02-12-2016, 11:48 PM
Character name: Shelly the Tortoise
Character source: Original
Character history:
Before one can properly introduce the main character of this story, one must first describe, in as much detail as possible, the world it resided in.
The chain of restaurants named Freddy Fazbear's Pizza (uncreatively named after its signature mascot, Freddy Fazbear,) first started around 1973 with a restaurant called Fredbear's Family Diner. Compared to its eventual successors, it was rather small and, for the most part, nothing more than a local resturant with the added bonus of singing animatronics.
Until 1983, that is, when the diner became involved in a massive lawsuit owing to the recent death of a child. The child had its head crushed by their main animatronic, Fredbear after several teenagers stuffed his head into the suit's mouth. The lawsuit was ignited by a Vincent D'Agatio, the father of the deceased son, who accused the restaurant of doing nothing to stop the teenagers. The lawsuit was dropped due to lack of evidence as well as being considered fraudulent, but it created a big enough hole in the restaurant's reputation that they closed down.
Several years later, a new chain of restaurants began to appear all around the American South, now under the name "Freddy Fazbear's Pizza." The name was mostly changed as a result of the bad rep the original had, though that did not stop the company from keeping several assets of the original diner. For example, the animatronics remained, albeit with new, sleeker looks dubbed "Toy" animatronics. Each one was installed with a security system for protecting the customers against any threat, including potentially criminal activity established by the unruly teenagers.
Shelly was a special breed of those animatronics.
Shelly was built for a Freddy Fazbear's restaurant based in Arizona with a specific purpose in mind: To guide the customers around. The theory was that an animatronic that knew the layout of the building from top to bottom and held long logs of who went where at all times, as well as one of the first things a customer would see upon entering the building, could easily catch any criminals, unruly children, or anything else disruptive. This was also how the design of its four-foot neck came to be, as the designers thought it wise to make him stand out. He was commissioned and put into use around 1986, but was mostly used to point people towards the bathrooms.
It all changed after a kitchen fire in the same building, which killed an estimated three individuals while Shelly was leading others away from it. From that point up until its shutdown in 1987, it began acting very oddly around patrons both on and off hours. On hours, it had a tendency to give bad directions or downright cryptic ones, with most leading straight towards the storage room, backstage, or the kitchen. Off hours, however, was usually far more gruesome.
His malfunctions became so bad and so frequent that he was shut down, and was originally intended to be used for parts. However, his strange behavior caught the attention of Omni, who sent him to the Omniverse.
Physical Description: (originals only):
Shelly, being an entertainment animatronic, is intentionally designed to be non-threatening and, for the most part, welcoming while still trying to serve its purpose as a guide. It is around six feet tall (not counting neck) and is rather wide, taking up about as much space as a normal door. It typically stands in a hunched over position, lowering its stature to that of a normal human male's.
Shelly's most prominent feature is its neck, which is about four feet in length and is surprisingly bendable, allowing it to curl in various different directions and look into areas others possibly couldn't. Being a tortoise, it's head is composed of a beak with several rows of blunt dentures that are still visible even when its mouth is closed. When it is open, another row of endoskeleton teeth can be seen within its mouth. It has small, plastic black eyes which cover its endoskeleton eyes, which it is capable of blinking. It also has a monocle on its left eye. Its skin color is a peachy orange color, which is visible on its head, neck, arms, and legs. Its arms are around one and a half feet in length. Its hands have around four fingers, each with human-like nails on them, with one operating as a thumb. Its legs are more or less elephant-like stumps, with around three human-like nails on the front end of each one. Its torso takes on a green texture, with its back being brown. Its torso and back are also covered with a turtle carapace that has a wide variety of different patterns on it, with holes in the arms, legs, and neck.
Its voice can be best described as similar to a friendly old man's.
The above is its default appearance, which is its daytime appearance.
