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My DnD Homebrew Race!
#7
I am going to assume this is 3.5 (not like PF or 5e).

For a balanced player race you'd probably need to provide two +2 to a mental, +2 to a physical and a single -2 to ability scores as your Ability Score Modifiers. That's the system paradigm. for 3.5/PF but you can do some wonkier ones (+4 to any, -2 to mental, -2 to physical is an example other one). Humans have a variable +2 with no drawbacks and, while you can do that, it doesn't seem super relevant to this race.

Also, a +1 to a skill is effectively useless. If you are going to give a skill bonus do it in increments of +2. Or you can even say "+2 and they always treat it as a class skill, regardless of class" (then it's easier to gain that without providing a huge bonus off the bat).

People have given you good feedback on the rage thing. Honestly, look at like the frenzy universal monster rule and you'd probably get a good idea how the system treats that kind of thing. Also, it's a little odd to give a racial feature that progresses based on level. Normally, within the established system norms, you'd put that sort of thing into a chain of racial feats or even just a progressing feat (like they did with power attack which is based on BAB progression milestones).

Cold-acclimated: At the moment this doesn't have mechanical implications (or at least are not correctly implemented). I'd do something like "+4 bonus on all saves against fatigue or exhaustion due to cold temperatures and a +2 bonus on saves against spells with the cold descriptor or that deal cold damage." You could also give them Resistance (cold) 5 and that would cover it.

Sorry. D&D nerd here.
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