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Move Creation Workshop
Squall Step (Area Attack, Burst Movement) (300): Somerled surges forward, creating powerful gusts of wind along his path, which course outwards from said path much like the wake of a boat. The intense burst of air bowls over those he passes within a meter of, calming quickly thereafter and fading away completely by three meters. It’s a highly magic-intensive move, and although he can burst several times in quick succession, it drains his magic extraordinarily fast.

Destabilize (Physical, Debuff) (300): Somerled pulls magic out of his very form, causing it to destabilize, and forces it into the enemy with a strike. The unstable magic causes agonizing illusory pain to course through the target’s body for a moment. This pain hallucination results in their muscles seizing up, interrupting their current action suddenly and painfully. The pain itself won't leave any lasting physical damage, because it's entirely imagined. The experience of such pain might freak people out a bit, however. Being destabilized himself, Somerled's body is more susceptible to hits until it stabilizes after 30 seconds (defense down 1).
[Image: testclown.png]
Yuuka Kazami Wrote:Reimu comes back to make another pass at Meira and she just has an idiot neck child.
Credit to Yuuka for the sig


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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