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Shardworld - the Game (Guide thread)
#12
The Task System


Tasks are the equivalent to Quests in MMOs. They're named Tasks because we don't want people to confuse Omniverse Quests and Shardworld Tasks. A task rewards the character with an amount of gold and possibly experience for skills (which is explained by the task-giver providing some training or sharing their expertise).
Some tasks also bring bonuses with them such as rewarding you with items or privileges in the game, like a better reputation with a faction or a promotion in rank.

You are allowed to make up your own tasks so long as they don't interfere with an "official" task, which is listed here. For instance, if there's an official task for the XYZ faction saying "you must kill this traitor and bring us his ring to prove you are cooperative, then we will allow you into our faction grounds", you are not allowed to make up a task saying "alternatively to killing this traitor you can just pay us 20 coins and we'll let you in." As with all user-made content, please be reasonable - don't make up a trivial task of "show this old lady the way to the local bakery" where she pays you with millions of coins.

Types of Tasks

Open Tasks VS Requirement Tasks Open tasks can be done by anybody without prerequisites, whereas requirement tasks need you to fulfill a certain condition or several before you can take them. This could be social standing with a faction, a minimum amount of skill or having completed another task (more on the latter in "Task chains").

Isolated Tasks vs Task-Chains Isolated tasks do not "unlock" another task. A Task-chain is a number of tasks that must be completed in order, as completing the first unlocks the second etc. Tasks in a chain may have requirements in addition to having completed a previous task. Guilds and factions often offer Task-Chains.

Unique Tasks vs Repeatable Tasks Unique Tasks are done once, then that's it. Repeatable tasks can be done multiple times, though they may have some prerequisite to become available again - like an amount of time having passed or you having completed another repeatable task (like say, a merchant travels from city A to B and needs an escort, later he wants to return from B to A and you can protect him again).

Raid Tasks and Event Tasks
Like the name implies, Raid and Event Tasks only take place in a specific environment, namely within a Raid or during an event. Raid tasks are always open, isolated and unique tasks and often have multiple steps to completing it successfully, or can only be completed near the end of the Raid (like "rescue the hostages" which are kept by the final Raid boss).
Event tasks serve as a guideline for an event, they are only over when the Event ends and give out small rewards for your work as long as the event goes on, then a bigger reward depending on your performance when the event ends. Say, it's a christmas themed event and you help Santa Clause hand out presents, you will get a few gold coins for each 10 presents you turn in, then as the event ends you are handed a big present containing christmas armor.
Event tasks and Raid tasks are official only. Players cannot make up their own.
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