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Move Creation Workshop
Spitballing some ideas with the Buff prof. It hasn't seen a lot of use that I'm aware of, so here's a few ideas. All skills use Buff prof, and any extras are mentioned where applicable.

Concentration Aura (Ranged?): [Character] becomes motionless, kneeling and gripping his mace. He is surrounded by a silver etching in the ground that radiates light. [Character] may pick one ally and increase their TEC skill by +1. He cannot move while performing this skill, and the aura is broken if he takes damage.

Retribution Aura (Ranged): [Character] becomes motionless, kneeling and gripping his mace. He is surrounded by a red-orange circle etching in the ground, with spikes jutting outwards. [Character] gives all nearby allies (within five metres) this aura, which does light damage (akin to a painful buzz or shock) to anyone who attacks them. He cannot move while performing this skill, and the aura is broken if he takes damage.

Hand of Sacrifice: [Character] clasps the shoulder of an ally and they shimmer with white light for a few seconds. [Character] then becomes motionless. Any damage, including fatal (?), done to the ally is transferred directly to [Character]. He cannot move while this spell is active, and the spell is broken if he takes damage from a source other than the spell.

Hand of Protection (Area Shield, Ranged): [Character] infuses an ally with a shield of Holy Light that protects them from attacks relative to the ally's own DEF stat. This ability takes about three seconds to channel, and can be done from range.
[Image: illidansig2.jpg]


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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