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Joining Application - Eric Everstorm
#2
Alrighty, let's see what we got here...

Fireball — There's not really a need to put a hard limit on how many he can manage to use before getting tired. And even then, fifty is still a high number; in most fights you probably wouldn't get anywhere near that number. That aside, how exactly does the damage increase with the charge time? Does the fireball get bigger, does it just burn hotter, or something else entirely? It's a minor detail but it's important for people writing with you.

Energy Shield — This it would require Area Shield Proficiency to cover your entire body, and if you wanted to be able to apply it to other characters without being within arm's reach of them, you would also need Ranged Materialize Proficiency. Aside from that, 10 seconds to summon the shield in the first place is going to be a major detriment to its usefulness. Having it last for a minute, for only a very minor energy cost, is also rather....imbalanced. It's mitigated somewhat by draining energy as it absorbs damage, but the way it's written it seems like it would just last until its time ran out or it absorbed enough damage to exhaust Eric, which, again, just seems kind of...iffy. Fixing it up so that a particularly powerful blow would break it early, or it only being able to handle so much punishment before going down would alleviate all of those issues though.

Shocking Sword — This move itself is fine, but I do need to point out to you that without buying the sword itself as a move, you wouldn't be able to use it by itself, outside of this move.

The rest of your app, moves aside, is just fine. Take care of the moves, and we'll get you set up.
[Image: kUpgBYg.gif]


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