01-18-2017, 08:16 PM
I have a couple that I think might qualify, from my ye olde days as Adam.
Freeze Frame -- 300 OM (Requires: Ranged Proficiency, Area Attack Proficiency, Time Manipulation)
Adam gathers his focus for three seconds, before he snaps the fingers of one hand. A ripple will spread through the air for a twenty-meter radius around him over the course of another two seconds, and immediately afterward time will slow to a complete halt for everyone and everything within that area for ten seconds. Adam himself is also frozen in time, but remains aware of his surroundings and alert, and can use the stopped time to try and gather his thoughts and plan out a course of action. After ten seconds are up, time will revert back to its normal flow in the affected area over two seconds as if nothing had ever happened.
Déjà fu -- 600 OM (Requires: Physical Strength, Ranged Proficiency, Ranged Materialize, Time Manipulation)
With a second to focus, Adam can layer a single regular attack of his — a punch, or kick, or a shot from his rifle — to 'stock' and have ready. At any point within twenty seconds afterward, he can cause the effects of that attack to repeat themselves. A second impact identical to the first, in the same location, would strike at his opponent, a second shot of laser fire would suddenly blast from out of nowhere aimed at the same initial target.
Temporal Flicker -- 300 OM (Requires: Burst Movement, Time Manipulation)
With no small amount of effort and a rather large amount of energy expended on it, Adam can briefly stop time -- only for about a second or two -- and use every ounce of speed he's got to hop to somewhere not where he currently is. To the untrained eye, it might look like teleportation. But for the wary, and those who are observant enough, they just might spot it for what it is. He can't pull it out on a dime, it takes a moment to focus on it, and doing it in rapid succession is even worse than just using regular burst movement repeatedly. But in an emergency, it can still be pretty dang helpful. He can only cover about ten or so meters in his very brief window of stopped time, and even that's pushing it to the limit of what he can manage with such a quick prep period.
CLOCK -- 300 OM (Requires: Physical Strength, Debuff Proficiency, Time Manipulation)
Taking a moment to 'rev up', Adam charges one fist with a bright red aura, over about three seconds, during which he must either stay still or only move very slowly so as to keep up his focus. After that, he can hold said charge for about ten seconds before it dissipates. During that time his primary goal becomes to clock his opponent upside the head. And literally punch them into a very bad place -- temporally speaking. Those struck by the blow will have their perception of time thrown completely out of whack, seeing things move in slow-motion, or vastly sped up, having their own movements seem to lag or jerk ahead of their own perception of 'when' they're going to do something. It makes it extremely difficult to fight properly, but the effects only last about ten seconds before wearing off. It should be noted, a hard enough blow while he's readying the attack to begin with, or while he's 'carrying' it can cause him to lose his focus and discharge it harmlessly. And it isn't all that....energy-efficient, either. Definitely not something to use too frequently. On top of all that, while the effects are active, he cannot make use of any of his other moves which require time manipulation
Freeze Frame -- 300 OM (Requires: Ranged Proficiency, Area Attack Proficiency, Time Manipulation)
Adam gathers his focus for three seconds, before he snaps the fingers of one hand. A ripple will spread through the air for a twenty-meter radius around him over the course of another two seconds, and immediately afterward time will slow to a complete halt for everyone and everything within that area for ten seconds. Adam himself is also frozen in time, but remains aware of his surroundings and alert, and can use the stopped time to try and gather his thoughts and plan out a course of action. After ten seconds are up, time will revert back to its normal flow in the affected area over two seconds as if nothing had ever happened.
Déjà fu -- 600 OM (Requires: Physical Strength, Ranged Proficiency, Ranged Materialize, Time Manipulation)
With a second to focus, Adam can layer a single regular attack of his — a punch, or kick, or a shot from his rifle — to 'stock' and have ready. At any point within twenty seconds afterward, he can cause the effects of that attack to repeat themselves. A second impact identical to the first, in the same location, would strike at his opponent, a second shot of laser fire would suddenly blast from out of nowhere aimed at the same initial target.
Temporal Flicker -- 300 OM (Requires: Burst Movement, Time Manipulation)
With no small amount of effort and a rather large amount of energy expended on it, Adam can briefly stop time -- only for about a second or two -- and use every ounce of speed he's got to hop to somewhere not where he currently is. To the untrained eye, it might look like teleportation. But for the wary, and those who are observant enough, they just might spot it for what it is. He can't pull it out on a dime, it takes a moment to focus on it, and doing it in rapid succession is even worse than just using regular burst movement repeatedly. But in an emergency, it can still be pretty dang helpful. He can only cover about ten or so meters in his very brief window of stopped time, and even that's pushing it to the limit of what he can manage with such a quick prep period.
CLOCK -- 300 OM (Requires: Physical Strength, Debuff Proficiency, Time Manipulation)
Taking a moment to 'rev up', Adam charges one fist with a bright red aura, over about three seconds, during which he must either stay still or only move very slowly so as to keep up his focus. After that, he can hold said charge for about ten seconds before it dissipates. During that time his primary goal becomes to clock his opponent upside the head. And literally punch them into a very bad place -- temporally speaking. Those struck by the blow will have their perception of time thrown completely out of whack, seeing things move in slow-motion, or vastly sped up, having their own movements seem to lag or jerk ahead of their own perception of 'when' they're going to do something. It makes it extremely difficult to fight properly, but the effects only last about ten seconds before wearing off. It should be noted, a hard enough blow while he's readying the attack to begin with, or while he's 'carrying' it can cause him to lose his focus and discharge it harmlessly. And it isn't all that....energy-efficient, either. Definitely not something to use too frequently. On top of all that, while the effects are active, he cannot make use of any of his other moves which require time manipulation
If you see me around and you got questions, just give a shout. I'm happy to assist.
Mark Wrote:[9:32:26 PM] Mark I.: Nuggets are serious McBusiness, Jade
Quote:[9:08:31 AM] Zack Fair: We have an OM addict on our hands, clearly.
[9:08:45 AM] Alexander Seifert (Proto Man/Shang Tsung): OM does sparkle like cocaine
[9:10:00 AM] Zack Fair: Yea totally. We have a horse snorting sparkling white orbs.
[9:10:22 AM] Zack Fair: Our world of limitless possibilities

