02-25-2016, 01:36 PM
Raal Deathwind Wrote:Demetri Malius Wrote:Raal Deathwind Wrote:Unstable Energies:
The energies that the Death knight's soul passively suffuses into his corpselike body are tremendous, but with a price.
Whenever Raal is struck and sufficiently damaged (something like cutting into the bone or slicing a significant chunk of undead flesh, just enough to be more than a minor nick to a regular being) Dark energy explodes near the area from the sudden disturbance. This instantly creates a small black explosion, proportional to the damage done to the affected area, that causes further injury to Raal, being capable of pulverizing nearby bone and flesh to the area damaged. Half a second after this occurs, black lightning lances out of the affected area, in the direction the injury came from, moving at about the speed of a bullet and causing anyone unlucky enough to be caught by the bolt to have either life force or similar vital energies destroyed from collision with the unrefined death energy, weakening them and in cases of the near-dead, potentially killing them.
the maximum range for the black lightning is fifty feet, and it discharges regardless of whether or not it hits anything. Raal is only capable of turning off this ability by using a power-up or powered-up form to stabilize himself.
just a heads up, moves like this that are auto defense upon hit are extremely weak due to balance. especially with instant counters and delayed ranged attacks of fifty feet. we are talking maybe like a weak burn for the explosion and a tiny zap for that lightning effect. Other than that if you can create some HEFTY downsides i dont think you will be getting the effect you want with this move. Perhaps a lot of energy drain, lower range, delay between charges, something like that. Much too imbalanced the way it is now. If someone wasn't fast enough then trying to kill you would kill themselves :/
What instant counter is in the move? The only thing here that hurts someone other than Raal is the ranged blast.
And given that there's a predictability to the shots and a delay, it would be difficult getting hit with it unless you purposely stood still after striking.
While I understand counters are a bit of a problem, I figured the fact it causes further self-harm to Raal than if he'd been hit without this trait might balance that out a fair bit.
Alright so the first explosion causes no damage to the opponent then? Sorry for the misunderstanding then, i figured it was like a double counter. So then yeah taking damage in order to strike back is pretty good balance for the move then. I also want to keep in mind that it seems theoretically possible for raal to aim his injury towards an opponent to get better results. I am still leaning towarda a lower range, 50 feet is quite the distance. Personally i would say 5 meters or 15 feet, but you could probably do 30 feet/ 10 meters


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