02-06-2016, 01:24 AM
Gilgamesh Wrote:Hmm...The grenade's affect lasted 10 seconds, didn't it? I don't see that needing a debuff. Unless you mean the range of the attack...Joker Wrote:Laughing Gas Spray - 300 OM(Requires Area Attack Proficiency, Ranged Proficiency)
The Joker sprays Laughing Gas out directly in front of him with the flower on his jacket. It's a cone-shaped move, reaching 3 feet in front of him, the spray is 3 feet tall, and sends people caught in the cone - apart from himself, if such a thing happens - into uncontrollable laughter for 10 seconds. It has the same effect as the Laughing Gas Grenade, but has an advantage over it, in exchange for it's range being lowered compared to that of the grenade, which was thrown and still created a completely circular area of effect; being able to catch people off-guard. Joker can seem to be completely unarmed, yet he can still use Laughing Gas Spray as long as the flower is on his jacket.
This needs debuff and you'll need some downsides for the effect this has.
Laughing Gas Spray - 300 OM(Requires Area Attack Proficiency, Ranged Proficiency)
The Joker sprays Laughing Gas out directly in front of him with the flower on his jacket. It's a cone-shaped move, reaching 2 feet in front of him, the spray is 2 feet tall, and sends people caught in the cone - apart from himself, if such a thing happens - into uncontrollable laughter for 10 seconds. It has the same effect as the Laughing Gas Grenade, but has an advantage over it, in exchange for it's range being lowered compared to that of the grenade; being able to catch people off-guard. Joker can seem to be completely unarmed, yet he can still use Laughing Gas Spray as long as the flower is on his jacket. This has a cooldown of at least 30 seconds between uses, and can only be kept up for a maximum of 5 seconds.
Does this look much better?

