The following warnings occurred:
Warning [2] Undefined array key 0 - Line: 1636 - File: showthread.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1636 errorHandler->error_callback
/showthread.php 912 buildtree




Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Skyrim - The Legend of Aramis: The Beginning
#1
So, I've been writing down my experiences in Skyrim. I haven't been taking screenshots, because I can't do that in fullscreen, but I've done a decent-ish job of writing down what I've done thus far. I've cut out the in-betweeny walking parts, so it's like a written out in-character Let's Play. Sort of. Anyways, this is gonna be here in case anyone's interested, and maybe somebody is, because it seems like we have plenty of Elder Scrolls fans here. I'll keep adding stuff as time

This marks the beginning of a character-building exercise grand journey! I'll be documenting the adventures of Aramis, a wandering spellsword (because isn't every Skyrim character a spellsword) that woke up in a jail cell one day with zero memories. Aside from, of course, the ones that make her incredibly useful to have around in combat.

Each 'Experience' is a collection of related events or events that happened in quick succession. The 'Obtained' section shows vaguely what Aramis gained (or lost, maybe) as a character along with whatever material things she may have gained. Also, my sense of humour is not entertaining sometimes.

And lastly, my copy of Skyrim is really heavily modded to add new, interesting, weird, sometimes lore-friendly and sometimes not stuff. That being said, if you want to recommend mods, please, do so. Mods are great. I love mods. I may or may not put up a list of mods that actually change how the game works to a significant degree, but... effort. Pffffffft. WITHOUT FURTHER ADO, ONTO THE MESS OF THINGS AND STUFF.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Experience: Begins in a jail cell. Wishes to escape said cell. Wish is granted by a talking statue calling itself Mara inside the jail cell in the form of three lockpicks. She breaks all three attempting to pick the lock, as she has no previous experience picking locks. The door opens shortly after the failed attempts. The act is assumed the assistance of the Mara statue-thing.

Obtained: Freedom! Some degree of faith.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Experience: Ghosts chased Aramis out of the jail. She makes plans to head back someday whilst heading to a lumber mill nearby. She aids the head of the mill for a few days, gaining enough money for better clothes and a shabby sword in the process.

Obtained: Fear of ghosts, small sum of gold.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Experience: Kills some wolves heading to the nearest town of Kynesgrove. Takes furs for if/when she meets a leatherworker who might make her armor.

Obtained: Fur, aspirations.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Experience: Finds an old fort taken over by necromancers. After a brief skirmish in which she is vastly outnumbered and outmatched, she manages to kill two necromancers with her woodcutting axe and flees heavily injured.

Obtained: Underdog complex.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Experience: Heads across a nearby river to Kynesgrove. Meets a man who gives her an old widow's clothing and a guard who gives her a sword he had planned to sell in exchange for what little money she has. While looking for a direction to head in, she finds an abandoned hut in which she finds an unidentifiably wounded corpse. She loots the building before being chased out by a saber cat. Kills the saber cat and skins it.

Obtained: Old clothes, a less old sword. Loses gold then gets a little back.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Experience: Wanders off and into a forest. Hears a woman shouting for help. Follows the shouts to a pack of wolves. Kills the wolves, finds no sign of the voice's owner. Keeps searching, finds another saber cat. Kills the saber cat, ends up even more seriously wounded, finds the woman dead. She's a necromancer, presumably one from the nearby fort.

Obtained: Hero complex, a place on a PETA watchlist.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Experience: Enters a cave near where the dead woman was found. Slumps down on a wall before realizing that she's face-to-face with - guess who - a necromancer! She's attacked, but she comes out just barely on top. Suddenly she feels stronger than ever before for unknown reasons, but she's ultimately pushed out of the cave by angered inhabitants. She notes how unsettling she finds the sound of an alchemy apparatus.

Obtained: Cynicism towards necromancers, feeling of disgust toward Alchemy.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Experience: Finds dwemer ruins. Finds odd things in a storeroom inside. Finds a corpse of, based off of notes on the body, a scholar. Proceeds farther, finds newfound hatred for dwarven spiders. Proceeds farther, finds newfound fear of chaurus hunters. Flees on elongated sight of one, does not engage in combat.

Obtained: Admiration of Dwemer, peculiar shard-thing.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Experience: Returns to Kynesgrove. Smelts down some old dwarven metal pieces, heads to Windhelm to sell them. Arrives late at night, gets a room at the inn and sleeps until the late morning.

Obtained: An absurd amount of dwarven metal ingots.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Experience: Sells some old dwarven stuff to a general store. Apparently somebody wants what she's selling, because they sell pretty well. With the money Aramis purchases an intriguing sword, some traveling clothes and some food for the road.

Obtained: LOADSAMONEY, actually cool sword, semi-cool clothing.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Experience: Encounters a lonely girl selling flowers. Buys the whole basket for all of the gold she has left, with the exception of three septims. Talks with the girl for a while, shares a piece of bread over the conversation and then promises to return someday.

Obtained: Sympathy level increased from B to A, lots of flowers, poverty.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Experience: Travels along the road for a while. Walks past a few farms. Sees a heavily-beaten path up the mountain. It ends at a point where she has to climb, so she climbs. Reaches what looks like some kind of cult's hideaway, though it's abandoned and clearly anyone who had stayed put was burned or killed in some gruesome way. Leaves from fear that the same fate might come to her.