It's nighttime appearance, however, has differences that vary in subtlety. During the nighttime, it loses its monocle, usually by it dropping down onto the ground. Its black eyes also go away, replaced by pin-prick sized white dots that serve as his endoskeleton eyes. During this time, it also does not stay hunched over, keeping its neck up and allowing it to gain a full height of ten feet. It also has a tendency to hold its arms out as if it was about to grab something and keeps its mouth open. Whenever it speaks, it does so with a deepened voice that tends to pop and skip in between sentences. During this time, it also begins to smell like a rotting corpse, which is a dead giveaway to its presence.
Stats:
ATK: 4
DEF: 1
SPD: 3
TEC: 2
Starting Proficiencies:
Physical Strength Proficiency (1000 OM)
Starting Powers:
Enhanced Senses (1400 OM)
Stealth (1200 OM)
Suppression (1000 OM)
Starting Moves:
Lunge Time (requires Physical Strength Proficiency) - 300 OM
Shelly's long neck is not merely for show or intimidation. It is able to use its long reach to snap at targets, bringing its robotic jaws on anyone unlucky enough to get caught in them. If it manages to bite down on any part of its opponent, it would try to bring it down to the ground or at the very least stagger it.
As mentioned before, the move has exceptional reach, being able to attack from four to five feet away when standing still, with an additional foot added while moving forward. The move is also surprisingly quick, snapping towards its single target in little over a second.
The cons, however, are that the move itself is not particularly damaging unless it is used multiple times. It is also slightly predictable, as Shelly tends to bend its neck backwards before trying to bite its prey.
Total Spent OM: 4900
I confirm that I have read and agreed to the Rules of Conduct. because everyone else said so.
[spoiler]Casual Theme: The Joy of Creation (FNAF 1 Menu Theme)
Stalking Theme: Camera Static (Minuit A Fond La Caisse)
Combat Theme: Rampancy (Nightcore - Peper Steak)
Death Theme: Artificial Conciousness (Final Hours - Majora's Mask)[/spoiler]
Character source: Original
Character history:
Before one can properly introduce the main character of this story, one must first describe, in as much detail as possible, the world it resided in.
The chain of restaurants named Freddy Fazbear's Pizza (uncreatively named after its signature mascot, Freddy Fazbear,) first started around 1973 with a restaurant called Fredbear's Family Diner. Compared to its eventual successors, it was rather small and, for the most part, nothing more than a local resturant with the added bonus of singing animatronics.
Until 1983, that is, when the diner became involved in a massive lawsuit owing to the recent death of a child. The child had its head crushed by their main animatronic, Fredbear after several teenagers stuffed his head into the suit's mouth. The lawsuit was ignited by a Vincent D'Agatio, the father of the deceased son, who accused the restaurant of doing nothing to stop the teenagers. The lawsuit was dropped due to lack of evidence as well as being considered fraudulent, but it created a big enough hole in the restaurant's reputation that they closed down.
Several years later, a new chain of restaurants began to appear all around the American South, now under the name "Freddy Fazbear's Pizza." The name was mostly changed as a result of the bad rep the original had, though that did not stop the company from keeping several assets of the original diner. For example, the animatronics remained, albeit with new, sleeker looks dubbed "Toy" animatronics. Each one was installed with a security system for protecting the customers against any threat, including potentially criminal activity established by the unruly teenagers.
Shelly was a special breed of those animatronics.
Shelly was built for a Freddy Fazbear's restaurant based in Arizona with a specific purpose in mind: To guide the customers around. The theory was that an animatronic that knew the layout of the building from top to bottom and held long logs of who went where at all times, as well as one of the first things a customer would see upon entering the building, could easily catch any criminals, unruly children, or anything else disruptive. This was also how the design of its four-foot neck came to be, as the designers thought it wise to make him stand out. He was commissioned and put into use around 1986, but was mostly used to point people towards the bathrooms.
It all changed after a kitchen fire in the same building, which killed an estimated three individuals while Shelly was leading others away from it. From that point up until its shutdown in 1987, it began acting very oddly around patrons both on and off hours. On hours, it had a tendency to give bad directions or downright cryptic ones, with most leading straight towards the storage room, backstage, or the kitchen. Off hours, however, was usually far more gruesome.
