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Official Move Approval III
Weiss Schnee Wrote:
Weiss Schnee Wrote:Cero - 600 OM. (requires ranged proficiency, area attack proficiency)
Weiss holds out her hand, and a blood red orb appears a few inches ahead of her palm. This orb gets progressively smaller, producing a steady whine, before exploding outward into a wide, destructive beam of red energy in the direction Weiss's palm points toward. This attack can be charged from between 1 to 5 seconds, with it's damage and range depending on charge time. Charging the ability for 1 second results in an attack that's likely to only cause minor damage to anyone without significantly low defense compared to Weiss's attack stat, and reaches only a total of 20 feet, while a fully charged blast can reach a total of 50 feet and is capable of causing much more significant damage if the blast fully hits..

Using this, if she's not already using her mask, causes her eyes to briefly change to black with yellow pupils.

While Weiss can be in motion while charging this attack, she can not do anything but charge the ability until she fires the shot. Thus, charging and firing after she's in the air or mid-jump is possible, for instance, but she cannot walk, dodge, or otherwise independently move her body until she fires the cero. anything that completely breaks Weiss's focus mid-charge can potentially cause the orb to blow up pre-maturely, exploding in Weiss's face as a result.

the cero's width is roughly a 5foot x 5foot cylinder, which does more damage depending on how close the target is to the center.

Bumping for visibility

Seems good. Approved

The Humble Scribe Wrote:I have a feeling the proficiencies on this one are going to put me in the same place as Paul, but hey, why not try.

Bola shot (600 OM) (I think it'd need ranged attack and debuff proficiencies)
Designed to prevent escape or end a conflict really before it starts. The Sage slings a set of bolas at the target. He must build up the bolas' momentum first, which takes about three seconds, after which he can fling them at a target within range (I was thinking a max range at 40 yards, but that might need some extra swing build-up) The bolas wrap around the targets legs, entangling and tripping the target up (he doesn't use ones heavy enough to break bone). Alternatively, the sage can aim for the throat. This is a harder shot, but a hit would basically start to choke out the target. There's nothing special about these bolas, so someone with a high SPD or TEC could probably evade them as long as they had time to react.

Ranged attack and debuff are good, this move seems pretty okay. Approved at 600 with those proficiencies.


Paul Atreides Wrote:Holtzman Shield (Required Area Shield Proficiency) (300 OM)
[Image: 180?cb=20141015133548]
A defensive shield, commonly referred to as simply a shield and sometimes as a Holtzman shield, was a protective energy field that could surround the person who wore it. While in the universe Paul is from it stops all attacks moving faster than a certain speed and explodes with an atomic burst when hit with a direct energy weapon, it works differently in the Omniverse. While it can remain active for extended periods of time (up to 1 hour) it immediately shuts off and needs to recharge for about 30 seconds after use. It negates attacks with a value below 5 and reduces anything above 5 by 3 in power. Directed energy attacks (such as lasers, atomic blasters, and every ki blasts) cause the shield to short out.


I'm not sure what you're talking about value? Do you mean all attacks from players with an ATK of 5 or higher? And also, having a shield for an hour is an absurd amount of time and would need a lot of caveats.
[Image: GilgameshDAsig_zpsecqjfngm.png][Image: NB_BadgeRight.png][Image: RhzfCY6.gif] - Credit to Ezzy


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