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Adam's Game
#4
Alright, well, here we go...

THE ADVENTURE: Catacombs of the Cold Legion
THE GROUP: Dean, Gilgamesh, Demetri, Strazio (absent), Nep-nep

THE CHARACTERS (in order of players)
Borhel, the Tiefling Assassin
Glyntoris, the Half-elven Warlock
Ryner, the Human Wild Sorceror
Renzo the Great, the human Valor Bard
Ilse Aramis, the Human Life Domain Cleric

In our last session, before the one yesterday, the group (sans Nep-nep) had just had a run-in with a crazed cult fanatic working to hasten the release of the Cold Legion from their icy catacombs, under the direction of some strange shadowy abomination from beyond the physical plane. During said engagement, the crazed cult fanatic brought two statues to life to aid him in battle. It didn't go well for him, and the battle ended without incident, and Borhel managed to wrest control of one of the statues away from the fanatic in the end, and now he has two giant constructs at his command, which he has named Jason Todd and Tim Drake. Because he's apparently Batman That's where we pick up at the start of yesterday's session.


Not much I'd personally consider highlight-worthy or all that interesting happened this time around. Also my memory may not be the most spectacular or reliable, but here goes.

In the aftermath of the battle with the fanatic, Borehl set about to looting the place and relieving the (as far as the party was aware) dead fanatic of his equipment, while Renzo decided to retire for the moment, being much more injured than the rest (and because Strazio was absent). The rest of the party continued to explore the dungeon, coming across a small child who seemed to be lost and quite confused, sporting a nasty head wound from falling ice in the catacombs. She introduced herself as Ilse and the group told her to stick close as they continued their quest within the dungeon.

EDIT: I forgot that before meeting with Ilse, the group came across a strange looking wall (it may have been a secret door :iiam: ) that they collectively failed to Perception well enough to notice anything. Ryner tried Detect Magic but it availed him none. They quickly gave up and moved on.

After a moment more of exploring, and dodging falling ice, the party stumbled upon a small pack of giant ice rats, which they dispatched without incident or trouble of any degree. It was actually hilarious how quickly they disposed of them. At least two of them were just insta-killed in one hit.

Moving on they came to a simple room, seemingly empty save for some armor laid out as decoration. A switch lay in the middle of the room. Investigating it revealed it might just be important. (No one could really figure out what it did, beyond probably operating something else in the dungeon. Dice rolls hated everyone.) So naturally they pulled it.

From far off in the dungeon, echoing through the icy halls, they hear the sound of something very large moving, grinding against millenia-old ice and stone. No one made a Perception check to try and figure out what it was, so :iiam:

However they didn't have much time to ponder it, as the armor arrayed around the room ground to life, hefting ancient weapons of frosted dwarven steel. They engage the party in battle!

It doesn't go too badly for them. The armors have very high AC (for their level) at a value of 20, making them hard for the party to hit, and they have moderately high hit points to burn through. They're capable of dishing out some decent damage, and are reasonably tough encounters.

Or they would be if Borhel didn't go full-ham. Rolled a natural 20. Critical hit plus Sneak Attack damage. Armor was left barely standing.

The main highlight of that battle was the tiny child cleric, with a +0 strength modifier, hitting one of the armors with her mace. And inflicting max damage. It was more than a little amusing.

Jason Todd also managed to crit fail and drop its greatsword, which one of the armors picked up and proceeded to try and murder the party with. It only got two rounds with it, thankfully, or it might have done some real damage.2d6 as opposed to 1d8 can make quite the difference.

Anyway, the armors went down without much incident. Party was banged up but mostly intact.

They left the room, went back to exploring a bit, Borhel took a chunk of ice to the head for 4 (out of 1d12) damage, but that was a minor inconvenience to MIGHTY TIEFLING BATMAN DEANSASSIN, apparently. :Y

The group next came across a small group of the Cold Legion, thawed out from their icy imprisonment ahead of schedule. They engage in battle.

One of Borhel's 'acquired' constructs takes some heavy punishment, but the encounter doesn't go too badly. Ryner manages to roast one of the Cold Legion Minions alive with Burning Hands and inflict some serious damage on another. A third one did some kind of acrobatic fucking pirouette and avoided damage altogether (fucking natural 20 on a DEX check).

I can't really recall anything else exceptional from that encounter...though the Cold Legion Snowblade (commander of the group) had a nice sword that someone looted.

The session wound down after that, and most of the group hit level 4 at this point, so it was a happy day all around.

I'll scour my memories and try and recall anything interesting from previous sessions and keep a more thorough record of future ones.
"Hold on a second, I have a call..."
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"Yes, this is Wesker. Go ahead."


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