His malfunctions became so bad and so frequent that he was shut down, and was originally intended to be used for parts. However, his strange behavior caught the attention of Omni, who sent him to the Omniverse.
Physical Description: (originals only):
Shelly, being an entertainment animatronic, is intentionally designed to be non-threatening and, for the most part, welcoming while still trying to serve its purpose as a guide. It is around six feet tall (not counting neck) and is rather wide, taking up about as much space as a normal door. It typically stands in a hunched over position, lowering its stature to that of a normal human male's.
Shelly's most prominent feature is its neck, which is about four feet in length and is surprisingly bendable, allowing it to curl in various different directions and look into areas others possibly couldn't. Being a tortoise, it's head is composed of a beak with several rows of blunt dentures that are still visible even when its mouth is closed. When it is open, another row of endoskeleton teeth can be seen within its mouth. It has small, plastic black eyes which cover its endoskeleton eyes, which it is capable of blinking. It also has a monocle on its left eye. Its skin color is a peachy orange color, which is visible on its head, neck, arms, and legs. Its arms are around one and a half feet in length. Its hands have around four fingers, each with human-like nails on them, with one operating as a thumb. Its legs are more or less elephant-like stumps, with around three human-like nails on the front end of each one. Its torso takes on a green texture, with its back being brown. Its torso and back are also covered with a turtle carapace that has a wide variety of different patterns on it, with holes in the arms, legs, and neck.
Its voice can be best described as similar to a friendly old man's.
The above is its default appearance, which is its daytime appearance.
It's nighttime appearance, however, has differences that vary in subtlety. During the nighttime, it loses its monocle, usually by it dropping down onto the ground. Its black eyes also go away, replaced by pin-prick sized white dots that serve as his endoskeleton eyes. During this time, it also does not stay hunched over, keeping its neck up and allowing it to gain a full height of ten feet. It also has a tendency to hold its arms out as if it was about to grab something and keeps its mouth open. Whenever it speaks, it does so with a deepened voice that tends to pop and skip in between sentences. During this time, it also begins to smell like a rotting corpse, which is a dead giveaway to its presence.
Stats:
ATK: 4
DEF: 1
SPD: 3
TEC: 2
Starting Proficiencies:
Physical Strength Proficiency (1000 OM)
Starting Powers:
Enhanced Senses (1400 OM)
Stealth (1200 OM)
Suppression (1000 OM)
Starting Moves:
Lunge Time (requires Physical Strength Proficiency) - 300 OM
Shelly's long neck is not merely for show or intimidation. It is able to use its long reach to snap at targets, bringing its robotic jaws on anyone unlucky enough to get caught in them. If it manages to bite down on any part of its opponent, it would try to bring it down to the ground or at the very least stagger it.
As mentioned before, the move has exceptional reach, being able to attack from four to five feet away when standing still, with an additional foot added while moving forward. The move is also surprisingly quick, snapping towards its single target in little over a second.
The cons, however, are that the move itself is not particularly damaging unless it is used multiple times. It is also slightly predictable, as Shelly tends to bend its neck backwards before trying to bite its prey.
Total Spent OM: 4900
I confirm that I have read and agreed to the Rules of Conduct. because everyone else said so.
[spoiler]Casual Theme: The Joy of Creation (FNAF 1 Menu Theme)
Stalking Theme: Camera Static (Minuit A Fond La Caisse)
Combat Theme: Rampancy (Nightcore - Peper Steak)
Death Theme: Artificial Conciousness (Final Hours - Majora's Mask)[/spoiler]
C&C Thread
New to OV? Need a question answered? Want a C&C of your work? Send a PM to me!
[img=0x0]http://2.bp.blogspot.com/-IhRRgzveDCY/VAgWGBxd5zI/AAAAAAAAA1c/WyYgTmN0cLQ/s1600/1.jpg[/img]
New to OV? Need a question answered? Want a C&C of your work? Send a PM to me!
[img=0x0]http://2.bp.blogspot.com/-IhRRgzveDCY/VAgWGBxd5zI/AAAAAAAAA1c/WyYgTmN0cLQ/s1600/1.jpg[/img]

