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Official Move Approval III
Black☆Star Wrote:Hissatsu: Black☆Star Big Wave - 600 OM (Requires Physical Strength Proficiency)
[spoiler]Finishing Strike: Black☆Star Big Wave[/spoiler]
Initially it starts with an elbow strike to stun the enemy, then a powerful punch which sends a large amount of Black☆Star's wavelength through the opponent's body. This ability causes a large amount of damage and leaves the opponent dazed briefly, if they manage to recover after the attack. The main draw back to this attack is that it is rather draining (shown through remaining SP) and is a rather difficult move to pull off effectively (mostly depending on Black☆Star's TEC compared to his opponents.)
[spoiler][Image: UwJVsmM.gif][/spoiler]


Mode: Ninjatō - 300 OM (Requires Physical Strength Proficiency)
Tsubaki switches forms into that of a Ninjatō, a single edged short sword. This mode gives Black☆Star a higher focus on speed, due to the smaller nature of the sword.
Specs:
[spoiler]Length: 30cm
Weight: 0.35kg[/spoiler]
[spoiler][Image: 7O8yS1R.png][/spoiler]

There's not too much I can write about this move, given that it's essentially just giving Black☆Star the ability to use his short-sword Big Grin

Hissatsu: Black☆Star Big Wave — Good to go.

Mode: Ninjatō — Just a mention of how long it takes to switch forms and it's also good to go.


Lubbock Wrote:Strings of the Puppeteer (600 OM - Requires Remote Control Proficiency)
Lubbock attaches multiple wires to a person's body; one to each arm, one to each leg and one to each shoulder. This allows him a degree of control over their body, and is more effective when used on a willing person, as they allow Lubbock to move them as he pleases. However, against an enemy, the ability may only be used to misdirect attacks and movements. He may keep this up for as long as his wires stay attached to his target's body. Someone with enough ATK can actually pull Lubbock around by his own strings if he's not careful, however.

The wires may be cut or pulled off by something with marginally more ATK, and can extend to a maximum of fifteen meters, until Lubbock finds the time to extend Cross Tail itself. This also means that the further his target travels away, the harder they are to manipulate. Lubbock may also only be able to attach the wires at close range, and cannot throw them at someone far away to bind them. This means as long as Lubbock can touch his opponent, the move is unavoidable, unless the target is quick enough to move out of his way or misdirect him. If the opponent possesses more ATK than Lubbock, they will be able to have a larger degree of resistance to the move. However, he also has a larger degree of control over those with less. Lubbock requires to keep focused at all times when using this, otherwise the wires will be able to be removed easily.

Seems alright. Approved.


Dante Wrote:Getting myself a couple of Super Moves.

Danse Macabre - Tier 1 Super Attack - 600 OM (requires Physical Strength, Burst Movement)
An attack rush that uses the full potential of Dante's human form. He bursts toward the enemy to tackle them, then follows with a high-speed array of sword slashes from Rebellion to severely harm and overwhelm them. As a finisher, Dante sweeps the enemy into the air and then smashes them with a home-run swing of his sword, sending them flying back. Though he may not let it on so easily, this performance is actually rather straining on Dante's body.

Devil Trigger Explosion - Tier 1 Super Attack - 600 OM (requires Area Attack Proficiency)
As a healthy(?) alternative to unleashing the devil within, Dante amasses a huge amount of demonic energy within himself, glowing and straining with a hellish aura for a few seconds. Then, igniting his Devil Trigger for just a brief moment, Dante explodes with the gathered energy, unleashing a demon-powered shockwave within 7 meters. Dante is not physically harmed from being the epicenter of this outburst, but the action weakens his spirit somewhat.

Royal Ultimate - Tier 1 Super Defense - 600 OM (requires Area Shield Proficiency)
Channeling a large amount of magic of the Royal Guard style, Dante holds out his hand and projects a circular orange glyph about 6 feet in diameter. This glyph functions like a powerful shield, absorbing all incoming attacks equal to its power level or less - any move with more power can shatter the glyph and function normally. Even a shield is not flawless, however, and any attacks capable of working around it (or technically though it) can still hit Dante and drop the shield. This lasts for a maximum of 5 seconds, and Dante cannot move or adjust the aim of the glyph in the meanwhile.

All lookin' pretty good. Approved.
"Hold on a second, I have a call..."
[Image: blog-Wesker.jpg]
"Yes, this is Wesker. Go ahead."


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