03-31-2017, 08:31 AM
The Waltzing Enigma
Tier 1 Assist - 1000 OM
Tearen takes three seconds to imbue his halberd with telekinetic force and a rudimentary intelligence, allowing to move and attack on its own. Enigma floats through the air and responds to mental commands from Tearen, so using this technique puts a strain on his physical and mental endurance. Though Enigma does can move freely while animated, it is not particularly graceful, so its attacks tend to be clumsy and heavy. Still, Tearen can make great use of Enigma by flanking his opponents and keeping them on guard against two physical attackers.
ATK: 2
DEF: 2
SPD: 1
TEC: 0
Reciprocating Maelstrom (Requires Physical Proficiency, Ranged Proficiency, Homing Proficiency, Telekinesis, Burst Movement) - 600 OM
Tearen takes a moment to hastily distance himself from his opponent before spinning around once, flinging Enigma at the enemy. The Halberd moves at about the same speed as a fast sprinter, and spins at high speed as it closes in. Though the force behind it is not great, the speed of the cyclical strikes is often enough to harry even the most skilled of defenders. After striking the opponent five times (even if the attacks are blocked), Enigma stops its rotation and flies back to Tearen’s hands.
Tearen can move while the halberd is airborne, and can fling the weapon in such a way that its rotation is either vertical or horizontal. He cannot, however, use his telekinesis for any other purpose during this attack, though overall this move is not terribly draining to use. Its primary purpose is to distract and intimidate.
Tier 1 Assist - 1000 OM
Tearen takes three seconds to imbue his halberd with telekinetic force and a rudimentary intelligence, allowing to move and attack on its own. Enigma floats through the air and responds to mental commands from Tearen, so using this technique puts a strain on his physical and mental endurance. Though Enigma does can move freely while animated, it is not particularly graceful, so its attacks tend to be clumsy and heavy. Still, Tearen can make great use of Enigma by flanking his opponents and keeping them on guard against two physical attackers.
ATK: 2
DEF: 2
SPD: 1
TEC: 0
Reciprocating Maelstrom (Requires Physical Proficiency, Ranged Proficiency, Homing Proficiency, Telekinesis, Burst Movement) - 600 OM
Tearen takes a moment to hastily distance himself from his opponent before spinning around once, flinging Enigma at the enemy. The Halberd moves at about the same speed as a fast sprinter, and spins at high speed as it closes in. Though the force behind it is not great, the speed of the cyclical strikes is often enough to harry even the most skilled of defenders. After striking the opponent five times (even if the attacks are blocked), Enigma stops its rotation and flies back to Tearen’s hands.
Tearen can move while the halberd is airborne, and can fling the weapon in such a way that its rotation is either vertical or horizontal. He cannot, however, use his telekinesis for any other purpose during this attack, though overall this move is not terribly draining to use. Its primary purpose is to distract and intimidate.
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
Don't try to rescue me I don't need to be rescued

