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Move Creation Workshop
The Teal Kunoichi Wrote:
SolomonGrundy Wrote:I wanted to see if I could update a couple of Grundy's moves since I had a bit more inspiration for them. I'm going to post them in their original form, and then with the added changes and possible OM increases.

size=150]Death Grip[/size] - 300 OM [Requires Physical Strength]
Grundy reaches out towards an opponent and attempts to grab them bodily with both hands. He must focus on an opponent for at least four seconds, and takes two seconds to actually grab them. He must be standing still to use this move. Once grabbed, Grundy can hold an opponent for up to five seconds, possibly immobilizing them or setting them up for a follow up move.
(Proposed changes) : Alternatively, Grundy can grab an opponent while moving, but cannot immobilize them completely or use Fastball Special, as he only uses one hand to grab them. They may still be tossed, pushed, or directed otherwise.

Grundy Crush! - 300 M [Requires Physical Strength]
Grundy clasps his hands together and draws back his arms, then swings them forward wildly at an opponent. This is a "charged" move, and must be held for at least three seconds. Grundy can use this move while in motion.
(Proposed changes) Grundy can use this move without charging as a special attack, but charging it will hit the opponent with enough force to send them flying, or at least knock them back.

To me, Grundy Crush looks fine. It is a simple move with a charge. As for Death Grip, you would most definitely need the debuff proficiency to immobilize an opponent. Secondly, I'm also quite sure using your Fastball special would be either a seperate move, or a variable with Death Grip. I think tossing an enemy has been a large topic of debate in the Omniverse sometime, I'm not sure of the offical ruling but it was argued whether or not throwing an opponent counts as a debuff. So even throwing may need the debuff proficiency.

SolomonGrundy Wrote:Ah, thanks. The Fastball special is actually already a separate move that was approved with the character. I just wanted to see if I could maybe define death grip a little better

Stepping in to offer a note here: you would not actually need Debuff for either move. Physically restraining someone doesn't require that, nor does throwing them, only effects that linger after the actual move itself require that. Da rules cover that particular tidbit.
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Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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