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Power Rings - How do?
#9
Omni Wrote:Like this:

Power Ring
A power ring can be uses for a bunch of things. For example:

Energy Blast
Quick blasts of energy can be fired from the ring.

Charged Energy Blast
By taking five seconds to plant his feet and charge up, Sinestro can fire a much powerful blast of energy.

Quickcharge Energy Blast
Much faster than the charged energy blast, but extremely draining. Using more than one of these in a row will leaving Sinestro fatigued and extremely vulnerable to retaliation.

Shield
A circular shield summoned by the ring. This can be sustained as long as Sinestro funnels energy into it, but is only as strong as his defensive stat.

See the rest of this topic, other joining forms, and the moves page for more examples if you need them.
I really have read the joining topics and the rules over and over, so this is a confusion that isn't gonna be cleared up by my reading them again. I really do check the rules before I ask questions or post things.

I didn't intend for him to recharge his SP with the Lantern, just that if he loses ring charge due to loss of SP, he can recharge the ring and get his basic moves back. Thinking about changing it to a function of his total SP instead, like it loses charge after 1/2 his SP are used so it scales a bit better.

Am I buying things twice? Do I need to purchase a different move to use a wide blast of my ring if I already have Wide Proficiency and Energy Blast for my ring? Does an AK47 have to be bought for different settings like, semi, automatic and burst? Can I have a move that has the option of being charged or not? Can that charge have different levels of charge or do I have to buy every separate level of charge?

I'm assuming here that the "powers" like Flight and Telekinesis don't have to be purchased twice if the power does the exact same thing as I intend it to, even if the visual is different. Does it matter that the ring will make a big glowing jack to lift something instead of it just lifting to an invisible force?

All of the following powers are dependent on his ring being active and suffer equally from the loss, destruction or lack of charge of the ring. (See prior description for the guesstimated rules on the ring)

Hard-Light Weapon:
Sinestro can summon up a glowing yellow melee weapon in any form during combat. These weapons are always of the same strength and the appearance is purely cosmetic. The more damage these weapons take, the more physically and mentally drained he becomes. These weapons will dissipate upon his losing concentration for any reason.

Hard-Light Blast:
The ring can fire a concentrated beam of yellow hard-light when Sinestro concentrates. This can take the form of a single beam or appear as any other ranged weapon Sinestro can dream up. Sinestro put more energy into each shot, the strength of which relates directly to how physically and mentally drained he is after the attack. These weapons and projectiles will immediately dissipate upon his breaking his concentration for any reason.

Hard-Light Shield:
Sinestro is covered in a yellow aura that protects him from attacks and environmental effects. The more he focuses, the more damage the shield can take, but the the more physically and mentally drained he is after the defense.

Hard-Light Tethers:
In the same way that Sinestro can manipulate objects in creative ways, he can also manipulate characters. Iron chains, ribbons of light, crushing snakes can all be used. In general, these tethers always accomplish the same goal: they slow a character down and they immobilize their arms. However, these shackles can be broken just like any other item: hitting, cutting and ripping free in a feat of strength are all options. Additionally, if he loses his concentration, the tethers immediately dissipate. The more energy he puts into these tethers, the harder they are to break but the more physically and mentally exhausted he becomes.

Life Support:
No matter what Sinestro's consciousness level is there is a thin aura of yellow light, as long as the ring has some form of charge on it. This aura ensures that he can breathe and that he is not effected by atmospheric pressure. If the ring loses charge, this protection is lost.
[Image: sig2.jpg]


Messages In This Thread
Power Rings - How do? - by Thaal Sinestro - 08-30-2013, 11:03 PM
Re: Move Approval - by Omni - 08-30-2013, 11:05 PM
Re: Move Approval - by Thaal Sinestro - 08-30-2013, 11:23 PM
Re: Move Approval - by Omni - 08-30-2013, 11:33 PM
Re: Move Approval - by Thaal Sinestro - 08-30-2013, 11:44 PM
Re: Move Approval - by Omni - 08-31-2013, 12:16 AM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 12:22 AM
Re: Move Approval - by Omni - 08-31-2013, 12:31 AM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 01:34 AM
Re: Move Approval - by Omni - 08-31-2013, 02:32 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 03:23 PM
Re: Move Approval - by Omni - 08-31-2013, 03:35 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 03:39 PM
Re: Move Approval - by Omni - 08-31-2013, 03:46 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 03:59 PM
Re: Move Approval - by Omni - 08-31-2013, 04:10 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 04:18 PM
Re: Move Approval - by Omni - 08-31-2013, 04:24 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 04:27 PM
Re: Move Approval - by Omni - 08-31-2013, 04:35 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 04:39 PM
Re: Move Approval - by Omni - 08-31-2013, 04:45 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 04:49 PM
Re: Move Approval - by Omni - 08-31-2013, 05:02 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 05:15 PM
Re: Move Approval - by Omni - 08-31-2013, 05:26 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 05:34 PM
Re: Move Approval - by Omni - 08-31-2013, 05:36 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 05:42 PM
Re: Move Approval - by Omni - 08-31-2013, 05:43 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 05:48 PM
Re: Move Approval - by Omni - 08-31-2013, 05:49 PM
Re: Move Approval - by Thaal Sinestro - 08-31-2013, 05:50 PM

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