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Official Move Approval III
So what I was saying was:

It can remain active for an hour, but the first time it comes into contact with something, it goes "poof" for a bit before it can be used again. Would you rather it be a short, active, thing rather than a passive "save your butt once" thing? (Totally willing to change it)

I was saying attacks made by characters who have an attack value of 5 or higher basically can bypass it, weakening the attack rather than the attack saving Paul (the attack delivered against Paul would be like it was 2 lower). I just kind of arbitrarily selected 5. Could be 4? If it was lower than that- the first attack doesn't hurt Paul but secondary effects (like poison, or freezing, or whatever) would still work so long as they are not contingent on injury.
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