01-19-2016, 02:36 PM
I certainly am intrigued. It's hard to decide on a damage equation without a general idea of how we apply health, though. Would it be the same as in the Omniverse?
As for evasiveness, we could apply the equation used in Pokemon. "P = A(base) * (Accuracy/Evasion)", where A(base) is the base accuracy of the move, Accuracy would be the user's Tec stat, and Evasion could be opponent's spd stat. When P ≥ 1, the attack will surely hit. For example:
Mega Man uses Nail Shield on Jams. P = .75 * (30/30) = 75% chance of hitting.
Mega Man uses Mega Ball on Jade. P = 1 * (30/20) = 1.5 = Sure to hit.
So basically, the equasion is "P = A(base) * (Tec/Spd)".
As for evasiveness, we could apply the equation used in Pokemon. "P = A(base) * (Accuracy/Evasion)", where A(base) is the base accuracy of the move, Accuracy would be the user's Tec stat, and Evasion could be opponent's spd stat. When P ≥ 1, the attack will surely hit. For example:
Mega Man uses Nail Shield on Jams. P = .75 * (30/30) = 75% chance of hitting.
Mega Man uses Mega Ball on Jade. P = 1 * (30/20) = 1.5 = Sure to hit.
So basically, the equasion is "P = A(base) * (Tec/Spd)".
Death Count: 0
Banish Count: 0
Banish Count: 0

