01-28-2016, 04:30 PM
Nimo Sever Wrote:Hands of the Sculptor (Refined)
Type: Utility, Offense, Defense
Requirements: Physical Proficiency, Ranged Proficiency
Description: The Hands of the Sculptor allows Nimo to manipulate any non-Prime-generated matter as if it were soft clay. Using his hands, he is capable of fabricating a variety of different objects, though at the cost of individual weakness. Items generated do not fair well in direct combat, and are often drastically weaker than even an identical weapon. However, what it lacks in power it makes up for in versatility and the ease of creation. Another downside, however, is that the bond between Nimo and the objects he fabricates in this manner deteriorate in sixty seconds. Once the bond fades, the object becomes mundane. An example is an object made of compacted dirt. After the bond fades, it will crumble. The primary use of the Hands of the Sculptor is as a utility ability, however with enough smarts it can be used as a means of defense and offense. Objects created through this ability resist further changes upon completion, including "Recharging" once the bond has faded.
Cost: 900
[spoiler]Forge items: 300
Variety: 300
Lasting Presence*: 300
*Objects that are stable, such as a sword crafted from stone, remain in such a shape even after the bond has faded.[/spoiler]
Again this move seems mainly RP fodder. If you were to form a sword with it that would be a move. If you do want to do that then you gotta elaborate more than "I can make something for offense and defense"
Toybox Girl Wrote:I had all of these approved last I was TBG but I know times chnage.
Gatling Bazooka (Tier 1 Super Move) (Requires Ranged Proficiency) (800)
Toybox Girl warps in a huge red and black Gatling Bazooka, the weapon bigger than she is, onto her right backpack arm. The long bazooka sports an aiming screen that, held properly, sits in front of her face. She then takes aim and the Gatling Bazooka starts to rev-up and rotating its cannon. It starts firing a barrage of semi-accurate fast mini-Bazooka shells at her target. After 40 shells, the Gatling Bazooka runs out and Toybox Girldiscards the weapon which warps out. Despite its size,Toybox Girl can easily carry it and fly around with the weapon as she keeps it aimed at her enemy.
ADAPT Memory Expansion - 300 (Requires Mimic)
Toybox Girl's ADAPT system allows for long term storage of copied weapons and moves. For any moveToybox Girl has gained through Mimic, she can choose to copy it into permanent storage as long as she has the proficiencies/powers to use that move without Mimic. This storage is limited to the amount of OM spent on ADAPT Memory Expansion (300) and cannot copy moves which cost more OM than ADAPT Memory Expansion costs though it may copy multiple low cost moves whose combined cost do not exceed ADAPT Memory Expansion's cost. Moves kept through ADAPT Memory Expansion still count as Mimicked, and still have Mimicked penalties (Less skillful usage) and can be overwritten. Writing to ADAPT Memory Expansion takes some minutes to complete and will be unable to focus on other tasks until it is finished or she interrupts the process (Interruptions corrupt the memory and erase everything stored in this Memory). Sufficient bodily damage may also corrupt ADAPT Memory Expansion, especially Electricity based damage.
Protection break (Tier 1 Utility Super Move) (Requires Mimic)
Toy box Girl breaks the safety protocols on the ADAPT system in order to Mimic a visible artifact for 15 seconds.
Battling Bazooka- How strong are the shells themselves so we can know how many is a good amount. As for the other two that's gonna have to pass by Omni like Minato said.
![[Image: GilgameshDAsig_zpsecqjfngm.png]](http://img.photobucket.com/albums/v308/OBLCDiomedes/GilgameshDAsig_zpsecqjfngm.png)
![[Image: NB_BadgeRight.png]](http://img.photobucket.com/albums/v308/OBLCDiomedes/NB_BadgeRight.png)
- Credit to Ezzy