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Amber Veritz
#3
Moves

Razorback

-Physical Strength and Ranged Proficiency (600)

[spoiler][Image: bcy809u.jpg][/spoiler] [spoiler][Image: KHVL1w6.jpg][/spoiler]
(Art and design goes to Captain America.)

Razorback, as mentioned in the description, is Amber's Great-sword rifle. The huge blade was forged by her and her father, her father fashioned the rifle parts, and she fashioned the blade. Razorback as mentioned before is 6' long blade to hilt, and weighs in at 10.27lb. The raw destructive force of the blade can cause slight alterations to a battlefield or scenery, including chopping down thin trees or cracking the earth. The mechanism of Razorback works by pulling down the fore-grip and trigger on the back of the blade. This causes the hilt to retreat into the base of the blade and the blade itself to rotate 180 degrees. That being said they can't be used simultaneously(Since the gun barrel would be in the mechanism when the sword is in use, and the hilt would be gone when using the rifle.). Since Razorback is big, it takes a few seconds to summon, about 5 at most with Amber's speed. When switching between range and melee, it takes 2 seconds for the blade to rotate 180 degrees. The rifle comes with a 20 bullet clip. It takes 4 seconds to reload and she carries 5 loaded clips with her(including the one that is already in the gun, so 4 reloads).

Aura Projection - Requires Physical Strength, Area Of Attack Prof. (600)

Amber controls her aura, having to concentrate on a defensive stance. She protects her body with an overlay of light, covering a specific part of her body, but she cannot cover her whole body at once. While she can still feel the blow, it is tough to break through the shield, for she focuses completely on the defensive capability of the move. It takes 1 second to cover one foot of her body. This means it takes three seconds to reach it's full length, but it doesn't have to cover three feet all at once, and it is stronger the less it covers. So, covering her forearm(roughly one foot) would be a stronger barrier than covering her shoulder to her hand(roughly two feet). With gained strength Amber is now able to create a full dome of shield over her body that can cover her and two others. The application of size is still in effect. The larger her dome, the weaker it is.

Feral Claws -Physical Strength (300)

Amber retracts claws from her fingers like a cat. They take half a second to ready and half a second to "sheathe" or hide. Each claw is of a pinkish colour, like her Aura Projection and are two inches long. They can't be used while holding Razorback, but she can use Razorback one handed and have claws in her free hand. She can keep her claws ready for 5 minutes, however, they must cooldown if used for that long. The cool down is 12 seconds for each minute used. (So one minute if used for it's maximum time limit.)

Bite - Physical Strength (300)

Albeit simple, the bite can be a lethal attack. Amber makes full uses of this attack in her panther form, although she can use it in her humanoid form too, she generally chooses not to. Mostly because her mouth is much smaller in her humanoid form, and Razorback does a better job. Most of the mechanics are spoken for, this attack is always readied and isn’t very hard to perform. It’s not likely to wear her out quickly but it’s range is short and can be dangerous if she misses as she risks taking damage to her head. A fairly primitive attack.

Kamisoritoge, aka Razorback Katana - Move(600)
requires Physical Strength

A sharp katana. The blade gleams orange and is extendable past the standard katana length. In it’s short form, the blade is around 3ft long(Short of a meter) in it’s extended form, the unwieldy blade reaches 8 feet past it’s hilt. The extension takes only a second by clicking a button on the hilt, which propels the blade from a hollow point(It's two pieces of metal, one inside the other.)This also makes it an unpredictable stabbing weapon for up to five feet. Switching between the two lengths can cause the mechanism to malfunction, but usually Amber avoids this problem by simply not doing that. If it [i]does/i] happen, it takes 5-10 seconds to fix it, otherwise it will be locked in it's current length.(this is solely fodder, since it's randomly affected) This is a standard weapon that can only be used with Katana style.

