02-11-2016, 06:53 AM
Spitballing some ideas with the Buff prof. It hasn't seen a lot of use that I'm aware of, so here's a few ideas. All skills use Buff prof, and any extras are mentioned where applicable.
Concentration Aura (Ranged?): [Character] becomes motionless, kneeling and gripping his mace. He is surrounded by a silver etching in the ground that radiates light. [Character] may pick one ally and increase their TEC skill by +1. He cannot move while performing this skill, and the aura is broken if he takes damage.
Retribution Aura (Ranged): [Character] becomes motionless, kneeling and gripping his mace. He is surrounded by a red-orange circle etching in the ground, with spikes jutting outwards. [Character] gives all nearby allies (within five metres) this aura, which does light damage (akin to a painful buzz or shock) to anyone who attacks them. He cannot move while performing this skill, and the aura is broken if he takes damage.
Hand of Sacrifice: [Character] clasps the shoulder of an ally and they shimmer with white light for a few seconds. [Character] then becomes motionless. Any damage, including fatal (?), done to the ally is transferred directly to [Character]. He cannot move while this spell is active, and the spell is broken if he takes damage from a source other than the spell.
Hand of Protection (Area Shield, Ranged): [Character] infuses an ally with a shield of Holy Light that protects them from attacks relative to the ally's own DEF stat. This ability takes about three seconds to channel, and can be done from range.
Concentration Aura (Ranged?): [Character] becomes motionless, kneeling and gripping his mace. He is surrounded by a silver etching in the ground that radiates light. [Character] may pick one ally and increase their TEC skill by +1. He cannot move while performing this skill, and the aura is broken if he takes damage.
Retribution Aura (Ranged): [Character] becomes motionless, kneeling and gripping his mace. He is surrounded by a red-orange circle etching in the ground, with spikes jutting outwards. [Character] gives all nearby allies (within five metres) this aura, which does light damage (akin to a painful buzz or shock) to anyone who attacks them. He cannot move while performing this skill, and the aura is broken if he takes damage.
Hand of Sacrifice: [Character] clasps the shoulder of an ally and they shimmer with white light for a few seconds. [Character] then becomes motionless. Any damage, including fatal (?), done to the ally is transferred directly to [Character]. He cannot move while this spell is active, and the spell is broken if he takes damage from a source other than the spell.
Hand of Protection (Area Shield, Ranged): [Character] infuses an ally with a shield of Holy Light that protects them from attacks relative to the ally's own DEF stat. This ability takes about three seconds to channel, and can be done from range.
![[Image: illidansig2.jpg]](http://www.cytokineindustries.com/chevereto/images/2017/07/07/illidansig2.jpg)
