03-01-2016, 01:53 PM
So what I was saying was:
It can remain active for an hour, but the first time it comes into contact with something, it goes "poof" for a bit before it can be used again. Would you rather it be a short, active, thing rather than a passive "save your butt once" thing? (Totally willing to change it)
I was saying attacks made by characters who have an attack value of 5 or higher basically can bypass it, weakening the attack rather than the attack saving Paul (the attack delivered against Paul would be like it was 2 lower). I just kind of arbitrarily selected 5. Could be 4? If it was lower than that- the first attack doesn't hurt Paul but secondary effects (like poison, or freezing, or whatever) would still work so long as they are not contingent on injury.
It can remain active for an hour, but the first time it comes into contact with something, it goes "poof" for a bit before it can be used again. Would you rather it be a short, active, thing rather than a passive "save your butt once" thing? (Totally willing to change it)
I was saying attacks made by characters who have an attack value of 5 or higher basically can bypass it, weakening the attack rather than the attack saving Paul (the attack delivered against Paul would be like it was 2 lower). I just kind of arbitrarily selected 5. Could be 4? If it was lower than that- the first attack doesn't hurt Paul but secondary effects (like poison, or freezing, or whatever) would still work so long as they are not contingent on injury.
![[Image: AXsJ8wI.png]](http://i.imgur.com/AXsJ8wI.png)


