03-01-2016, 06:15 AM
![[Image: Pk1BWWj.jpg?1]](http://i.imgur.com/Pk1BWWj.jpg?1)
And now that the first turn has passed, we can see what's surrounding us. We've got militia to deal with, who are so weak and pathetic it borders on hilarious. The archers present means that we might suffer some casualties to arrow fire, and heavy infantry tend to be made of sterner stuff than their comrades. But hey, we've still got this.
![[Image: JdWq1tu.jpg?1]](http://i.imgur.com/JdWq1tu.jpg?1)
We begin recruiting a horde of Slave Warriors. Sadly, our glorious Sauromancer takes two turns to recruit, so I am tempted to start buying Reborn in his place. The reborn are essentially cheaper, weaker versions of the Sauromancer. Less magical ability, and less research capability, but you can pump out a lot more.
![[Image: vdAYHVR.jpg?1]](http://i.imgur.com/vdAYHVR.jpg?1)
Here is our initial expansion force. It's largely the same as the previous post, but we've added some Serpent Dancers to flank around the side.
![[Image: B7Vt0ZJ.jpg?1]](http://i.imgur.com/B7Vt0ZJ.jpg?1)
BEHOLD OUR GLORIOUS SAUROMANCER. While they have almost no armour, and no weapons, they instead possess mastery over death magic. There are several types of magic in Dominions 4: Fire (Self explanatory, really), Water (Which also includes ice), Earth (Buffs, Debuffs, and boulders), Air (Illusions, lightning bolts, anti-arrow abilities), Astral (Mind magic, divination, brain-melting), Death (Zombies, darkness, and debuffs), Nature (Buffs, animal summoning, plant-monster summoning), and Blood (Demons and curses out the wazoo). All of these magic paths also contribute towards magic item forging, which allows you to turn the average commander into a horrific blender of death, or the average wizard into a world-ending machine of destruction.
![[Image: jIwBqxk.jpg?1]](http://i.imgur.com/jIwBqxk.jpg?1)
The first battle to expand our glorious empire goes successfully, although it takes the Serpent Dancers a mite too long to get to the enemy's back lines.
![[Image: onnkuOd.jpg?1]](http://i.imgur.com/onnkuOd.jpg?1)
We get out Sauromancer out, and immediately start on a taskmaster and some more Serpent Dancers for our second expansion force. We also queue up a priest to bless them so that they can reach maximum effectiveness.
![[Image: Ta1iPEe.jpg?1]](http://i.imgur.com/Ta1iPEe.jpg?1)
This is our secondary expansion force in all of its glory. The heavy infantry will take the brunt of the attack, the Slaves will go around the side to maim, kill, and burn, while the Serpent Dancers do the same thing to the enemy's commanders.
![[Image: aQ5eaem.jpg?1]](http://i.imgur.com/aQ5eaem.jpg?1)
Here is how things stand at the end of turn 4.
![[Image: DarkshireDefenseBadge.png]](http://www.cytokineindustries.com/chevereto/images/2017/07/13/DarkshireDefenseBadge.png)
![[Image: HerosGraveyardBadge.png]](http://www.cytokineindustries.com/chevereto/images/2017/07/13/HerosGraveyardBadge.png)
![[Image: DA15Badge.png]](http://www.cytokineindustries.com/chevereto/images/2017/07/13/DA15Badge.png)