and ripping free in a feat of strength are all options. Additionally, if he loses his concentration, the tethers immediately dissipate. The more energy he puts into these tethers, the harder they are to break but the more physically and mentally exhausted he becomes.


![[Image: sig2.jpg]](http://img.photobucket.com/albums/v288/KrimTheUnsettler/sig2.jpg)