Obtained: Disdain towards cults, fear of cults, seriously cults are weird.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Experience: Finds a fort of some kind. Stopped at the gate by not quite active-aggressive sentry, who explains that the fort is an Orc Stronghold, governed by the Daedric Prince Malacath. Asks who Malacath is, immediately forgets the definition.

Obtained: Knowledge of Malacath.

Immediately lost: Knowledge of Malacath.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Experience: Returns to the lumber mill she 'started' at. Now properly-equipped, she sets off to find the prison she awoke in. Stumbles into a military fort overtaken by necromancers - no, not the one she got nearly killed in, but a different one. Clears it out, finds records stating that it's Fort Amol. A Stormcloak camp nearby takes the opportunity to occupy the fort, though Aramis is gone before any exchange of words happens.

Obtained: Sense of nostalgia.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Experience: Finds the abandoned prison. She struggles to fight the ghosts within, though she somehow manages. An absurdly strong ghost poses a particularly serious threat to her, but he drops dead just before he can bring down a killing blow on her. She has no idea what to think of the event, so she loots what she can from the place and leaves.

Obtained: Numerous looty objects, even more weird occurrences.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Experience: Wanders along a path for a while. It breaks off and leads to an odd-looking structure, so Aramis decides to investigate. Meets a man whose family uses the structure as an ancestral tomb. A necromancer is using said ancestors to do his bidding, so Aramis decides to help the man's ancestors back to 'Sovngarde'. Never asks what Sovngarde is. At least three instances of enemies dropping dead for no real reason are noted, though the man sees none of them.

Obtained: An affinity for Restoration Magic, holy crap am I going to be a cult leader with all this spooky stuff. Also, LOADSAMONEY.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Experience: Runs into an Orc that wants a 'good death'. After trying to talk him out of it, Aramis decides to do the merciful thing and grant him that death, as he'll allow her to do nothing better. He puts up a fight, but Aramis ends up victorious and with very few injuries.

Obtained: A feeling of guilt. Also, some gold, because he won't be needing it where he's going.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Experience: Walks along the path longer and finds a tower. A woman donning furs claims it's a toll road, though she seems less than confident in her words. After lying about not having enough money, the toll road hostess reveals herself as a bandit and attacks Aramis. Aramis clears out the bandits.

Obtained: Lots of death.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Experience: Finds a giant camp. Aramis tries to open up friendly relations with the giants, though they can't seem to talk. She offers a few things she doesn't need and is given odd cheese. She leaves with a full stomach and a little rest.

Obtained: Mammoth cheese.

Lost: A few gemstones.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Experience: Finds a cave. Upon trying to enter the cave, Aramis is nearly shot in the back with an arrow, though the shot misses. After killing her assailant, she finds a letter on him, which she takes but doesn't yet read. She then enters the cave, where a presumably blind man sits at a table. He asks if she's a man named Rodulf, Aramis assumes (correctly) that Rodulf was the man who had just attacked her, and impersonates him to the best of her ability. She succeeds, then empties the cave of bandits. However, she brings the blind man to the nearest town of Whiterun.

Obtained: Guilt level increased from C to B. Ulfr's book (which is completely blank).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Experience: While walking Ulfr to Whiterun, Aramis sees a group of people fighting a giant that had presumably been raiding a farm nearby. She joins the fight, is called a 'decent Shield-Sister', which she inquires upon further before declaring disinterest in joining a group of mercenaries. A courier stops her before she walks away, gives her a letter from the Jarl of a land called Falkreath. She decides to seek out the sender after fetching materials and selling some of the loot she got on her travels.

Obtained: Disinterest in mercenaries, knowledge of the Companions, faint admiration of Aela the Huntress.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Experience: Did some trading in Whiterun. Slept in the inn, did some more trading. Unloaded a bunch of things she really didn't need, then a few things she might need, then sold off any extra food she had that was going to spoil soon. Bought new food for her next adventure. Commissioned a new sword with some gold, silver and steel she bought. Gave Ulfr enough gold to last about a month in the local inn and wished him luck. Got weird looks on the way out of the inn - it probably had something to do with the impersonation.

Obtained: Gilded Crusader's Sword, loadsa noms, LOADSA MONEY.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character Sheet
Aramis - Level 9 Spellsword

Equipped with:
-Investigator's Set
(Coat, Dustcloak, Boots, Gloves)
-Gilded Crusader's Sword

Abilities:
-Voice of the Emperor
-Healing
-Lesser Ward
-Cure Disease/Poison
(I plan to get Healing Hands and probably will very soon because when i have long-term allies i want to be able to heal them)

Next Time: We're off to see the Jarl, the wonderful Jarl of Falkreath~

EDIT: I have Aramis pictures! She's probably gonna change now and then, so as she does I'll post newer pictures. Here's her as of the last time I played.
[Image: SpLX0F6.jpg]
Aramis from the front with her sword on her back. I'm kind of iffy on her armor - it feels out of place in Skyrim, so it might change. I'll take recommendations!

[Image: BadIw1D.jpg]
In case you're curious about what Aramis' sword looks like, there it is. It's called the Gilded Crusader's Sword, though I'll probably change it to something more unique when I get around to having things enchanted. Or I might replace it, who knows? Unfortunately, it doesn't have a cool sheath - it just has the iron sword leather strap sheath-thing, which is why Aramis wears a cape.

Currently playing and writing more. I'll be back with something soon-ish! Hopefully! Maybe! I'unno. *Shrug*
[Image: KBSao70.jpg]


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)