Tracker, Utility Move (300)
requires Advanced sense(Faunus or Panther form only)

A tactical move used to locate targets by tracking their footsteps. While active, Amber can trace a person footprint through previously invisible imprints left behind while in her animal forms(Faunus and Panther). The ‘imprint’ can be tracked for up 2 minutes from the time it was made, and can be harder to track if an opponent has higher tec. She can used this ability every five minutes and it can be sustained for a total of 30 seconds. This move adhears to the normal Advanced Sense rules, meaning tracking those with equal tec to Amber is not possible if they have supression, but that doesn't mean she can't track people by normal means too. This move also requires Amber's concentration to work. While active, her vision blurs to the world around her, making it difficult to see more than 20ft away(Except for footprints which she can see from 30ft away). Beyond that, she can only see black fuzz. Her hearing still works fine and she can deactivate this move whenever she feels the need.

Is That Supposed To Hurt? - Tier 2 Super Defense
Requires Physical Strength, Aura Projection(Move)



Amber hardens her body to tank anything her enemies think can hurt her, holding still and digging her feet into the ground beneath her. Her body flashes with an immensely bright pinking aura, shinning gloriously. While active, she is able to take hits that could crush a giants skull like a walnut, or otherwise disintegrate fully grown trees to dust. Only to be used with extremely cause, and care.

Medical Dust(Requires Advanced Regen.) Tier Two Super Move - 800OM

Amber uses her second kind of dust, an odd kind considering her fighting style. This medical dust instantly clears up wounds, strong enough to fix misplaced bones and completely mend wounds in a matter of seconds. This strong dose of medicine is scarce and can’t be used as often as Amber wished she could. It takes about five seconds of application to heal herself.

Time Dust(Requires Ranged proficiency, Time Manipulation) Tier Two Super Move - 800OM

Amber forms an odd crystal in her hand colour of silver taking two seconds prepare. When smashed into dust the sandy substance explodes into a field of sonic energy that slows down time for everything within the energy, except Amber. The field expands quickly, but doesn't last very long, about 5 seconds. The change in pace is equal to slowing a character down by half their speed, rounded up. This field of effect is a sphere with a 3-meter radius so it’s fairly small, but can be difficult to escape when being attacked by Amber.

Panther(Alt-form) - 2000

[spoiler][Image: Bayonetta.(Character).full.1394607.jpg][/spoiler]

Amber turns totally feral, becoming an actual panther. Only difference from a regular panther being that her eyes stay the color red, and she’s much larger than a normal panther. To be exact she is 10ft in length and 4ft tall when standing on all four feet. In this form she still weighs about 170 or so pounds. She cannot use Razorback in this form, nor her aura shield.

ATK: 3
DEF: 0
SPD: 6
TEC: 3

Kamisoritoge, Katana Style - Alt form(2000)

Brute force isn’t always the way to win a fight, even Amber knows that. Training with Murasaki has given her the skill to use more intricate blades, and change her fighting style completely. Razorback Berserk cannot be used in this form. Amber’s appearance does change slightly. She loses her faunus heritage(Her cat ears), and her hair becomes a different color.(A bright orange color)

Stats: 4/0/4/4

[Image: 7MDKI3F.png]

Animal Instinct (Tier One Powered-Up Form) - Main Form Only

[spoiler][Image: YtGGhKe.jpg][/spoiler]

Amber is a faunus. That being said she is part animal. If she let loose her animal side she is given the boost of a feral beast, a panther to be exact. Her keen sense enhance her ability to fight, not only With extreme force, but super speed to match.

ATK: 8
DEF: 2
SPD: 5
TEC: 2

Semblance Active: Muscle Aura(1500)
Tier Two Power-Up


A semblance is a special ability that makes a huntsman or huntress different from the others. Amber's semblance channels her aura directly into her muscles, allowing for explosive movements and power along with a decent resilience to most hazardous attacks. While using this power up, the faunus visibly glows in a pink aura like that of fire and static electricity. This can be used in both her forms - Main and Alt

Stat boost
4/3/3/0

Atk: 8 | 7
Def: 6 | 3
Spd: 6 | 9
Tec: 2 | 3
"I've been neglected, harassed, beaten, and diminished all my life. What motivates me to continue? The glory of proving people wrong. Being worth more than the numbing existence offered me. To be a hero." - Amber


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